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Hello,
I'm working with Processing and GLGraphics to produce various cellular
automata simulations. I've just found something worth sharing, and was
wondering if somebody might help me test it out. It requires Java and a
newish graphics card (GLSL, Pixel Shader 2.0+).
http://www.caltel.com/~abenge/index.html
You can draw bubble-producing explosions with the mouse. Tap inside a
medium-sized cell to "pop" it. The space bar clears the screen.
It will probably run blindingly fast on newer cards, slower if your card
is old, not at all if it's ancient. I get 30FPS on my GeForce 7600GS .
It would be faster, but I'm using 16-bit surfaces.
The simulation itself is based on an edge-finding technique combined
with diffusion and a method (developed with POV-Ray) for
pinching/expanding densities. As the field stabilizes, the result
resembles a minimal surface.
I was hoping to use something similar to make a suds effect for MilkDrop :)
Sam
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stbenge wrote:
> http://www.caltel.com/~abenge/index.html
I get a note at the bottom saying "class not found: RDMinim"
(When you describe it, you might want to mention it's an applet and not a
stand-alone java program.)
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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> I'm working with Processing and GLGraphics to produce various cellular
> automata simulations. I've just found something worth sharing, and was
> wondering if somebody might help me test it out. It requires Java and a
> newish graphics card (GLSL, Pixel Shader 2.0+).
>
> http://www.caltel.com/~abenge/index.html
I just get a very small black square and nothing much happening (oh and
Java crashes when I try to close the webpage).
Sounds exciting though, can you post some screen shots?
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On 31/01/2011 4:19 AM, Darren New wrote:
> I get a note at the bottom saying "class not found: RDMinim"
Me too :-(
--
Regards
Stephen
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Works flawlessly for me (with Firefox, on a not so new computer).
It's mesmerizing !
Thibaut
> Hello,
>
> I'm working with Processing and GLGraphics to produce various cellular
> automata simulations. I've just found something worth sharing, and was
> wondering if somebody might help me test it out. It requires Java and a
> newish graphics card (GLSL, Pixel Shader 2.0+).
>
> http://www.caltel.com/~abenge/index.html
>
> You can draw bubble-producing explosions with the mouse. Tap inside a
> medium-sized cell to "pop" it. The space bar clears the screen.
>
> It will probably run blindingly fast on newer cards, slower if your card
> is old, not at all if it's ancient. I get 30FPS on my GeForce 7600GS .
> It would be faster, but I'm using 16-bit surfaces.
>
> The simulation itself is based on an edge-finding technique combined
> with diffusion and a method (developed with POV-Ray) for
> pinching/expanding densities. As the field stabilizes, the result
> resembles a minimal surface.
>
> I was hoping to use something similar to make a suds effect for MilkDrop :)
>
> Sam
>
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stbenge escreveu:
> Hello,
>
> I'm working with Processing and GLGraphics to produce various cellular
> automata simulations. I've just found something worth sharing, and was
> wondering if somebody might help me test it out. It requires Java and a
> newish graphics card (GLSL, Pixel Shader 2.0+).
>
> http://www.caltel.com/~abenge/index.html
>
> You can draw bubble-producing explosions with the mouse. Tap inside a
> medium-sized cell to "pop" it. The space bar clears the screen.
>
> It will probably run blindingly fast on newer cards, slower if your card
> is old, not at all if it's ancient. I get 30FPS on my GeForce 7600GS .
> It would be faster, but I'm using 16-bit surfaces.
>
> The simulation itself is based on an edge-finding technique combined
> with diffusion and a method (developed with POV-Ray) for
> pinching/expanding densities. As the field stabilizes, the result
> resembles a minimal surface.
>
> I was hoping to use something similar to make a suds effect for MilkDrop :)
>
> Sam
404: not found
--
a game sig: http://tinyurl.com/d3rxz9
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On 1/31/2011 9:46 AM, nemesis wrote:
>
> 404: not found
I just uploaded it to a new directory:
http://www.caltel.com/~abenge/applet/index.html
Sam
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On 1/30/2011 8:19 PM, Darren New wrote:
> stbenge wrote:
>> http://www.caltel.com/~abenge/index.html
>
> I get a note at the bottom saying "class not found: RDMinim"
This is my first time uploading such a thing... I'll have to look into
it. It has its own directory now, so maybe it will work:
http://www.caltel.com/~abenge/applet/index.html
> (When you describe it, you might want to mention it's an applet and not
> a stand-alone java program.)
Ah yes, I should have mentioned that :S
Sam
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On 1/31/2011 1:03 AM, scott wrote:
>> I'm working with Processing and GLGraphics to produce various cellular
>> automata simulations. I've just found something worth sharing, and was
>> wondering if somebody might help me test it out. It requires Java and a
>> newish graphics card (GLSL, Pixel Shader 2.0+).
>>
>> http://www.caltel.com/~abenge/index.html
>
> I just get a very small black square and nothing much happening
As it turns out, there were two places to change the window size, so it
should be fixed now.
>(oh and
> Java crashes when I try to close the webpage).
That's not very encouraging :(
> Sounds exciting though, can you post some screen shots?
I will, if the app still refuses to run. A series of PNG files would be
best, but they take a long time to upload...
Sam
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On 1/31/2011 9:58 AM, stbenge wrote:
> As it turns out, there were two places to change the window size, so it
> should be fixed now.
The updated link:
http://www.caltel.com/~abenge/applet/index.html
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