 |
 |
|
 |
|
 |
|  |
|  |
|
 |
From: Invisible
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 11:47:21
Message: <47bc5999$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Severi Salminen wrote:
> What do you mean "your bets are on"? Brute forcers give always better
> looking results. Nobody can claim anything else.
False.
Brute-force rendering may generate more *physically correct* renderings
- but that does not necessarily correlate with "better looking" results.
Anybody who's been doing 3D graphics for more than a few days will
quickly figure that one out. ;-)
(E.g., how many Planet Earth renders have grossly exaggerated atmosphere
glow because it looks nicer than the physically correct version?)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Warp wrote:
>> If you
>> simply want "3D-looking graphics" there are many a lot faster and better
>> options than PovRay.
>
> How many of them are for Linux? Of those, how many of them work without
> OpenGL?
>
> And if something takes 5 second to render instead of 1, big deal.
Blender? Maybe it requires OpenGL. But what is the problem with OpenGL?
And for web page buttos, GIMP might also be a good candidate.
>> You discard the realism but you get it fast. I'm
>> more interested in photorealism.
>
> A 3D button for a webpage doesn't need any more photorealism than what
> POV-Ray can offer in a 1 second render.
Ok, got me on that one :) Yes, rendering web page buttons with brute
force renderer is like killing a mosquito with a nuke. I don't know how
common it is to use POV for creating web page buttons, though...
Care to show what kind of buttons you mean?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Severi Salminen wrote:
> Ok, got me on that one :) Yes, rendering web page buttons with brute
> force renderer is like killing a mosquito with a nuke. I don't know how
> common it is to use POV for creating web page buttons, though...
I've certainly come across people trying to do this more than a few
times. [POV-Ray makes it so easy. It's so scriptable...]
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 11:50:55
Message: <47bc5a6f@news.povray.org>
|
|
 |
|  |
|  |
|
 |
I've seen some amazing renders of both Indigo and Luxrender (the main
developer of Lux was an Indigo developer, or so I heard) with
rendertimes ranging from 10 to 20 hours. Both interiors and exteriors.
Of course, the specs of such machines are well above the current
desktop standard -- I'm guessing they run in quad-cores from specialized
architectural firms and the like.
Of course pov-ray and other renderers employing finite-step approaches
to GI -- radiosity and photon mapping -- also render much faster in such
machines.
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Severi Salminen
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 11:57:04
Message: <47bc5be0@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Invisible wrote:
> Brute-force rendering may generate more *physically correct* renderings
> - but that does not necessarily correlate with "better looking" results.
> Anybody who's been doing 3D graphics for more than a few days will
> quickly figure that one out. ;-)
You are correct: I was really talking about photorealistim. But I don't
think brute-force means you couldn't exaggerate things or create
effects. It just means that the results are more accurate looking. Of
course, if you want to have a large area light which casts sharp
shadows...or transparent objects that create full shadows. :) I wouldn't
consider that a big loss.
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Gilles Tran
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 12:00:50
Message: <47bc5cc2$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
47bc54c3$1@news.povray.org...
> I dunno, These types of renderers do have some interesting applications, I
> could see an architect using them to do a true physical light simulation
> on a building design, using various lighting schemes/time of day, etc..
> But for creating "photorealistic" rendered images, my bets are still on
> raytracers, they're not a physically accurate simulation, but they do a
> decent approximation.
Commercial unbiased renderers are now quite common for product design and
architecture visualisation. For a production house, it's just cheaper to add
a few CPUs (or to rent some time from a render farm) than to spend time
tweaking the GI.
Of course, the latest crop of raytracers/GI engines like Vray or FinalRender
do a fantastic job (speed + quality) but from my experience with
FinalRender - think POV-Ray on steroids - this comes with a hefty price =
dozens of abstract, often arcane parameters to speed up things and prevent
artifacts. Right now these renderers are quite perfect for most jobs
(particularly for animation where speed matters a lot) but in a few years
and some extra cores later, I can see the machines catching up with the
speed requirements of unbiased renderers. In fact, I just saw on TV a
animated commercial rendered with MaxwellRender, so the benefits of this
kind of engine are already there.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Me wants PoV-Ray on steroids
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Severi Salminen <sev### [at] not thissaunalahti fi invalid> wrote:
> But what is the problem with OpenGL?
ATI.
> And for web page buttos, GIMP might also be a good candidate.
It would take me something like 5 minutes to make a good-looking 3D button
with POV-Ray. With the Gimp it would probably take me at least 1 hour, and
it still wouldn't look as good.
POV-Ray is simply a great tool to create "3D'ish" images like those.
It's easy and fast.
> Ok, got me on that one :) Yes, rendering web page buttons with brute
> force renderer is like killing a mosquito with a nuke. I don't know how
> common it is to use POV for creating web page buttons, though...
I use POV-Ray relatively often to create small images for different
things, for example at my payjob. It's great for making proof-of-concept
type small images (until the graphical designers make the final versions).
> Care to show what kind of buttons you mean?
I don't have a concrete example right now.
--
- Warp
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Jim Henderson
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 12:41:05
Message: <47bc6631$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
On Wed, 20 Feb 2008 07:39:24 -0500, delle wrote:
> LuxRender is a Free, Open Source and heavily modified GPL
Where do we find the source code?
I use openSUSE, you don't have packages for that distribution.
Thanks,
Jim
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 12:55:16
Message: <47bc6984@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Mike Raiford wrote:
> But for creating "photorealistic" rendered images, my bets
> are still on raytracers
this is pure fanboyism. Those images look far more photorealistic than
most povray renders, despite their users not being geeks constantly
tweaking a text file.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |