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Maybe this will get you closer:
plane { y, .001
texture {
pigment { color rgb <2, 2, 2> }
// normal {bumps 0.5 scale 0.01}
}
merge{
difference {
cone{<0,0,0>,1.055,<0,2.4,0>,0.355 }
difference {
cylinder {<0,-.01,0>,<0,0.05,0>,1.5 }
cylinder {<0,-.01,0>,<0,0.1,0>,1.0 }
torus {1.0,0.05 translate<0,.05,0> }
}
cone{<0,.05,0>,1.00,<0,2.41,0>,0.3 }
}
difference {
cylinder {<0,2.395,0>,<0,3.2,0>,0.355 }
cylinder {<0,2.390,0>,<0,3.25,0>,0.3 }
}
texture{ Glass3 }
}
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