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From: Jim Henderson
Subject: Re: OS what-ifs
Date: 14 Aug 2008 18:56:42
Message: <48a4b82a$1@news.povray.org>
On Wed, 13 Aug 2008 14:27:48 -0700, Darren New wrote:

>>>>> Or "I can't let you install telnet[1] until you have some sort of
>>>>> TCP/IP stack installed."
>>>>
>>>> Isn't this what RPM does?
>>>
>>> No.
>> 
>> Really? I thought that was the entire *point* of package managers.
> 
> To some extent. Package managers tell you which dynamic libraries are
> needed for which programs. They don't enforce anything, and you cannot
> (for example) look at an RPM without installing it and know if it'll
> work right once you're done installing it.

Well, RPMs aren't package *managers*, they're packages.  RPM is a package 
manager, and it does a reasonably good job of enforcing dependencies - 
you can override with --nodeps, but IME it does a good job for those who 
need them enforced and lets those who know better if a dependency is 
reasonable or not override.

Jim


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From: Jim Henderson
Subject: Re: OS what-ifs
Date: 14 Aug 2008 19:21:15
Message: <48a4bdeb$1@news.povray.org>
On Thu, 14 Aug 2008 09:13:53 -0700, Darren New wrote:

> I think it's not so much that Linus T said "If I make it look like UNIX,
> I can use all the tools."  I think it was probably at least as much "If
> I make it look like UNIX, I won't have to figure out how an OS *should*
> work."  Hence, it starts out with all the brokenness of UNIX, then
> slowly piles on even more patches to try to make it useful, as long as
> you're not trying to maintain binary compatibility anyway.

Um, I think you'll find that Linux is a derivative of Minix, not UNIX.  
At best it's Unix-like.

Jim


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From: Darren New
Subject: Re: OS what-ifs
Date: 14 Aug 2008 19:23:54
Message: <48a4be8a@news.povray.org>
Jim Henderson wrote:
> it does a reasonably good job of enforcing dependencies - 

There are relatively few kinds of dependencies it can enforce, and 
nothing enforces that the dependecy declarations are correct, for 
example. If the package doesn't allow it, the package manager isn't 
going to be able to do it.

You cannot, for example, look at the list of packages installed on the 
system and tell whether another package will install correctly - there 
may be unwritable files in the way that aren't tracked by the package 
manager, for example. The RPM may install files not listed in the 
manifest, and may not install every file listed in the manifest. If the 
package needs to add a user to the FTP server or something, there's 
nothing in the RPM that lets you look at it and tell automatically that 
adding that user will be necessary and needs to succeed before the 
package is installed. There is nothing in an RPM, as far as I know, that 
says which system services need to be enabled before you can start this 
one. (Sure, it's in the init.d script, but that's not in the package 
manifest, AFAIK.)

The Singularity package manager doesn't have this flaw, because the 
manifest controls what gets installed. There's no shell script in the 
package.

I'm not sure what you were trying to say with
> Well, RPMs aren't package *managers*, they're packages.  RPM is a package 
> manager,

I know that. That's what I was talking about. Nothing I said conflicts 
with this, as far as I can see.

-- 
Darren New / San Diego, CA, USA (PST)


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From: Jim Henderson
Subject: Re: Singularity
Date: 14 Aug 2008 19:24:28
Message: <48a4beac$1@news.povray.org>
On Wed, 13 Aug 2008 14:57:25 +0100, Invisible wrote:

> Does anybody *else* find it ironic that Micro$oft - the corporation
> internationally renowned for its poor quality, buggy products - is
> interested in methods of producing high-quality software?

No.  Well, at least, I don't.

I'm not a fan of Microsoft, *however* it doesn't surprise me that they 
would look for ways to improve code quality without needing to invest 
massive amounts of energy, time, and money to do so.  Better production 
methods are one way of accomplishing this goal.

I've always said that Microsoft is outstanding at producing software 
that's "just good enough" - ie, it is buggy, but it's good *enough* that 
people aren't flocking away.

That doesn't mean that they wouldn't/couldn't/shouldn't go through a 
process of striving for continuous improvement in their development 
processes.  And clearly that's something they do (I've known people who 
have worked in MS Engineering, so this isn't conjecture on my part - it's 
based on conversations with former colleagues who worked at MS in that 
capacity).

Jim


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From: Darren New
Subject: Re: OS what-ifs
Date: 14 Aug 2008 20:25:13
Message: <48a4cce9@news.povray.org>
Jim Henderson wrote:
> Um, I think you'll find that Linux is a derivative of Minix, not UNIX.  
> At best it's Unix-like.

I don't know you'd call it a "derivative" of either, really. Clearly the 
whole thing is very UNIX-like, and since I'm only talking about the 
design of the OS (the UI, the API, the file system layout, etc), it 
doesn't really matter either way, since Minix and Unix both share the 
whole *ix bit.

-- 
Darren New / San Diego, CA, USA (PST)


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From: Darren New
Subject: Re: Singularity
Date: 15 Aug 2008 13:17:35
Message: <48a5ba2f$1@news.povray.org>
Warp wrote:
>   If you are doing a simple linear traversal, maybe, but if it's any more
> complicated than that...

Hmmm... Apparently there are mechanisms in place (which I don't really 
understand) that let you interactively prove to the compiler that some 
sequence of operations is safe, and then that gets recorded and the 
compiler can take advantage of it.  I.e., if you can prove that you 
never go out of bounds, even if the proof is "non-obvious" to the 
machine, then the compiler will omit the run-time checks.  Awesome.  :-)

Personally, I can't imagine how you go about doing such a thing, except 
maybe adding stuff to the code describing what/why you think it's true 
and running it thru the compiler again, which doesn't seem like 
"interactive" to me. But I'm not finding anything on line that isn't 
either "it's really cool" or "here's 40 pages of mathematics describing 
how it works."


Also, I imagine you could put in appropriate assertions, such that if 
you say (for example)

void flog(int[] myints, int startinx) {
   assert myints.length > 500;
   assert startinx > 100 && startinx < 400;
   for (int i = startinx - 50; i < startinx + 50; i++)
      myints[i] = myints[i+10];
}

then the compiler could track the possible ranges of values, and you'd 
get runtime checks at the entry to the function but not inside the loop, 
as an example.

But yeah, figuring out which next bit of object to bounce a ray off of 
is obviously going to take some run-time checks.

But honestly, I've never seen code where which element gets accessed 
next is obvious to a programmer but not to the compiler. I've never seen 
code where you could prove to a person's satisfaction that it was 
correctly accessing the array but couldn't prove it in a formal way 
given what's in the code itself, assuming you have all the code in front 
of you, of course.

Do you have any examples of that? I'm sure there must be some out there, 
but I don't do that sort of programming, I think. I think the closest 
I've gotten is knowing that the program that generated the file put 
things in it such that the program reading the file doesn't have to 
check. (E.g., the writer of the file never puts more than 80 chars per 
line, so the reader doesn't have to check, and that's because I wrote 
them both myself.)

-- 
Darren New / San Diego, CA, USA (PST)


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From: Orchid XP v8
Subject: Re: Singularity
Date: 15 Aug 2008 13:45:55
Message: <48a5c0d3$1@news.povray.org>
Jim Henderson wrote:

> I've always said that Microsoft is outstanding at producing software 
> that's "just good enough" - ie, it is buggy, but it's good *enough* that 
> people aren't flocking away.

And I've always said that M$'s greatest achievement is in *redefining* 
what people will consider to be "good enough".

Not so many years ago, software that wasn't 100% crash-free was 
unacceptable. Today this is considered "normal". And it's all due to M$.

> That doesn't mean that they wouldn't/couldn't/shouldn't go through a 
> process of striving for continuous improvement in their development 
> processes.  And clearly that's something they do (I've known people who 
> have worked in MS Engineering, so this isn't conjecture on my part - it's 
> based on conversations with former colleagues who worked at MS in that 
> capacity).

Really? It's actually to their best advantage economically to make their 
software as inefficient as possible. (Although making it work 
*correctly* would be beneficial to them, making it work *efficiently* 
would cause them to lose money.)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Jim Henderson
Subject: Re: OS what-ifs
Date: 15 Aug 2008 13:58:31
Message: <48a5c3c7$1@news.povray.org>
On Thu, 14 Aug 2008 17:25:13 -0700, Darren New wrote:

> Jim Henderson wrote:
>> Um, I think you'll find that Linux is a derivative of Minix, not UNIX.
>> At best it's Unix-like.
> 
> I don't know you'd call it a "derivative" of either, really. Clearly the
> whole thing is very UNIX-like, and since I'm only talking about the
> design of the OS (the UI, the API, the file system layout, etc), it
> doesn't really matter either way, since Minix and Unix both share the
> whole *ix bit.

That's more of a POSIX thing IIRC.  Tannenbaum would say that they're 
different as well, but Linux started as a free MINIX (since MINIX was 
distributed under a restricted license at the time).

Jim


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From: Jim Henderson
Subject: Re: Singularity
Date: 15 Aug 2008 14:02:30
Message: <48a5c4b6@news.povray.org>
On Fri, 15 Aug 2008 18:46:00 +0100, Orchid XP v8 wrote:

> And I've always said that M$'s greatest achievement is in *redefining*
> what people will consider to be "good enough".
> 
> Not so many years ago, software that wasn't 100% crash-free was
> unacceptable. Today this is considered "normal". And it's all due to M$.

Well, again, fair play to Microsoft - computing has gotten a lot more 
complex over the last 20 years.

>> That doesn't mean that they wouldn't/couldn't/shouldn't go through a
>> process of striving for continuous improvement in their development
>> processes.  And clearly that's something they do (I've known people who
>> have worked in MS Engineering, so this isn't conjecture on my part -
>> it's based on conversations with former colleagues who worked at MS in
>> that capacity).
> 
> Really? It's actually to their best advantage economically to make their
> software as inefficient as possible. (Although making it work
> *correctly* would be beneficial to them, making it work *efficiently*
> would cause them to lose money.)

Are you old enough to be *that* cynical? ;-)

There is something to what you say, though; one of the factors that I've 
seen (and heard discussed) that caused the decline of NetWare was that it 
was *too* stable.  People installed the server and forgot about it.  Look 
at the rather well-known story about the school that actually closed in a 
NetWare 2.x server in a closet because they forgot about it.  Not an 
urban legend, this actually happened (University of North Carolina IIRC).

There were other factors as well that contributed to the decline of 
NetWare, including some really bad missteps on Novell's part, rebranding 
it to "IntraNetWare", which I consider one of the biggest blunders the 
company has made *and* not necessarily learned from as well as it should 
have been).  Having a bit of instability keeps the system in mind, and MS 
does an outstanding job of keeping people on the "upgrade treadmill".

Jim


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From: Darren New
Subject: Re: Singularity
Date: 15 Aug 2008 14:16:46
Message: <48a5c80e$1@news.povray.org>
Orchid XP v8 wrote:
> Not so many years ago, software that wasn't 100% crash-free was 
> unacceptable. 

Nonsense.  I'm guessing it actually crashed at a higher rate, but 
nowadays you have orders of magnitude more people using software.

Or do you forget "sad mac" and "guru meditation" and "kernel panic". Of 
course all these things are common terms in the industry because they 
never, ever happened.

-- 
Darren New / San Diego, CA, USA (PST)


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