POV-Ray : Newsgroups : povray.newusers : help! stuck with a conical flask Server Time
4 Nov 2024 17:33:28 EST (-0500)
  help! stuck with a conical flask (Message 1 to 7 of 7)  
From: Richard
Subject: help! stuck with a conical flask
Date: 19 Apr 2003 17:50:04
Message: <web.3ea1c4482c07956ae03273700@news.povray.org>
Hello,

I'm very new to POV-Ray, and for my first project I'm trying to use it to
create a picture of a conical flask, made out of glass. The base is a
torus, the body a cone, and the neck a cylinder. The problem is, it doesn't
look very realistic!

Source is  below, graphic is at http://www.orang-utan.com/richard.bmp

I would be very grateful for advice, suggestions, etc. I think I have the
coincident surfaces problem too, but I've read the FAQ and fiddled for ages
and I can't fix it.

Thanks,

Richard


#include "colors.inc"    // The include files contain
#include "stones.inc"    // pre-defined scene elements

#include "textures.inc"    // pre-defined scene elements
#include "shapes.inc"
#include "glass.inc"
#include "metals.inc"
#include "woods.inc"

  camera {
    location <0, 2, -6>
    look_at  <0, 1,  2>
  }


 plane { y, 0
        texture {
                pigment { color rgb <2, 2, 2> }
                // normal {bumps 0.5 scale 0.01}
  }
  }




        sphere{<0,0,0>,1 hollow    //keep attention: keep sun lower than sky
       texture{pigment{gradient <0,1,0>
                       color_map{[0.0 color White]
                                 [0.8 color rgb<0.1,0.6,0.9> ]
                                 [1.0 color rgb<0.1,0.6,0.9> ]}
                      }
               finish {ambient 1 diffuse 0}
              }
       scale 10000}




light_source { <2, 4, -3> color White}


difference{

merge{
torus {1.0,0.25 rotate<0,0,0> translate<0,0,0> texture{ Glass3 }}
cone{<0,0,0>,1.25,<0,2.4,0>,0.3 translate<0,0,0> texture{ Glass3 }}
cylinder {<0,2.4,0>,<0,3.2,0>,0.3 rotate<0,0,0> translate<0,0,0> texture{
Glass3 }}
}


merge{
// torus {0.01,0.024 rotate<0,0,0> translate<0,0,0> texture{ Glass3 }}
cone{<0,0,0>,1.24,<0,2.4,0>,0.29 translate<0,0,0> texture{ Glass3 }}
cylinder {<0,2.3,0>,<0,3.2,0>,0.29 rotate<0,0,0> texture{ Glass3 }}
}

}


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From: ingo
Subject: Re: help! stuck with a conical flask
Date: 19 Apr 2003 18:30:18
Message: <Xns9363596374D0seed7@povray.org>
in news:web.3ea1c4482c07956ae03273700@news.povray.org Richard wrote:

> The problem is, it doesn't
> look very realistic!
> 

Just a few leads; If the model itself is a problem, look into SOR or Lathe 
in the documentation. If it is the appearance, look into Interior, Ior and 
finish / reflection.

The speckles you see are a result of coincident surfaces, read
"3.3.6.1  Co-incident Surfaces"

Ingo


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From: Jim Charter
Subject: Re: help! stuck with a conical flask
Date: 19 Apr 2003 20:02:59
Message: <3ea1e3b3@news.povray.org>
Maybe this will get you closer:

   plane { y, .001
         texture {
                 pigment { color rgb <2, 2, 2> }
                 // normal {bumps 0.5 scale 0.01}
   }



    merge{
        difference {
           cone{<0,0,0>,1.055,<0,2.4,0>,0.355  }
           difference {
                 cylinder {<0,-.01,0>,<0,0.05,0>,1.5  }
                 cylinder {<0,-.01,0>,<0,0.1,0>,1.0 }
                 torus {1.0,0.05 translate<0,.05,0>  }
           }
           cone{<0,.05,0>,1.00,<0,2.41,0>,0.3  }
        }
        difference {
           cylinder {<0,2.395,0>,<0,3.2,0>,0.355  }
           cylinder {<0,2.390,0>,<0,3.25,0>,0.3   }
        }
        texture{ Glass3 }
    }


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From: Rohan Bernett
Subject: Re: help! stuck with a conical flask
Date: 20 Apr 2003 00:10:05
Message: <web.3ea21ccff0bfe71b2b7fcb400@news.povray.org>
Richard wrote:
>Hello,
>
>I'm very new to POV-Ray, and for my first project I'm trying to use it to
>create a picture of a conical flask, made out of glass. The base is a
>torus, the body a cone, and the neck a cylinder. The problem is, it doesn't
>look very realistic!

Well, speaking of making glass bottles, I want to make a square bottle with
rounded edges and joins, but I can't figure out how to make a curved join
for the cylindrical neck. I'm using a scaled superellipsoid for the main
part of the bottle, and a a cylinder for the neck. anyone have any ideas?

Rohan _e_ii


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From: Fingolfin
Subject: Re: help! stuck with a conical flask
Date: 20 Apr 2003 19:53:51
Message: <3ea3330f$1@news.povray.org>
> Well, speaking of making glass bottles, I want to make a square bottle
with
> rounded edges and joins, but I can't figure out how to make a curved join
> for the cylindrical neck. I'm using a scaled superellipsoid for the main
> part of the bottle, and a a cylinder for the neck. anyone have any ideas?

maybe you could cut out a cylinder with a torus in a difference CSG, then
use the curve produced by that
Fingolfin


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From: Richard
Subject: Re: help! stuck with a conical flask
Date: 20 Apr 2003 20:10:03
Message: <web.3ea33696f0bfe71be03273700@news.povray.org>
OK, thanks for all the help. I have fiddled some more and have made some
improvements. I am using lathe to do the shape now, it seems to be working
a bit better (http://www.orang-utan.com/richard3.bmp). However, I still
have a few problems, for example, to get a round base I used a quadratic,
but it sticks out too far, it's a bit bulged - easier to see at
http://www.orang-utan.com/richard3b.bmp . What's the best way to fix this?

I think the main problem now is the lighting, and the background. I don't
want a fancy background, plain white is fine. But I want it to look like
proper glass. Any suggestions?

Lastly, I still need to make this shape hollow. Can I do this by scaling the
entire object and doing a difference?

Thanks,

Richard


  #include "colors.inc"
  #include "golds.inc"
  #include "textures.inc"    // pre-defined scene elements
  // global_settings { assumed_gamma 2.2 }
  camera {
    location <12, 17, -22>
    look_at <0, 5, 0>
    angle 45
  }
  background { color White  }
  light_source { <12, 17, -22> color White }
  plane {
    y, 0
    pigment { color White }
  }
  lathe {
  linear_spline
  2,
  <0.0, 0.0>,
  <4.01, 0.01>
  //  texture { Glass3 }
    pigment { color White }
    }

lathe {
  quadratic_spline      // curved base
    3,
    <4.0,  0.0>,
    <4.1,   0.1>,
    <4.0,   0.3>
   // texture { Glass3 }
    pigment { color White }
    }

lathe {
    linear_spline         // sides, straight
    2,
    <4.01, 0.2999>,
    <1.45, 9.0>
   texture { Glass3 }
  //  pigment { color White }
}

lathe {
    linear_spline
    2,
    <1.4499,   8.999>,
    // <1.5,   12.0>,
    // <1.5,   12.1>,
    <1.45,   12.2>
   texture { Glass3 }
  //  pigment { color White }
  }

lathe {
  quadratic_spline
    3,
    <1.4501,  12.201>,
    <1.55,   12.3>,
    <1.65,   12.35>
    texture { Glass3 }
  // pigment { color White }
    }


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From: Alan Walkington
Subject: Re: help! stuck with a conical flask
Date: 22 Apr 2003 01:19:39
Message: <3ea4d0eb$1@news.povray.org>
"Richard" <ric### [at] guyydemoncouk> wrote in message
news:web.3ea33696f0bfe71be03273700@news.povray.org...
> OK, thanks for all the help. I have fiddled some more and have made some
> improvements. I am using lathe to do the shape now, it seems to be working
> a bit better (http://www.orang-utan.com/richard3.bmp). However, I still
> have a few problems, for example, to get a round base I used a quadratic,
> but it sticks out too far, it's a bit bulged - easier to see at
> http://www.orang-utan.com/richard3b.bmp . What's the best way to fix this?
>
> I think the main problem now is the lighting, and the background. I don't
> want a fancy background, plain white is fine. But I want it to look like
> proper glass. Any suggestions?

Take a look at 'bottle generation macro' posted on p.b.images and
p.b.scene-files.
That might give you some ideas for a CSG  Erlenmeyer flask.

Alan Walkington


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