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"Invisible" <voi### [at] dev null> wrote in message
news:497d8f76$1@news.povray.org...
> >> With a new GTX 260 you'd be laughing.
>>
>> Oh, I missed that it was a GTX. Yep, should play fine.
>
> *All* of the GPUs in the 200-series are designated "GTX". (I don't know
> why... Perhaps something to do with nVidia's new naming scheme?)
Hmm, you're right, my bad.
>
> So anyway, I asked Wikipedia:
>
> http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units
>
> Comparing your high-end 6-series to my low-end 200-series, we have:
>
> | GeForce 6600GT | GeForce GTX 260
> Gigapixels / second | 2.000 | 16.128
> Gigatexels / second | 4.000 | 36.864
> Gigabytes / second | 16.000 | 111.900
>
> The GeForce GTX 260 also generates approximately 715 gigaFLOPS peak
> processing power (single-precision only).
<sniff> Don't do that to me. I'm sad now... <sniff> :/
>
> Given that you claim your 6600GT "handles" Crysis, and all of the
> performance data I can actually obtain for both cards gives the GTX260 has
> roughly ten times "better", in theory the GTX260 should eat it up...
>
> We shall see!
You won't be disappointed! :)
When will you get the 260? Today?
~Steve~
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>> Comparing your high-end 6-series to my low-end 200-series, we have:
>>
>> | GeForce 6600GT | GeForce GTX 260
>> Gigapixels / second | 2.000 | 16.128
>> Gigatexels / second | 4.000 | 36.864
>> Gigabytes / second | 16.000 | 111.900
>>
>> The GeForce GTX 260 also generates approximately 715 gigaFLOPS peak
>> processing power (single-precision only).
>
> <sniff> Don't do that to me. I'm sad now... <sniff> :/
Heh. Well, yours is a 6-series. Then they made the 7-series. After that
came the 8-series. Then there was the 9-series (which is really just
rebadged versions of the 8-series - hence unpopular). Now we have the
200-series. And... according to the numbers above, it's "only" 8x
faster. 2004 for the 6-series, 2008 for the 200-series. So in 4 years,
it's "only" got 8x faster. Ho hum!
Well, I guess if I feel rich enough I could always add a second GTX260
at some point... I *do* have an SLI motherboard. >:-D
(No, seriously. I'm kidding. I really can't afford to do stuff like
that. Besides, the CPU is old enough already...)
>> We shall see!
>
> You won't be disappointed! :)
I ****ing will if it doesn't work with my motherboard! o_O
(The card is PCI Express 2.0 - and I'm not sure that my motherboard is.)
If not then I guess I'll be replacing the entire PC rather than just the
graphics card... but let's hope not, eh?
> When will you get the 260? Today?
I bought it using the super-hyper-ultra-mega-saver delivery option.
So... next week? Maybe?
(It's daft really; if you want it tomorrow, gotta pay lots of money. But
if you go with the cheap delivery option, often it arrives the next day
*anyway*! :-P But we'll see...)
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"Invisible" <voi### [at] dev null> wrote in message
news:497d9d5b$1@news.povray.org...
>>> Comparing your high-end 6-series to my low-end 200-series, we have:
>>>
>>> | GeForce 6600GT | GeForce GTX 260
>>> Gigapixels / second | 2.000 | 16.128
>>> Gigatexels / second | 4.000 | 36.864
>>> Gigabytes / second | 16.000 | 111.900
>>>
>>> The GeForce GTX 260 also generates approximately 715 gigaFLOPS peak
>>> processing power (single-precision only).
>>
>> <sniff> Don't do that to me. I'm sad now... <sniff> :/
>
> Heh. Well, yours is a 6-series. Then they made the 7-series. After that
> came the 8-series. Then there was the 9-series (which is really just
> rebadged versions of the 8-series - hence unpopular). Now we have the
> 200-series. And... according to the numbers above, it's "only" 8x faster.
> 2004 for the 6-series, 2008 for the 200-series. So in 4 years, it's "only"
> got 8x faster. Ho hum!
Well, that's ok.
>
> Well, I guess if I feel rich enough I could always add a second GTX260 at
> some point... I *do* have an SLI motherboard. >:-D
I was going to suggest that but people seem to have problems running
it.
>
> (No, seriously. I'm kidding. I really can't afford to do stuff like that.
> Besides, the CPU is old enough already...)
>
>>> We shall see!
>>
>> You won't be disappointed! :)
>
> I ****ing will if it doesn't work with my motherboard! o_O
>
> (The card is PCI Express 2.0 - and I'm not sure that my motherboard is.)
I found these quotes just now:
"It doesn't matter, PCI-E 2.0 cards will work on PCI-E 1.x systems as well.
The PCI-E 2.0 spec is a fairly new one (Jan 2007). Currently, only the X38
chipset from Intel and the nForce 7 from NVIDIA support PCI-E 2.0."
And:
"A Short 2-3 inch black slot is usually a PCI Express slot (usually PC
less than 2 years old will have these)"
So you should be ok if you have these slots.
>
> If not then I guess I'll be replacing the entire PC rather than just the
> graphics card... but let's hope not, eh?
>
>> When will you get the 260? Today?
>
> I bought it using the super-hyper-ultra-mega-saver delivery option. So...
> next week? Maybe?
>
> (It's daft really; if you want it tomorrow, gotta pay lots of money. But
> if you go with the cheap delivery option, often it arrives the next day
> *anyway*! :-P But we'll see...)
You'll get it tomorrow then.
~Steve~
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>>> <sniff> Don't do that to me. I'm sad now... <sniff> :/
>> Heh. Well, yours is a 6-series. Then they made the 7-series. After that
>> came the 8-series. Then there was the 9-series (which is really just
>> rebadged versions of the 8-series - hence unpopular). Now we have the
>> 200-series. And... according to the numbers above, it's "only" 8x faster.
>> 2004 for the 6-series, 2008 for the 200-series. So in 4 years, it's "only"
>> got 8x faster. Ho hum!
>
> Well, that's ok.
LOL!
>> Well, I guess if I feel rich enough I could always add a second GTX260 at
>> some point... I *do* have an SLI motherboard. >:-D
>
> I was going to suggest that but people seem to have problems running
> it.
In the majority of benchmarks I've seen, SLI is either the same speed,
or *slower* than a single GPU. (!!) o_O
However, with more recent benchmarks that seems to be changing. In the
very latest benchmarks, 2-way and 3-way (and even 4-way) SLI does
actually come out (sometimes a lot) faster. I have no idea why this
would be the case; maybe until now games tended to be CPU-bound? Or
maybe it's a bandwidth issue somewhere?
Anyway, I only have 2-way SLI available, so... ;-)
(And as I say, I'd sooner build a new PC then run two GPUs. Probably
much bigger return on investment there!)
>>> You won't be disappointed! :)
>> I ****ing will if it doesn't work with my motherboard! o_O
>>
>> (The card is PCI Express 2.0 - and I'm not sure that my motherboard is.)
>
> I found these quotes just now:
>
> "It doesn't matter, PCI-E 2.0 cards will work on PCI-E 1.x systems as well.
> The PCI-E 2.0 spec is a fairly new one (Jan 2007). Currently, only the X38
> chipset from Intel and the nForce 7 from NVIDIA support PCI-E 2.0."
Well that's nice to know. :-}
Seriously, Tom's Hardware is great for figuring out the latest
up-to-the-minute trends. But if you haven't been following this stuff
for a while, it's really hard to find a good overview for quickly
getting up to speed again...
>> I bought it using the super-hyper-ultra-mega-saver delivery option. So...
>> next week? Maybe?
>>
>> (It's daft really; if you want it tomorrow, gotta pay lots of money. But
>> if you go with the cheap delivery option, often it arrives the next day
>> *anyway*! :-P But we'll see...)
>
> You'll get it tomorrow then.
Heh. Actually this time it looks like they're going to purposely not put
it in the mail until Friday. Presumably this is a ploy to force more
people to hand over extra cash. :-P
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Orchid XP v8 wrote:
> OK, so I've wondered about this before... If I were to install Crysis on
> my PC, would I actually be able to play it? Or would my PC melt into a
> pile of liquid metal?
New idea for case material: Gallium. Then it most definitely would melt
into a pile of liquid metal. XD
>
> My current graphics card is an nVidia GeForce 7900GT, but it's dying.
> I've just ordered an nVidia GeForce GTX 260, but it hasn't arrived yet.
>
> The official Crysis website *claims* that anything better than a GeForce
> 6800GT should work - but it that like M$ telling us that Vista will
> "work" with a Pentium III? What do you need for the game to play
> *properly*?
>
I would think it would run acceptably, but I haven't messed with Crysis,
so I don't really know from a practical standpoint.
--
~Mike
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Invisible <voi### [at] dev null> wrote:
> - I lose count of how many alien creatures you have to do battle with.
Really? You lose count quite easily, then.
Let's see, the non-boss enemies are: The headcrab, the zombie, vortigaunts,
the barnacle, the houndeye, the bullsquid, the alien grunt, the soldier and
the alien controller. That's 9. Plus the bosses.
In HL2 we have 3 different types of headcrab (regular, fast and poison),
3 different types of zombie (regular, fast and poison), the barnacle, the
antlion, 3 types of combine soldiers (metrocops, combine soldier and
combine elite), turrets, combine gunships and striders. That's about 14,
depending on how you want to count them.
> - Weapons? Again, a pistol, an SMG, a shotgun, a rocket launcher, and
> that's about it. (Oh, and the very cool but mostly useless gravity gun.)
HL has 14 weapons, HL2 has 11 (plus various fixed weapons here and
there).
--
- Warp
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Warp wrote:
> Invisible <voi### [at] dev null> wrote:
>> - I lose count of how many alien creatures you have to do battle with.
>
> Really? You lose count quite easily, then.
You noticed? :-P
> Let's see, the non-boss enemies are: The headcrab, the zombie, vortigaunts,
> the barnacle, the houndeye, the bullsquid, the alien grunt, the soldier and
> the alien controller. That's 9. Plus the bosses.
>
> In HL2 we have 3 different types of headcrab (regular, fast and poison),
> 3 different types of zombie (regular, fast and poison), the barnacle, the
> antlion, 3 types of combine soldiers (metrocops, combine soldier and
> combine elite), turrets, combine gunships and striders. That's about 14,
> depending on how you want to count them.
Maybe that's just it - there are several slightly different versions of
enemy, but the numer of actual enemies is quite small. And of those,
only the antlions really have that "other-worldly" feel to them that was
so awesome about HL1.
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> -----Original Message-----
> From: Invisible [mailto:voi### [at] dev null]
> Also, I wonder: Will games ever reach the stage where textures are
> sufficiently high resolution that you can actually read the writing on
> stuff?? Will we ever get believable character animation?
If you mean read the writing on walls, then they're already there in a
lot of games.
As for "believable character animation," the answer is yes. Many
current generation games use motion tracking for the animation,
resulting in quite realistic movement.
...Ben Chambers
www.pacificwebguy.com
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>> Also, I wonder: Will games ever reach the stage where textures are
>> sufficiently high resolution that you can actually read the writing on
>> stuff?? Will we ever get believable character animation?
>
> If you mean read the writing on walls, then they're already there in a
> lot of games.
OK. I guess I just haven't played any of them yet. (Hey hey, I'm
probably gonna try Crysis in a little while... heh.)
> As for "believable character animation," the answer is yes. Many
> current generation games use motion tracking for the animation,
> resulting in quite realistic movement.
Hmm. That's not actually what I meant. Perhaps I should have said
"believable character performance". Lots of the dialogue sequences I see
still look scripted and static.
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Chambers <ben### [at] pacificwebguy com> wrote:
> If you mean read the writing on walls, then they're already there in a
> lot of games.
> As for "believable character animation," the answer is yes. Many
> current generation games use motion tracking for the animation,
> resulting in quite realistic movement.
One trend in gaming which seems to be becoming popular is to try to make
the games as immersive as possible.
First-person shooters are pictured from the point of view of the
character itself, but still the vast majority of FPS games fail to be
*really* immersive, like you *really* were there, rather than feeling
that you are simply watching the TV.
Some games are slowly making the way to more immersiveness. There was
a game demo, which name I now fail to remember, about some kind of soldier
in a heated battlefield, which was awesomely immersive. I don't know if it
was just a pre-rendered demo or real-time, but at least it could have been
real-time.
Another game which succeeds pretty well in immersiveness is Mirror's Edge.
I was so impressed by the demo that I had to buy the game.
Mirror's Edge also has a rather peculiar style. Rather than aim for
absolute realism in how the environments are rendered, there's a mixture
of realistic models and stylistic texturing. The texturing may not be
realistic, but more artistic, but it works surprisingly well.
--
- Warp
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