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Jim Henderson wrote:
>
> Most organizations don't plan that far out, because hardware depreciation
> is 3-5 years, and often times, hardware isn't even supported for 10 years.
You're right. But if hw upgrading doesn't go on (like it hasn't) quality
products are the best choice to get the possibility for long life.
> Jim
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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On Wed, 16 Jan 2008 00:26:40 +0200, Eero Ahonen wrote:
> You're right. But if hw upgrading doesn't go on (like it hasn't) quality
> products are the best choice to get the possibility for long life.
True. I would of course purchase the best quality product I could afford
at the time. There's also games with budgets that are served by
overspending sometimes. :-)
Jim
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Jim Henderson wrote:
> because hardware depreciation is 3-5 years,
... which has little to do with it ...
(Depreciation has nothing to do with how fast something wears out, even
in theory.)
> and often times, hardware isn't even supported for 10 years.
There is that.
One of the reasons digital phones never really took off in the US is the
federal government required AT&T to plan for equipment to last 30 to 50
years when installed. Not a real short innovation cycle there.
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
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Darren New wrote:
>>> Huh, so they'll be available 24x7 to support any issues?
>>
>> Don't be ridiculous. ;-)
>>
>> If it breaks, it's only a problem for the UK, and that's a low priority.
>
> This would be a good time to bring it up with your boss, then. That *is*
> part of your job.
If there's one thing I've learned by working here, it's that repeatedly
pointing things out doesn't change deeply ingrained attitudes. :-(
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On Tue, 15 Jan 2008 22:17:50 -0800, Darren New wrote:
> Jim Henderson wrote:
>> because hardware depreciation is 3-5 years,
>
> ... which has little to do with it ...
>
> (Depreciation has nothing to do with how fast something wears out, even
> in theory.)
True, but it does have a lot to do with budgeting cycles. That said, I'm
currently using a laptop that's fully depreciated (and now out of
warranty), got a second one that's so old I couldn't get parts for it,
and a desktop that has so little memory and disk space I can't really use
it for anything. I don't know when we're slated for new equipment -
probably when something breaks again.
>> and often times, hardware isn't even supported for 10 years.
>
> There is that.
>
> One of the reasons digital phones never really took off in the US is the
> federal government required AT&T to plan for equipment to last 30 to 50
> years when installed. Not a real short innovation cycle there.
True.
Jim
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On Wed, 16 Jan 2008 09:13:21 +0000, Invisible wrote:
> Darren New wrote:
>
>>>> Huh, so they'll be available 24x7 to support any issues?
>>>
>>> Don't be ridiculous. ;-)
>>>
>>> If it breaks, it's only a problem for the UK, and that's a low
>>> priority.
>>
>> This would be a good time to bring it up with your boss, then. That
>> *is* part of your job.
>
> If there's one thing I've learned by working here, it's that repeatedly
> pointing things out doesn't change deeply ingrained attitudes. :-(
It still wouldn't hurt to point it out. Then when it happens, you can
say "this is why I said I should be trained on this and be given access
to actually fix it - sorry, you have to wait for the folks in the US to
wake up."
Tell 'em in an e-mail, then you've got a written record of it. Sounds
like the kind of place I left when I went unemployed - if it ain't in
writing, it didn't happen. So write it down in an e-mail.
Jim
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