POV-Ray : Newsgroups : povray.off-topic : Alan Wake, AAARGH! : Re: Alan Wake, AAARGH! Server Time
4 Sep 2024 09:18:57 EDT (-0400)
  Re: Alan Wake, AAARGH!  
From: Patrick Elliott
Date: 11 Jun 2010 17:34:27
Message: <4c12abe3$1@news.povray.org>
On 6/11/2010 9:21 AM, Warp wrote:
> nemesis<nam### [at] gmailcom>  wrote:
>> That is the catch:  it's not "difficulty of optimizing for a PC", it's "who
>> cares when you can just throw more hardware?"  Why should the developers care
>> when they can both save time and give hardware makers a sales boost?
>
>    Also, since typically the console version sells about 10 times as many
> copies and the PC version, there really isn't very much incentive in
> concentrating on the latter.
>
Well, when the PC version won't even run, this is hardly much of a 
surprise... lol

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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