POV-Ray : Newsgroups : povray.off-topic : New CA Simulation : Re: New CA Simulation Server Time
3 Sep 2024 11:29:13 EDT (-0400)
  Re: New CA Simulation  
From: nemesis
Date: 31 Jan 2011 12:46:26
Message: <4d46f572$1@news.povray.org>
stbenge escreveu:
> Hello,
> 
> I'm working with Processing and GLGraphics to produce various cellular 
> automata simulations. I've just found something worth sharing, and was 
> wondering if somebody might help me test it out. It requires Java and a 
> newish graphics card (GLSL, Pixel Shader 2.0+).
> 
> http://www.caltel.com/~abenge/index.html
> 
> You can draw bubble-producing explosions with the mouse. Tap inside a 
> medium-sized cell to "pop" it. The space bar clears the screen.
> 
> It will probably run blindingly fast on newer cards, slower if your card 
> is old, not at all if it's ancient. I get 30FPS on my GeForce 7600GS . 
> It would be faster, but I'm using 16-bit surfaces.
> 
> The simulation itself is based on an edge-finding technique combined 
> with diffusion and a method (developed with POV-Ray) for 
> pinching/expanding densities. As the field stabilizes, the result 
> resembles a minimal surface.
> 
> I was hoping to use something similar to make a suds effect for MilkDrop :)
> 
> Sam

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