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>> Yep, that's what always happens to my projects too :-) Right this moment
>> I am about 60% through writing a game, but now I have an idea for a
>> better one which I want to start on right away! I have no incentive
>> really to finish off the first game.
>
> Wow, you reached a whole 60% of completion on a project before having
> another idea... *jealous*
Yeh it's pretty unusual for me - although it's been stuck at 60% for the
last few weeks now because I've been too busy. I just need to implement AI
and a menu system and it should be pretty much finished... AI could turn
out to be more than 40% though... :-)
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>> Wow, you reached a whole 60% of completion on a project before having
>> another idea... *jealous*
>
> Yeh it's pretty unusual for me - although it's been stuck at 60% for the
> last few weeks now because I've been too busy. I just need to implement
> AI and a menu system and it should be pretty much finished... AI could
> turn out to be more than 40% though... :-)
>
Last few weeks? That's nothing. Quote of a program FAQ:
"A GTK+ interface to jigdo is being worked on. Unfortunately, it's been
80% done for over 1.5 years, so don't hold your breath for its release."
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>>> Wow, you reached a whole 60% of completion on a project before having
>>> another idea... *jealous*
>>
>> Yeh it's pretty unusual for me - although it's been stuck at 60% for the
>> last few weeks now because I've been too busy. I just need to implement
>> AI and a menu system and it should be pretty much finished... AI could
>> turn out to be more than 40% though... :-)
>>
>
> Last few weeks? That's nothing. Quote of a program FAQ:
> "A GTK+ interface to jigdo is being worked on. Unfortunately, it's been
> 80% done for over 1.5 years, so don't hold your breath for its release."
Hehe, I made the unusual (for me) step this time to record each day what I
had done. Most of the work I did during August and the beginning of
September. I had a break at the end of September for several reasons, and
then had another burst of progress during most of October.
Since then I have been much busier at work with several trips away and I've
been trying to organise moving to a new apartment at the end of November,
and I'm out of the country all next week for a training course! I don't
really see myself getting much more done in 2007...
Oh and the source for my game is only about 250K, so I guess it's pretty
small compared to a GTK+ interface to jigdo, whatever that is :-)
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>>>> Wow, you reached a whole 60% of completion on a project before
>>>> having another idea... *jealous*
>>>
>>> Yeh it's pretty unusual for me - although it's been stuck at 60% for
>>> the last few weeks now because I've been too busy. I just need to
>>> implement AI and a menu system and it should be pretty much
>>> finished... AI could turn out to be more than 40% though... :-)
>>>
>>
>> Last few weeks? That's nothing. Quote of a program FAQ:
>> "A GTK+ interface to jigdo is being worked on. Unfortunately, it's
>> been 80% done for over 1.5 years, so don't hold your breath for its
>> release."
>
> Hehe, I made the unusual (for me) step this time to record each day what
> I had done. Most of the work I did during August and the beginning of
> September. I had a break at the end of September for several reasons,
> and then had another burst of progress during most of October.
Hey, I was planning to make some program to record what I was doing
every *five minutes*. I usually look for some docs online or whatever
and end up reading lots of totally unrelated things[1]. The popup saying
WHAT ARE YOU DOING would remind me I was supposed to be doing something
else.
[1] http://xkcd.com/214/
> Oh and the source for my game is only about 250K, so I guess it's pretty
> small compared to a GTK+ interface to jigdo, whatever that is :-)
BTW, that's not something *I* am doing. Just a funny example I
remembered of a "suspended" project.
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"scott" <sco### [at] laptopcom> wrote:
> Oh and the source for my game is only about 250K, so I guess it's pretty
> small compared to a GTK+ interface to jigdo, whatever that is :-)
GTK+ interfaces these days are XML-generated code which is parsed and built in
run-time. They tend to be pretty small in contrast to code them directly pure
C GTK+ API. Still, even the most heavy hand-coded C interfaces in GTK+ are not
as large as the GTK+ libs themselves. Your application interface code will
always be in the K marks.
How about comparing the GTK+ lib to the DirectX or Windows.Forms libs instead?
btw, of course I couldn't run the game.
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> How about comparing the GTK+ lib to the DirectX or Windows.Forms libs instead?
If you'll do the comparison, add things like Java Swing to the mix (or
better: SWT).
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