POV-Ray : Newsgroups : povray.newusers : request tutorial on room making Server Time
23 Dec 2024 22:35:30 EST (-0500)
  request tutorial on room making (Message 1 to 6 of 6)  
From: breeze
Subject: request tutorial on room making
Date: 24 Feb 2003 09:45:04
Message: <web.3e5a2d52eae6ae964bef8670@news.povray.org>
i've just downloaded moray, it seems to be very useful, do you know where
can i get a tutorial for povray or moray that has to do with making 3d
rooms ?


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From: Peter Hertel
Subject: Re: request tutorial on room making
Date: 24 Feb 2003 14:42:53
Message: <3e5a75bd@news.povray.org>
> i've just downloaded moray, it seems to be very useful, do you know
where
> can i get a tutorial for povray or moray that has to do with making 3d
> rooms ?

It depends on what kind of room you want to make ;)
As I've only just looked at Moray, I can't really help you there, but I
suggest you learn POV-Ray anyway.

Well, a regular room with plain, flat walls can easily be made up of a
couple of boxes.
I suggest you read the manual and do the tutorials, understand the
coordinate system and learn how to make a box{}.
A very simple room (no roof here) can be made up of two boxes in csg,
like this.
difference{
    box{<-5,-1,-5>,<5,3,5>} // outer box
    box{<-4,0,-4>,<4,4,4>} // inner box
pigment {rgb 1} // color
}
Using this method, you can easily make doors, windows and other things.
When I make rooms I rather create 6 boxes instead of the difference{}
version above, because it renders faster, but when you're starting out
learning POV-Ray (as I belive you are), it might take a little while to
figure out the coordinates.

Hope this helped!

-Peter


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From: Christopher James Huff
Subject: Re: request tutorial on room making
Date: 24 Feb 2003 17:05:07
Message: <cjameshuff-A1196F.17012424022003@netplex.aussie.org>
In article <web.3e5a2d52eae6ae964bef8670@news.povray.org>,
 "breeze" <nomail@nomail> wrote:

> i've just downloaded moray, it seems to be very useful, do you know where
> can i get a tutorial for povray or moray that has to do with making 3d
> rooms ?

Kind of an odd request. You create a room much like you create any other 
object, I doubt anyone has written a tutorial on the subject. For just 
an ordinary rectangular room, use boxes for the floor, ceiling, and 
walls.
If you want a lighting tutorial, a Google search should turn something 
up, but I can't think of any off-hand. If you just want ideas, maybe 
look at some architectural photography.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Patrick Elliott
Subject: Re: request tutorial on room making
Date: 24 Feb 2003 18:51:40
Message: <MPG.18c459e9853beeec989753@news.povray.org>
In article <cja### [at] netplexaussieorg>, 
cja### [at] earthlinknet says...
> In article <web.3e5a2d52eae6ae964bef8670@news.povray.org>,
>  "breeze" <nomail@nomail> wrote:
> 
> > i've just downloaded moray, it seems to be very useful, do you know where
> > can i get a tutorial for povray or moray that has to do with making 3d
> > rooms ?
> 
> Kind of an odd request. You create a room much like you create any other 
> object, I doubt anyone has written a tutorial on the subject. For just 
> an ordinary rectangular room, use boxes for the floor, ceiling, and 
> walls.
> If you want a lighting tutorial, a Google search should turn something 
> up, but I can't think of any off-hand. If you just want ideas, maybe 
> look at some architectural photography.
> 
> 
Actually. It was one of the tutorials in the old POVRay book, but wasn't 
terribly impressive as an example. lol

Biggest thing is scale and position. You need to make sure the camera is 
actually where a persons eye level normally would be and that other 
objects are the correct size for the room. Get one of these wrong and you 
will never get it to look right, but otherwise it is as Christopher said, 
basically no different than making anything else.

-- 
void main () {

    call functional_code()
  else
    call crash_windows();
}


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From: Nathan Letwory
Subject: Re: request tutorial on room making
Date: 25 Feb 2003 03:22:27
Message: <3e5b27c3@news.povray.org>
breeze wrote:
> i've just downloaded moray, it seems to be very useful, do you know where
> can i get a tutorial for povray or moray that has to do with making 3d
> rooms ?
> 

I haven't written anything down about how and stuff, but I did do a room 
a while ago with Moray. Somehow I seem to have lost the .mdl though.

http://www.letwory.net/twiki/bin/view.pl/Programming/IptimeFurniture

Warning: the four pictures are not thumbnails and the last one is 
rendered at 1600x1200 IIRC.

I made the room just as Peter said he would do it: six different boxes 
and then do some cutting to get the dooropening and windows.

BTW, if you look closely, in the fourth picture my work computer (on the 
right side, you can see the screen) is running an instance of Moray :) 
As you can see, the lighting sucks, as do the textures. The only good 
texture in these pics is the blue-white box's.

Have fun,

-Nathan


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From: Brendan Hurley
Subject: Re: request tutorial on room making
Date: 25 Feb 2003 11:47:38
Message: <3E5BA0CE.9ECB2B0F@saber.net>
Hi, breeze,

Welcome to the POV community.
[snip]

> do you know where can i get a tutorial for povray or moray that has to do with >
making 3d rooms ?

I've been doing architecture with POV from the start.  In the
scene-files folder, on 12-28-02 I posted my .INC files for my house
images. It is not exactly a tutorial but the code could be helpful to
get you started.
I chose to model each wall, door, window, etc. seperately then combine
the parts into rooms much like a real building is put together.  This
is probably more complicated than rendering a box with holes cut out
but it works for me.
If you use my files feel free to contact me thru this newsgroup or
thru email for any help I could give you.
Blessings, 
          Brendan
-- 
Michael Brendan Hurley      ShadowDancerEnterprizes, LTD.
POV Site: http://www.geocities.com/mbrendanh/indxx01.html
mbh### [at] sabernet


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