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> It seems that this is a hoax. Just a marketing campaign. Yes, the
> "very high" quality setting does indeed turn on several additional
> rendering features, but the hoax is that these rendering features *do*
> work in XP with a DX9 graphics card, and they do so at perfectly
> acceptable
> speeds. Not allowing to choose this highest quality option unless you are
> running Vista and a DX10 graphics card has nothing to do with lacking
> hardware/OS support, but it's just an artificial limitation.
The development team would have had to put in a huge amount of effort to
ensure those special effects worked on a DX9 card. Why would they go to all
that effort and then not allow you to use them in the game? If they really
wanted to get people to upgrade to Vista, they simply wouldn't have written
DX9 code for the effects and saved themselves a lot of time.
Another explanation is that they simply haven't got round to fully testing
the DX9 code yet for all the special effects, and didn't want to let people
try it "officially" in the demo. If it is buggy after you've modified some
.cfg file yourself, you are less likely to get annoyed than if it is an
official option in the game.
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From: Nicolas Alvarez
Subject: Re: Crysis is a devious Vista advertisement stunt?
Date: 2 Nov 2007 08:49:54
Message: <472b2b02$1@news.povray.org>
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> Another explanation is that they simply haven't got round to fully
> testing the DX9 code yet for all the special effects, and didn't want to
> let people try it "officially" in the demo. If it is buggy after you've
> modified some .cfg file yourself, you are less likely to get annoyed
> than if it is an official option in the game.
Then why does the game allow people to try it "officially" in the demo
under Vista?
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>> Another explanation is that they simply haven't got round to fully
>> testing the DX9 code yet for all the special effects, and didn't want to
>> let people try it "officially" in the demo. If it is buggy after you've
>> modified some .cfg file yourself, you are less likely to get annoyed than
>> if it is an official option in the game.
>
> Then why does the game allow people to try it "officially" in the demo
> under Vista?
Vista uses DX10 (even with a DX9 card), which makes a lot of stuff far
simpler to code. I imagine that they concentrated on making the DX10
code-base first (which will run on both DX9 and DX10 hardware in Vista),
then ported the new features to be compatible with pre-DX10 systems (ie XP).
If they didn't want the new features to run on pre-DX10 systems, why would
they even bother coding for DX9? They must realise that a large proportion
of people still are on XP, which is why I assume they are doing DX9 code, I
guess they just didn't want to include it officially in the demo for some
reason.
Also, if they really didn't want people to try it out in the demo, why leave
it as a simple plain-text hack to get it working? If they really were
trying to fool people then just hard-code it into the binary somewhere, or
better yet, just don't write any DX9 code at all for the fancy effects...
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From: Darren New
Subject: Re: Crysis is a devious Vista advertisement stunt?
Date: 2 Nov 2007 18:57:17
Message: <472bb95d@news.povray.org>
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scott wrote:
> If they didn't want the new features to run on pre-DX10 systems, why
> would they even bother coding for DX9?
I'm guessing they originally wrote it towards DX10, and when they got
close, found that MS had screwed all their deadlines and release plans.
So they all jumped in and pounded away to add DX9 support at the last
minute. And I'm guessing the lack of configuration is either an
oversight or it's because it's on a different part of the game by a
different group or something who didn't have time to fix it, maybe.
Maybe, in other words, they're waiting until the actual release of the
game to decide whether to let DX9 do the highest rez stuff, depending on
how fast MS gets their act together with Vista.
--
Darren New / San Diego, CA, USA (PST)
Remember the good old days, when we
used to complain about cryptography
being export-restricted?
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> I'm guessing they originally wrote it towards DX10, and when they got
> close, found that MS had screwed all their deadlines and release plans. So
> they all jumped in and pounded away to add DX9 support at the last minute.
> And I'm guessing the lack of configuration is either an oversight or it's
> because it's on a different part of the game by a different group or
> something who didn't have time to fix it, maybe.
>
> Maybe, in other words, they're waiting until the actual release of the
> game to decide whether to let DX9 do the highest rez stuff, depending on
> how fast MS gets their act together with Vista.
Yeh, that was pretty much my thoughts. I mean why spend a huge amount of
resource debugging and testing the DX9 code (which will be far more complex
than the DX10 version), if by the time the game is released only a small %
of potential owners are not capable of running DX10.
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