![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Invisible" <voi### [at] dev null> wrote in message
news:497d8f76$1@news.povray.org...
> >> With a new GTX 260 you'd be laughing.
>>
>> Oh, I missed that it was a GTX. Yep, should play fine.
>
> *All* of the GPUs in the 200-series are designated "GTX". (I don't know
> why... Perhaps something to do with nVidia's new naming scheme?)
Hmm, you're right, my bad.
>
> So anyway, I asked Wikipedia:
>
> http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units
>
> Comparing your high-end 6-series to my low-end 200-series, we have:
>
> | GeForce 6600GT | GeForce GTX 260
> Gigapixels / second | 2.000 | 16.128
> Gigatexels / second | 4.000 | 36.864
> Gigabytes / second | 16.000 | 111.900
>
> The GeForce GTX 260 also generates approximately 715 gigaFLOPS peak
> processing power (single-precision only).
<sniff> Don't do that to me. I'm sad now... <sniff> :/
>
> Given that you claim your 6600GT "handles" Crysis, and all of the
> performance data I can actually obtain for both cards gives the GTX260 has
> roughly ten times "better", in theory the GTX260 should eat it up...
>
> We shall see!
You won't be disappointed! :)
When will you get the 260? Today?
~Steve~
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
>> Comparing your high-end 6-series to my low-end 200-series, we have:
>>
>> | GeForce 6600GT | GeForce GTX 260
>> Gigapixels / second | 2.000 | 16.128
>> Gigatexels / second | 4.000 | 36.864
>> Gigabytes / second | 16.000 | 111.900
>>
>> The GeForce GTX 260 also generates approximately 715 gigaFLOPS peak
>> processing power (single-precision only).
>
> <sniff> Don't do that to me. I'm sad now... <sniff> :/
Heh. Well, yours is a 6-series. Then they made the 7-series. After that
came the 8-series. Then there was the 9-series (which is really just
rebadged versions of the 8-series - hence unpopular). Now we have the
200-series. And... according to the numbers above, it's "only" 8x
faster. 2004 for the 6-series, 2008 for the 200-series. So in 4 years,
it's "only" got 8x faster. Ho hum!
Well, I guess if I feel rich enough I could always add a second GTX260
at some point... I *do* have an SLI motherboard. >:-D
(No, seriously. I'm kidding. I really can't afford to do stuff like
that. Besides, the CPU is old enough already...)
>> We shall see!
>
> You won't be disappointed! :)
I ****ing will if it doesn't work with my motherboard! o_O
(The card is PCI Express 2.0 - and I'm not sure that my motherboard is.)
If not then I guess I'll be replacing the entire PC rather than just the
graphics card... but let's hope not, eh?
> When will you get the 260? Today?
I bought it using the super-hyper-ultra-mega-saver delivery option.
So... next week? Maybe?
(It's daft really; if you want it tomorrow, gotta pay lots of money. But
if you go with the cheap delivery option, often it arrives the next day
*anyway*! :-P But we'll see...)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Invisible" <voi### [at] dev null> wrote in message
news:497d9d5b$1@news.povray.org...
>>> Comparing your high-end 6-series to my low-end 200-series, we have:
>>>
>>> | GeForce 6600GT | GeForce GTX 260
>>> Gigapixels / second | 2.000 | 16.128
>>> Gigatexels / second | 4.000 | 36.864
>>> Gigabytes / second | 16.000 | 111.900
>>>
>>> The GeForce GTX 260 also generates approximately 715 gigaFLOPS peak
>>> processing power (single-precision only).
>>
>> <sniff> Don't do that to me. I'm sad now... <sniff> :/
>
> Heh. Well, yours is a 6-series. Then they made the 7-series. After that
> came the 8-series. Then there was the 9-series (which is really just
> rebadged versions of the 8-series - hence unpopular). Now we have the
> 200-series. And... according to the numbers above, it's "only" 8x faster.
> 2004 for the 6-series, 2008 for the 200-series. So in 4 years, it's "only"
> got 8x faster. Ho hum!
Well, that's ok.
>
> Well, I guess if I feel rich enough I could always add a second GTX260 at
> some point... I *do* have an SLI motherboard. >:-D
I was going to suggest that but people seem to have problems running
it.
>
> (No, seriously. I'm kidding. I really can't afford to do stuff like that.
> Besides, the CPU is old enough already...)
>
>>> We shall see!
>>
>> You won't be disappointed! :)
>
> I ****ing will if it doesn't work with my motherboard! o_O
>
> (The card is PCI Express 2.0 - and I'm not sure that my motherboard is.)
I found these quotes just now:
"It doesn't matter, PCI-E 2.0 cards will work on PCI-E 1.x systems as well.
The PCI-E 2.0 spec is a fairly new one (Jan 2007). Currently, only the X38
chipset from Intel and the nForce 7 from NVIDIA support PCI-E 2.0."
And:
"A Short 2-3 inch black slot is usually a PCI Express slot (usually PC
less than 2 years old will have these)"
So you should be ok if you have these slots.
>
> If not then I guess I'll be replacing the entire PC rather than just the
> graphics card... but let's hope not, eh?
>
>> When will you get the 260? Today?
>
> I bought it using the super-hyper-ultra-mega-saver delivery option. So...
> next week? Maybe?
>
> (It's daft really; if you want it tomorrow, gotta pay lots of money. But
> if you go with the cheap delivery option, often it arrives the next day
> *anyway*! :-P But we'll see...)
You'll get it tomorrow then.
~Steve~
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
>>> <sniff> Don't do that to me. I'm sad now... <sniff> :/
>> Heh. Well, yours is a 6-series. Then they made the 7-series. After that
>> came the 8-series. Then there was the 9-series (which is really just
>> rebadged versions of the 8-series - hence unpopular). Now we have the
>> 200-series. And... according to the numbers above, it's "only" 8x faster.
>> 2004 for the 6-series, 2008 for the 200-series. So in 4 years, it's "only"
>> got 8x faster. Ho hum!
>
> Well, that's ok.
LOL!
>> Well, I guess if I feel rich enough I could always add a second GTX260 at
>> some point... I *do* have an SLI motherboard. >:-D
>
> I was going to suggest that but people seem to have problems running
> it.
In the majority of benchmarks I've seen, SLI is either the same speed,
or *slower* than a single GPU. (!!) o_O
However, with more recent benchmarks that seems to be changing. In the
very latest benchmarks, 2-way and 3-way (and even 4-way) SLI does
actually come out (sometimes a lot) faster. I have no idea why this
would be the case; maybe until now games tended to be CPU-bound? Or
maybe it's a bandwidth issue somewhere?
Anyway, I only have 2-way SLI available, so... ;-)
(And as I say, I'd sooner build a new PC then run two GPUs. Probably
much bigger return on investment there!)
>>> You won't be disappointed! :)
>> I ****ing will if it doesn't work with my motherboard! o_O
>>
>> (The card is PCI Express 2.0 - and I'm not sure that my motherboard is.)
>
> I found these quotes just now:
>
> "It doesn't matter, PCI-E 2.0 cards will work on PCI-E 1.x systems as well.
> The PCI-E 2.0 spec is a fairly new one (Jan 2007). Currently, only the X38
> chipset from Intel and the nForce 7 from NVIDIA support PCI-E 2.0."
Well that's nice to know. :-}
Seriously, Tom's Hardware is great for figuring out the latest
up-to-the-minute trends. But if you haven't been following this stuff
for a while, it's really hard to find a good overview for quickly
getting up to speed again...
>> I bought it using the super-hyper-ultra-mega-saver delivery option. So...
>> next week? Maybe?
>>
>> (It's daft really; if you want it tomorrow, gotta pay lots of money. But
>> if you go with the cheap delivery option, often it arrives the next day
>> *anyway*! :-P But we'll see...)
>
> You'll get it tomorrow then.
Heh. Actually this time it looks like they're going to purposely not put
it in the mail until Friday. Presumably this is a ploy to force more
people to hand over extra cash. :-P
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Orchid XP v8 wrote:
> OK, so I've wondered about this before... If I were to install Crysis on
> my PC, would I actually be able to play it? Or would my PC melt into a
> pile of liquid metal?
New idea for case material: Gallium. Then it most definitely would melt
into a pile of liquid metal. XD
>
> My current graphics card is an nVidia GeForce 7900GT, but it's dying.
> I've just ordered an nVidia GeForce GTX 260, but it hasn't arrived yet.
>
> The official Crysis website *claims* that anything better than a GeForce
> 6800GT should work - but it that like M$ telling us that Vista will
> "work" with a Pentium III? What do you need for the game to play
> *properly*?
>
I would think it would run acceptably, but I haven't messed with Crysis,
so I don't really know from a practical standpoint.
--
~Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Invisible <voi### [at] dev null> wrote:
> - I lose count of how many alien creatures you have to do battle with.
Really? You lose count quite easily, then.
Let's see, the non-boss enemies are: The headcrab, the zombie, vortigaunts,
the barnacle, the houndeye, the bullsquid, the alien grunt, the soldier and
the alien controller. That's 9. Plus the bosses.
In HL2 we have 3 different types of headcrab (regular, fast and poison),
3 different types of zombie (regular, fast and poison), the barnacle, the
antlion, 3 types of combine soldiers (metrocops, combine soldier and
combine elite), turrets, combine gunships and striders. That's about 14,
depending on how you want to count them.
> - Weapons? Again, a pistol, an SMG, a shotgun, a rocket launcher, and
> that's about it. (Oh, and the very cool but mostly useless gravity gun.)
HL has 14 weapons, HL2 has 11 (plus various fixed weapons here and
there).
--
- Warp
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Warp wrote:
> Invisible <voi### [at] dev null> wrote:
>> - I lose count of how many alien creatures you have to do battle with.
>
> Really? You lose count quite easily, then.
You noticed? :-P
> Let's see, the non-boss enemies are: The headcrab, the zombie, vortigaunts,
> the barnacle, the houndeye, the bullsquid, the alien grunt, the soldier and
> the alien controller. That's 9. Plus the bosses.
>
> In HL2 we have 3 different types of headcrab (regular, fast and poison),
> 3 different types of zombie (regular, fast and poison), the barnacle, the
> antlion, 3 types of combine soldiers (metrocops, combine soldier and
> combine elite), turrets, combine gunships and striders. That's about 14,
> depending on how you want to count them.
Maybe that's just it - there are several slightly different versions of
enemy, but the numer of actual enemies is quite small. And of those,
only the antlions really have that "other-worldly" feel to them that was
so awesome about HL1.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> -----Original Message-----
> From: Invisible [mailto:voi### [at] dev null]
> Also, I wonder: Will games ever reach the stage where textures are
> sufficiently high resolution that you can actually read the writing on
> stuff?? Will we ever get believable character animation?
If you mean read the writing on walls, then they're already there in a
lot of games.
As for "believable character animation," the answer is yes. Many
current generation games use motion tracking for the animation,
resulting in quite realistic movement.
...Ben Chambers
www.pacificwebguy.com
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
>> Also, I wonder: Will games ever reach the stage where textures are
>> sufficiently high resolution that you can actually read the writing on
>> stuff?? Will we ever get believable character animation?
>
> If you mean read the writing on walls, then they're already there in a
> lot of games.
OK. I guess I just haven't played any of them yet. (Hey hey, I'm
probably gonna try Crysis in a little while... heh.)
> As for "believable character animation," the answer is yes. Many
> current generation games use motion tracking for the animation,
> resulting in quite realistic movement.
Hmm. That's not actually what I meant. Perhaps I should have said
"believable character performance". Lots of the dialogue sequences I see
still look scripted and static.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Chambers <ben### [at] pacificwebguy com> wrote:
> If you mean read the writing on walls, then they're already there in a
> lot of games.
> As for "believable character animation," the answer is yes. Many
> current generation games use motion tracking for the animation,
> resulting in quite realistic movement.
One trend in gaming which seems to be becoming popular is to try to make
the games as immersive as possible.
First-person shooters are pictured from the point of view of the
character itself, but still the vast majority of FPS games fail to be
*really* immersive, like you *really* were there, rather than feeling
that you are simply watching the TV.
Some games are slowly making the way to more immersiveness. There was
a game demo, which name I now fail to remember, about some kind of soldier
in a heated battlefield, which was awesomely immersive. I don't know if it
was just a pre-rendered demo or real-time, but at least it could have been
real-time.
Another game which succeeds pretty well in immersiveness is Mirror's Edge.
I was so impressed by the demo that I had to buy the game.
Mirror's Edge also has a rather peculiar style. Rather than aim for
absolute realism in how the environments are rendered, there's a mixture
of realistic models and stylistic texturing. The texturing may not be
realistic, but more artistic, but it works surprisingly well.
--
- Warp
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |