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4 Sep 2024 19:24:16 EDT (-0400)
  Good old fashions hard work in a movie (Message 1 to 9 of 9)  
From: Darren New
Subject: Good old fashions hard work in a movie
Date: 12 Nov 2009 19:28:10
Message: <4afca81a$1@news.povray.org>
http://www.apple.com/trailers/fox_searchlight/fantasticmrfox/

I wonder if there's *any* CGI beyond the titles and digitizing of the film 
and such.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Warp
Subject: Re: Good old fashions hard work in a movie
Date: 12 Nov 2009 20:36:02
Message: <4afcb802@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> http://www.apple.com/trailers/fox_searchlight/fantasticmrfox/

> I wonder if there's *any* CGI beyond the titles and digitizing of the film 
> and such.

  I hope not. It would kind of destroy the whole idea.

-- 
                                                          - Warp


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From: nemesis
Subject: Re: Good old fashions hard work in a movie
Date: 12 Nov 2009 23:22:40
Message: <4afcdf10@news.povray.org>
Darren New wrote:
> http://www.apple.com/trailers/fox_searchlight/fantasticmrfox/
> 
> I wonder if there's *any* CGI beyond the titles and digitizing of the 
> film and such.

I don't see animating a CG model is any less work than animating a clay 
model.  Keyframes still need to be manually setup, talent required is 
the same.  The only difference is that there is automatic interpolation 
from frame to frame and this results in far smoother end animation. 
Plus, particle effects and crowd animations are far cheaper.  OTOH, 
lighting is not. :)

I find it weird when I see backslashes against CG in CG-geared 
communities...


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From: SharkD
Subject: Re: Good old fashions hard work in a movie
Date: 12 Nov 2009 23:31:46
Message: <4afce132$1@news.povray.org>
On 11/12/2009 7:28 PM, Darren New wrote:
> http://www.apple.com/trailers/fox_searchlight/fantasticmrfox/
>
> I wonder if there's *any* CGI beyond the titles and digitizing of the
> film and such.

But why George Clooney? He's so damned boring.

Mike


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From: Darren New
Subject: Re: Good old fashions hard work in a movie
Date: 13 Nov 2009 11:39:14
Message: <4afd8bb2$1@news.povray.org>
nemesis wrote:
> I don't see animating a CG model is any less work than animating a clay 
> model.

For one thing, if you make a mistake, you have to start the take over again. 
You can't just say "oh, I forgot he didn't blink for 2 minutes. Let's add 
some blinks and re-render."

Plus, I expect it's a lot easier to rig a CGI model than a puppet. :-)

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: nemesis
Subject: Re: Good old fashions hard work in a movie
Date: 13 Nov 2009 12:32:52
Message: <4afd9844$1@news.povray.org>
Darren New escreveu:
> nemesis wrote:
>> I don't see animating a CG model is any less work than animating a 
>> clay model.
> 
> For one thing, if you make a mistake, you have to start the take over 
> again. You can't just say "oh, I forgot he didn't blink for 2 minutes. 
> Let's add some blinks and re-render."

more probably some photoshopping, as render is far more expensive than 
taking a shot in the puppet case... ;)

> Plus, I expect it's a lot easier to rig a CGI model than a puppet. :-)

Not quite rigging, but it is known that Pixar manually models their 
characters and then 3D scan them.  They don't make 3D models in Maya or 
something.  I wonder if they do something like that in the case of 
rigging...

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Darren New
Subject: Re: Good old fashions hard work in a movie
Date: 13 Nov 2009 12:51:18
Message: <4afd9c96$1@news.povray.org>
nemesis wrote:
>> For one thing, if you make a mistake, you have to start the take over 
>> again. You can't just say "oh, I forgot he didn't blink for 2 minutes. 
>> Let's add some blinks and re-render."
> 
> more probably some photoshopping, as render is far more expensive than 
> taking a shot in the puppet case... ;)

I'd be surprised if redoing a render is more expensive than setting up a set 
(altho with the "data wrangling" going on, I imagine getting things out of 
order in the pipeline could be ugly), getting the puppets into place, and 
re-shooting an entire scene. But yeah, manually editting a dozen frames? 
Makes sense.

> Not quite rigging, but it is known that Pixar manually models their 
> characters and then 3D scan them.  They don't make 3D models in Maya or 
> something.  

Cool. I'd seen them talk about how they make the models and all, but I 
hadn't seen that they actually use them directly rather than reproducing 
them on a computer.


-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Kevin Wampler
Subject: Re: Good old fashions hard work in a movie
Date: 13 Nov 2009 14:05:11
Message: <4afdade7$1@news.povray.org>
Darren New wrote:
> http://www.apple.com/trailers/fox_searchlight/fantasticmrfox/
> 
> I wonder if there's *any* CGI beyond the titles and digitizing of the 
> film and such.

With Coraline and this it actually seems to be a pretty good year for 
stop-motion animation.


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From: Darren New
Subject: Re: Good old fashions hard work in a movie
Date: 13 Nov 2009 22:46:48
Message: <4afe2828$1@news.povray.org>
Darren New wrote:
> But yeah, manually editting a dozen frames? Makes sense.

Incidentally, I suspect it's much easier to get complex motion to look 
normal via CGI too.  Something like jumping off a ledge onto a rounded rock, 
or jumping in the air clicking your heels with a fist pump... Something that 
would be hard to "tweak until it looks right" when you have to do the whole 
scene from scratch, but easy to iterate with wireframe a dozen times an hour 
until it looks natural.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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