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nemesis wrote:
>> For one thing, if you make a mistake, you have to start the take over
>> again. You can't just say "oh, I forgot he didn't blink for 2 minutes.
>> Let's add some blinks and re-render."
>
> more probably some photoshopping, as render is far more expensive than
> taking a shot in the puppet case... ;)
I'd be surprised if redoing a render is more expensive than setting up a set
(altho with the "data wrangling" going on, I imagine getting things out of
order in the pipeline could be ugly), getting the puppets into place, and
re-shooting an entire scene. But yeah, manually editting a dozen frames?
Makes sense.
> Not quite rigging, but it is known that Pixar manually models their
> characters and then 3D scan them. They don't make 3D models in Maya or
> something.
Cool. I'd seen them talk about how they make the models and all, but I
hadn't seen that they actually use them directly rather than reproducing
them on a computer.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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