POV-Ray : Newsgroups : povray.off-topic : A fatal mistake Server Time
5 Sep 2024 11:20:57 EDT (-0400)
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From: Darren New
Subject: Re: A fatal mistake
Date: 3 Oct 2009 16:12:13
Message: <4ac7b01d@news.povray.org>
Orchid XP v8 wrote:
> Sketckup is a lot of fun, 

Can it export stuff POV-Ray can use?

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: nemesis
Subject: Re: A fatal mistake
Date: 3 Oct 2009 16:55:00
Message: <web.4ac7b91a122d4517ea4b1ae90@news.povray.org>
Orchid XP v8 <voi### [at] devnull> wrote:
> Orchid XP v8 wrote:
> > Welcome to my church. It's not quite finished yet...
>
> Suffice it to say, it's frickin' HUGE!

It's certainly higher than most goth cathedrals... :)

> Also: Moving objects around is almost intractably hard. Seriously.

welcome to 3D visual modelling! :D

There must be something similar to Blender, where you may organize objects by
layer (and select visible ones) and also may focus on editing certain parts of
an object while others are hidden.  Makes quite a difference.


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From: Darren New
Subject: Re: A fatal mistake
Date: 3 Oct 2009 17:17:39
Message: <4ac7bf73$1@news.povray.org>
nemesis wrote:
> welcome to 3D visual modelling! :D

*That* is what I want Minority Report gloves for! :-)

Move over and use the Spex.

-- 
   Darren New, San Diego CA, USA (PST)
   I ordered stamps from Zazzle that read "Place Stamp Here".


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From: Stephen
Subject: Re: A fatal mistake
Date: 3 Oct 2009 19:41:16
Message: <a1ofc5dp2sg1h4l1hsuse19k1gqifk8bpc@4ax.com>
On Sat,  3 Oct 2009 16:50:34 EDT, "nemesis" <nam### [at] gmailcom> wrote:

>
>There must be something similar to Blender, where you may organize objects by
>layer (and select visible ones) and also may focus on editing certain parts of
>an object while others are hidden.  Makes quite a difference.

Both Moray and Bishop3D have layers whose properties can be visible in the GUI
and/or Renderer (Pov). And you can adjust the OpenGL clipping.
-- 

Regards
     Stephen


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From: Orchid XP v8
Subject: Re: A fatal mistake
Date: 4 Oct 2009 08:04:46
Message: <4ac88f5e$1@news.povray.org>
>>> Welcome to my church. It's not quite finished yet...
>> Suffice it to say, it's frickin' HUGE!
> 
> It's certainly higher than most goth cathedrals... :)

Well... It's only 100 meters tall. (That's about 300 feet or something, 
right?) The central tower is higher though.

>> Also: Moving objects around is almost intractably hard. Seriously.
> 
> welcome to 3D visual modelling! :D

Fair play to SketchUp; this is the first time I've ever managed to model 
something more complex than a few spheres and cylinders in CSG.

The fun part is this: Say you want to add a window. So you draw a shape, 
fiddle with it, and then cut it out. Oh, wait, that's not quite in the 
right spot. OK, well I'll just... ah. Once you *cut* the window, you 
lose all ability to modify it any further. You can't edit the original 
curve any more, because it doesn't exist.

Now, sure, if your window is rectangular, the push/pull tool makes it 
easy enough to continue. But what if you made a *circular* window? Or 
some even more complex shape?...

> There must be something similar to Blender, where you may organize objects by
> layer (and select visible ones) and also may focus on editing certain parts of
> an object while others are hidden.  Makes quite a difference.

Yeah, SketchUp allows you to hide parts that you're not interested in. 
(They're still affected by certain edit operations though...)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: A fatal mistake
Date: 4 Oct 2009 08:07:39
Message: <4ac8900b$1@news.povray.org>
>> There must be something similar to Blender, where you may organize objects by
>> layer (and select visible ones) and also may focus on editing certain parts of
>> an object while others are hidden.  Makes quite a difference.
> 
> Both Moray and Bishop3D have layers whose properties can be visible in the GUI
> and/or Renderer (Pov). And you can adjust the OpenGL clipping.

That's another nice thing about SketchUp; would it kill them to enable 
antialias?! I realise there are probably people out there running this 
without 3D hardware, but that's why you _make it an option_. I've got a 


Also... why does it take so long to lathe things? And why is there no 
progress indication? "Gee, has this thing locked up or- no, wait, there 
we go, it *did* hear me the first time."

Damn, I should go sit down and build a tool like this, but with true 
curved surfaces...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: A fatal mistake
Date: 4 Oct 2009 08:13:46
Message: <4ac8917a$1@news.povray.org>
Orchid XP v8 wrote:
> Do NOT install Google Sketchup at 10:30 PM. This will not end well...

Also... Dear God, that woman who does the tutorial videos! Jesus I'm 
getting tired of her damned voice!! >_< Variable microphone quality, 
variable compression levels, and a laptop cooling fan... nice! :-S

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: A fatal mistake
Date: 4 Oct 2009 11:17:07
Message: <4ac8bc73@news.povray.org>
MUHUHUHUHUHUH!!!

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: A fatal mistake
Date: 4 Oct 2009 11:18:40
Message: <4ac8bcd0$1@news.povray.org>
In seriousness for a moment... Do you have ANY FRICKIN IDEA how long 
this took to do?!

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: A fatal mistake
Date: 4 Oct 2009 11:52:38
Message: <4ac8c4c6@news.povray.org>
Be afraid. Be very afraid...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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