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> I'm guessing they originally wrote it towards DX10, and when they got 
> close, found that MS had screwed all their deadlines and release plans. So 
> they all jumped in and pounded away to add DX9 support at the last minute. 
> And I'm guessing the lack of configuration is either an oversight or it's 
> because it's on a different part of the game by a different group or 
> something who didn't have time to fix it, maybe.
>
> Maybe, in other words, they're waiting until the actual release of the 
> game to decide whether to let DX9 do the highest rez stuff, depending on 
> how fast MS gets their act together with Vista.
Yeh, that was pretty much my thoughts.  I mean why spend a huge amount of 
resource debugging and testing the DX9 code (which will be far more complex 
than the DX10 version), if by the time the game is released only a small % 
of potential owners are not capable of running DX10.
 
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