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11 Oct 2024 13:15:14 EDT (-0400)
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From: Joel Yliluoma
Subject: Re: Portal
Date: 16 Oct 2007 05:45:43
Message: <slrnfh9226.fm3.bisqwit@bisqwit.iki.fi>
On Sun, 14 Oct 2007 10:23:37 +0100, Orchid XP v7 wrote:
> Slime wrote:
>> Anyone else playing Portal? I bet almost everyone here would enjoy it. It's
>> a short game but it's really good. $20 on Steam.
>
> I completed it last night.

Me too.

Though I before buying the game, I watched all the Portal videos on
youtube that I could find, so I knew pretty much everything starting
from the toilet till the ending song.

But some puzzles still stumped me for a hour or two, especially #18
where I couldn't at first figure out what to do after I acquired
the storage cube from the upper platform behind the large pit.

Still have to play the advanced puzzles though.

One fun I discovered which wasn't covered in any youtube videos was
about dislodging the cameras from walls, and taking large piles of
items to a distant location should you need them for toppling the
gun turrets.

Speaking of gun turrets, there was this one stage where turrets
could actually be placed on a button where a storage cube was
supposed to be placed, and hold the button down.

Then there were two or three hidden rooms with bean cans and lots
of text. Those were interesting.

I liked GLaDOS's murky humor though.

**SPOILERS BELOW**


"Deploying surprise in five, four, <clonk> Timeout for a second.
 Do you see that thing that fell out of me? What is that? I haven't
 seen it before. Nevermind, it is a mystery I'll solve later.
 By myself. Because you will be dead."
"You are kidding me. Did you just drop that Aperture Science thing
 we don't know what it does into an Aperture Science Emergency
 Intelligence Incinerator? That has got to be the dumbest thing -- wow wow."
"Good news. That was the morality core they installed in me after I flooded
 the Enrichment Center with a deadly neurotoxin, to stop me from flooding
 the Enrichment Center with a deadly neurotoxin."

-- 
Joel Yliluoma - http://bisqwit.iki.fi/
: comprehension = 1 / (2 ^ precision)


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From: Joel Yliluoma
Subject: Re: Portal
Date: 16 Oct 2007 07:30:21
Message: <slrnfh986d.msv.bisqwit@bisqwit.iki.fi>
On 16 Oct 2007 05:45:43 -0400, Joel Yliluoma wrote:
> One fun I discovered which wasn't covered in any youtube videos was
> about dislodging the cameras from walls, and taking large piles of
> items to a distant location should you need them for toppling the
> gun turrets.

Like this.
http://bisqwit.iki.fi/kala/snap/portal01.jpg

Forgot to mention, another fun thing was to incinerate the surveillance
cameras in the field at the end of the stage. Example almost shown here:
http://bisqwit.iki.fi/kala/snap/portal02.jpg


> I liked GLaDOS's murky humor though.
>
> **SPOILERS BELOW**

Forgot some words from the dialog, added below.

> "Deploying surprise in five, four, <clonk> Timeout for a second.
>  Do you see that thing that fell out of me? What is that? I haven't
>  seen it before. Nevermind, it is a mystery I'll solve later.
>  By myself. Because you will be dead."
> "You are kidding me. Did you just drop that Aperture Science
>  thing we don't know what it does into an Aperture Science Emergency
>  Intelligence Incinerator? That has got to be the dumbest thing -- wow wow."
> "Good news. That
thing you just did incinerate
> was the morality core they installed in me after I flooded
>  the Enrichment Center with a deadly neurotoxin, to stop me from flooding
>  the Enrichment Center with a deadly neurotoxin."

-- 
Joel Yliluoma - http://bisqwit.iki.fi/
: comprehension = 1 / (2 ^ precision)


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From: Orchid XP v7
Subject: Re: Portal
Date: 16 Oct 2007 13:27:32
Message: <4714f484$1@news.povray.org>
Slime wrote:

>> field of view...
>>
>> Seriously. It was quite easy to get that far (despite how impossible it
>> looks), but I cannot get past that.
> 
> You have a huge supply of boxes at that point.

I don't see how that helps. (And is 6 boxes "huge"?)

>> I've looked at all of the last three levels. They all contain an element
>> which is impossible. I can't solve any of them. And that's just boring.
>>
>> One contains a room where entry results in instantaneous death. One
>> contains a room with a port behind glass so there's no way to feed in an
>> orb (even if the walls *weren't* all metal). And one contains a 60 foot
>> jump and all surfaces are made of metal. All equally impossible.
> 
> Oh, the room with glass you solve the same way as in the non-advanced
> version, it just takes a little more luck.

To be honest, I can't remember the solution to the original one. 
(Although in the original you have a cube with you...)

> As for the "60 foot jump", you
> need to find a way to get a portal on the floor above you, which means you
> need to find a point in time at which you're high enough to see it.

Hmm... Maybe if I could fly...

>> OK, admit it. How long did you spend admiring your character's ass? ;-)
> 
> Actually I didn't really find her that attractive. =)

Oh. Dear... :-$


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From: Orchid XP v7
Subject: Re: Portal
Date: 16 Oct 2007 13:30:20
Message: <4714f52c$1@news.povray.org>
>> "Good news. That thing you just did incinerate
>> was the morality core they installed in me after I flooded
>>  the Enrichment Center with a deadly neurotoxin, to stop me from flooding
>>  the Enrichment Center with a deadly neurotoxin."

"So sit back and relax while I warm up the deadly neurotoxin generators..."


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From: Joel Yliluoma
Subject: Re: Portal
Date: 17 Oct 2007 03:23:03
Message: <slrnfhbe2n.q9i.bisqwit@bisqwit.iki.fi>
On Tue, 16 Oct 2007 18:27:41 +0100, Orchid XP v7 wrote:
>> As for the "60 foot jump", you
>> need to find a way to get a portal on the floor above you, which means you
>> need to find a point in time at which you're high enough to see it.
>
> Hmm... Maybe if I could fly...

Well, there are two ways to fly: One is "fling", which is placing a portal
high in a wall and another in the floor, and then jumping into the floor
portal, emerging from the top portal, falling into the floor portal the
second time, and then being propelled fast from the upper portal.
And the other is, I don't know what it's called but that you put a portal
in a floor and another in a floor significantly lower than you, and then
drop into the lower portal and thus you emerge fast from the upper portal,
and during the jump curve you can possibly place a new portal somewhere
you couldn't before.

-- 
Joel Yliluoma - http://bisqwit.iki.fi/
: comprehension = 1 / (2 ^ precision)


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From: Rune
Subject: Re: Portal
Date: 17 Oct 2007 12:15:39
Message: <4716352b@news.povray.org>
"Slime" wrote:
> Anyone else playing Portal? I bet almost everyone here would enjoy it.
> It's a short game but it's really good. $20 on Steam.

I'd like to play it, but unfortunately the motherboard of my computer is 
sent to repair, and the laptop I'm using in the mean time can't handle 3D 
graphics at all. Maybe later.

However, I've played Narbacular Drop a year or two ago. It's free and I 
highly recommend it!
http://www.nuclearmonkeysoftware.com/

AFAIK, the people who made Narbacular Drop were the ones later hired by 
Valve to help make Portal, and it's very easy to see the that technology and 
gameplay is the same. Narbacular Drop is more children friendly and more 
primitive graphics wise, but the portals and resulting gameplay is almost 
exactly the same as in Portal as far as I can see, although perhaps not as 
adrenaline intensive.

So if you think the puzzles in Portal look interesting, but aren't prepared 
to pay the $20, give Narbacular Drop a try for free for starters! Or if you 
beat Portal and would like more of the gameplay set in a different universe 
(and see what Portal started out as originally) also try out Narbacular 
Drop!

Rune


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From: Joel Yliluoma
Subject: Re: Portal
Date: 18 Oct 2007 03:55:45
Message: <slrnfhe4c0.s6m.bisqwit@bisqwit.iki.fi>
On Wed, 17 Oct 2007 18:15:43 +0200, Rune wrote:
> AFAIK, the people who made Narbacular Drop were the ones later hired by 
> Valve to help make Portal, and it's very easy to see the that technology and 
> gameplay is the same. Narbacular Drop is more children friendly and more 
> primitive graphics wise, but the portals and resulting gameplay is almost 
> exactly the same as in Portal as far as I can see, although perhaps not as 
> adrenaline intensive.

The same team indeed worked on it.

As for adrenaline intensivity, Portal is actually quite relaxing,
although the instructor voice in it is quite perplexing.

Also, comparing the graphics between
  http://www.nuclearmonkeysoftware.com/narbaculardrop.html
and
  http://bisqwit.iki.fi/kala/snap/portal/
I'd say Portal is less gloomy :)


But one thing that is in Narbacular Drop that would have been
great in Portal would be if you were able to create portals
through portals...

-- 
Joel Yliluoma - http://bisqwit.iki.fi/
: comprehension = 1 / (2 ^ precision)


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From: Warp
Subject: Re: Portal
Date: 19 Oct 2007 14:38:14
Message: <4718f996@news.povray.org>
Joel Yliluoma <bis### [at] ikifi> wrote:
> Speaking of gun turrets, there was this one stage where turrets
> could actually be placed on a button where a storage cube was
> supposed to be placed, and hold the button down.

  There are a few levels which can be passed differently than originally
intended. Valve found these only in beta-testing and left some of them
be (because they required some ingenuity at that point in the game).

> Then there were two or three hidden rooms with bean cans and lots
> of text. Those were interesting.

  The best one is the one where the walls are full of stuff about the
companion cube.

> **SPOILERS BELOW**

  Taking a turret also rewards with funny lines.

-- 
                                                          - Warp


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From: Warp
Subject: Re: Portal
Date: 19 Oct 2007 14:41:25
Message: <4718fa55@news.povray.org>
For some reason I didn't find the puzzles too difficult. Some of them
required some thinking, but I would estimate that even the hardest ones
I solved in like 5-10 minutes.

  I haven't tried the challenge levels yet, though. Those ought to be
much harder, I suppose.

  One of the coolest things was double-flinging (or whatever it was
called). It's quite easy after a few tries, and sends you flying quite
far...

-- 
                                                          - Warp


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From: Orchid XP v7
Subject: Re: Portal
Date: 19 Oct 2007 15:09:18
Message: <471900de$1@news.povray.org>
Warp wrote:
>   For some reason I didn't find the puzzles too difficult. Some of them
> required some thinking, but I would estimate that even the hardest ones
> I solved in like 5-10 minutes.
> 
>   I haven't tried the challenge levels yet, though. Those ought to be
> much harder, I suppose.
> 
>   One of the coolest things was double-flinging (or whatever it was
> called). It's quite easy after a few tries, and sends you flying quite
> far...

...and this proves it. Warp is a drastically better gamer than me. :-}

(I *still* can't do the double-fling very well. Indeed, I'm still having 
trouble with a single-fling. It's just very hard to hit the portal...)

Some of the puzzles were really frustratingly hard, and took absolutely 
forever. Replaying the same 3 seconds of game for 20 minutes isn't my 
idea of great entertainment.

I've now cracked 4 of the advanced puzzles. The other two appear to be 
impossible...


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