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Works flawlessly for me (with Firefox, on a not so new computer).
It's mesmerizing !
Thibaut
> Hello,
>
> I'm working with Processing and GLGraphics to produce various cellular
> automata simulations. I've just found something worth sharing, and was
> wondering if somebody might help me test it out. It requires Java and a
> newish graphics card (GLSL, Pixel Shader 2.0+).
>
> http://www.caltel.com/~abenge/index.html
>
> You can draw bubble-producing explosions with the mouse. Tap inside a
> medium-sized cell to "pop" it. The space bar clears the screen.
>
> It will probably run blindingly fast on newer cards, slower if your card
> is old, not at all if it's ancient. I get 30FPS on my GeForce 7600GS .
> It would be faster, but I'm using 16-bit surfaces.
>
> The simulation itself is based on an edge-finding technique combined
> with diffusion and a method (developed with POV-Ray) for
> pinching/expanding densities. As the field stabilizes, the result
> resembles a minimal surface.
>
> I was hoping to use something similar to make a suds effect for MilkDrop :)
>
> Sam
>
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