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Patrick Elliott wrote:
> On 6/10/2010 10:09 AM, Sabrina Kilian wrote:
>> Patrick Elliott wrote:
>>> Sony ever fixed those issues
>>
>> Ahahaha. At least then, when it was still partially Verent, you got the
>> "Sorry, citizen, but you are not allowed to do that in our game. We are
>> going to 'fix' this problem." They have moved from, "fixing bugs in ways
>> you hate." to, "use this micro-transaction to give us more money."
>>
>> I did hear the quest got a kludge fix. Anyone can just start it in the
>> middle, without the petition for citizenship paper.
> Lovely.. Took me about 20 minutes looking through the code for the
> non-SOE server to find and fix all the issues with it, and even without
> testing all of it, I am pretty sure it got included in the most recent
> patches, and all of it works. It wasn't that damn hard to figure out.
> All you do is look through to see what they expect, what they give you,
> to give to the next guy, then make sure you can go back to the last one
> and get a new one, as long as a "flag" that tracks your progress shows
> you finished up to that point. Heck. I didn't even have to add my own
> bloody flag. The key one needed is already there, there just wasn't code
> in there to say:
>
> if flag = 1 & !inventory_contains("thingie"){ \\i.e. you finished to
> this point.
> give "thingie";
> say "Someone found this laying around. Try not to lose it again.";}
>
> Someone half brain dead could fix it, never mind people that code quests
> all the time for SOE. About 90% of all the changes I made where *all*
> basically those 3 lines, with small variations. Same with the class
> agents, which all used *identical* code, with the exception of some
> wording, since it was the *same* item they all gave you at that critical
> point.
>
You have the benefit of working on a non-standard server. It just has to
mimic the external interface, internally everything can be customized.
Luclin is, I think , when they migrated to newer zone and NPC format,
but everything is still a static zone. After that is when they started
crafting the zones by Lua script. I imagine that having three different
types of zone files does complicate things a bit.
> Thankfully.. They seem to have been less sloppy with "most" things in
> EQ2. Though, I still have a "dark side" quest with some clown (which I
> can't complete because of it) that breaks another quest, if you are on
> it, unless you first delete the offending quest. Same NPC for both, but
> he won't progress the others, if you are already on the evil one you
> have to talk to him about, but can't, if you are not evil. Its quite
> absurd..., but its like 1 out of 3000+ quests that I have done, which
> has had a serious problem. Luclin in EQ1 on the other hand... was a
> bloody total damn mess. lol
>
"Dark side", you mean the betrayal and citizenship quests? Those I can
understand breaking things, just by the nature of what flags have to
change along the way. So many edge cases and flags to check, someone is
going to miss one of them along the way. Testing should have caught it
and fixed it by now, though. Of course, that means they know what to
look for, and if I remember right now you get forced to class shift when
you betray? If the quest is old enough that it existed before that rule,
well that just makes it even more warped.
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Phil Cook v2 <phi### [at] nospamrocain freeserve co uk> wrote:
> Scab! Heh. OOC why the Xbox and not the PS3? I'm not fan-boying or
> anything I'm genuinely curious.
Well, the vast majority of games are published for both the Xbox 360 and
the PS3, so there isn't much difference in that section. (There was a rather
big selection of exclusive games for the PS2, but since the PS3 is not
backwards compatible, it's inconsequential.) The Xbox 360 is 100 euros
cheaper than the PS3, which is a significant amount.
--
- Warp
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Warp wrote:
> Well, the vast majority of games are published for both the Xbox 360 and
> the PS3, so there isn't much difference in that section.
Unfortunately, it's the really *cool* (or at least very hyped) games that
only come out on one console. The games that aren't "gotta have it" are the
ones that come out on multiple platforms. My brother has several games on
his PS3 that I would love to play.
(Altho now that I have a nice HD screen, maybe it's worth getting a PS3
also, given that it's also a blu-ray player. But I'm not sure how long
that'll last, given the move towards downloadable movies.)
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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On 6/11/2010 10:49 AM, Sabrina Kilian wrote:
> Patrick Elliott wrote:
>> Thankfully.. They seem to have been less sloppy with "most" things in
>> EQ2. Though, I still have a "dark side" quest with some clown (which I
>> can't complete because of it) that breaks another quest, if you are on
>> it, unless you first delete the offending quest. Same NPC for both, but
>> he won't progress the others, if you are already on the evil one you
>> have to talk to him about, but can't, if you are not evil. Its quite
>> absurd..., but its like 1 out of 3000+ quests that I have done, which
>> has had a serious problem. Luclin in EQ1 on the other hand... was a
>> bloody total damn mess. lol
>>
>
> "Dark side", you mean the betrayal and citizenship quests? Those I can
> understand breaking things, just by the nature of what flags have to
> change along the way. So many edge cases and flags to check, someone is
> going to miss one of them along the way. Testing should have caught it
> and fixed it by now, though. Of course, that means they know what to
> look for, and if I remember right now you get forced to class shift when
> you betray? If the quest is old enough that it existed before that rule,
> well that just makes it even more warped.
No. Its not in the betrayal quests. There are two parallel quest series
for Ghoulbane, specifically the quest named Gogas Afadin. Basically, in
the evil quest line you get sent to Havras "Hack" Scutter, to continue
the quest line, who then sends you on to do something else. But, if you
are good, Havras **will not** show as a responder to this quest (worse,
having finished the good version doesn't prevent you getting the evil
one either). However, some muck up in the internals of Havras' script
prevents him from responding to "any other" quests, while you have
Gogas' quest to talk to him in your quest list.
--
void main () {
If Schrödingers_cat is alive or version > 98 {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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On 6/11/2010 9:21 AM, Warp wrote:
> nemesis<nam### [at] gmail com> wrote:
>> That is the catch: it's not "difficulty of optimizing for a PC", it's "who
>> cares when you can just throw more hardware?" Why should the developers care
>> when they can both save time and give hardware makers a sales boost?
>
> Also, since typically the console version sells about 10 times as many
> copies and the PC version, there really isn't very much incentive in
> concentrating on the latter.
>
Well, when the PC version won't even run, this is hardly much of a
surprise... lol
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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Darren New <dne### [at] san rr com> wrote:
> (Altho now that I have a nice HD screen, maybe it's worth getting a PS3
> also, given that it's also a blu-ray player. But I'm not sure how long
> that'll last, given the move towards downloadable movies.)
It's rather irritating that if you wanted to play all the best games in
existence, you would need to buy 4 consoles (PS2, PS3, XBox 360 and Wii) and
two hand-helds (PSP, DS), each one in the price-range of at least 200-300
euros. That would be about 1500 euros. (And this assuming you already own
a PC capable of running modern games.) Plus the games, of course.
--
- Warp
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Warp wrote:
> you would need to buy 4 consoles
Or borrow. Or rent. I bet there's a business opportunity there, or at least
some neighborly lawn partying.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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>> you would need to buy 4 consoles
>
> Or borrow. Or rent. I bet there's a business opportunity there, or at
> least some neighborly lawn partying.
I saw on the news that there's this highstreet shop where, for a small
fee, they will sell your stuff on ebay for you and give you the money.
(After taking a small cut, of course.)
I mean like, seriously, you can apparently make money for *any* possible
service! No matter how pointless...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> I saw on the news that there's this highstreet shop where, for a small
> fee, they will sell your stuff on ebay for you and give you the money.
Yeah, I was looking into that here. If you're just trying to get rid of junk
instead of making money on it, and you don't already do ebay anyway, it's
probably a good deal. It's that or give the stuff to charity and have them
do the same with it.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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Warp <war### [at] tag povray org> wrote:
> Darren New <dne### [at] san rr com> wrote:
> > (Altho now that I have a nice HD screen, maybe it's worth getting a PS3
> > also, given that it's also a blu-ray player. But I'm not sure how long
> > that'll last, given the move towards downloadable movies.)
>
> It's rather irritating that if you wanted to play all the best games in
> existence, you would need to buy 4 consoles (PS2, PS3, XBox 360 and Wii) and
> two hand-helds (PSP, DS), each one in the price-range of at least 200-300
> euros. That would be about 1500 euros.
pfff... that's nothing. A PS3 here is about 1300 reais. :)
Wii is "just" 900 reais with games in the 250 reais range. :P
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