Invisible wrote:
> Brute-force rendering may generate more *physically correct* renderings
> - but that does not necessarily correlate with "better looking" results.
> Anybody who's been doing 3D graphics for more than a few days will
> quickly figure that one out. ;-)
You are correct: I was really talking about photorealistim. But I don't
think brute-force means you couldn't exaggerate things or create
effects. It just means that the results are more accurate looking. Of
course, if you want to have a large area light which casts sharp
shadows...or transparent objects that create full shadows. :) I wouldn't
consider that a big loss.
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