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Stephen wrote:
> On Mon, 23 Jun 2008 10:14:03 +0200, Reinhard <rpr### [at] gmx net> wrote:
>
>>Dave Matthews wrote:
>>> Reinhard <rpr### [at] gmx net> wrote:
>>>
>>>> What kind of shape would you use to explode a planet, in my case the earth?
>>>>
>>>> regards,
>>>> Reinhard
>>>
>>> Man, I hope the US Office of Homeland Security isn't following this thread! ;-)
>>
>>Shall I explode other planets? Dave, make a suggestion. Which would you
>>prefer? ;-)
>>
>
> How about Mars? They have always had it in for us :)
Oh, I do not have the Mars image for the image_map. Can you provide it
to me, or is it confidential? :) Could it be? I am from Austria, so I do
not know...
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On Mon, 23 Jun 2008 12:36:59 +0200, Reinhard <rpr### [at] gmx net> wrote:
>> How about Mars? They have always had it in for us :)
>
>Oh, I do not have the Mars image for the image_map. Can you provide it
>to me, or is it confidential? :) Could it be?
First one I could find on Google
http://planetpixelemporium.com/mars.html
You can get the lower resolution ones for free also the Moray site has
all the solar system planets zipped in the download section.
> I am from Austria, so I do
>not know...
That is no excuse :-)
--
Regards
Stephen
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Am 23.06.2008 13:08 schrieb Stephen:
> On Mon, 23 Jun 2008 12:36:59 +0200, Reinhard <rpr### [at] gmx net> wrote:
>
>>> How about Mars? They have always had it in for us :)
>> Oh, I do not have the Mars image for the image_map. Can you provide it
>> to me, or is it confidential? :) Could it be?
>
> First one I could find on Google
> http://planetpixelemporium.com/mars.html
>
> You can get the lower resolution ones for free also the Moray site has
> all the solar system planets zipped in the download section.
>
>> I am from Austria, so I do
>> not know...
>
> That is no excuse :-)
To whom it may from interest: this is the result:
http://de.youtube.com/watch?v=x4REoSC95Ps
regards,
Reinhard
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On Sun, 29 Jun 2008 09:25:49 +0200, Reinhard Pagitsch <rpr### [at] gmx net>
wrote:
>
>To whom it may from interest: this is the result:
>http://de.youtube.com/watch?v=x4REoSC95Ps
Very nice but a couple of points. Should not the Earth be rotating the
other way? And is that the Earth that you blew up? :)
--
Regards
Stephen
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Stephen wrote:
> On Sun, 29 Jun 2008 09:25:49 +0200, Reinhard Pagitsch <rpr### [at] gmx net>
> wrote:
>
>>
>>To whom it may from interest: this is the result:
>>http://de.youtube.com/watch?v=x4REoSC95Ps
>
> Very nice but a couple of points. Should not the Earth be rotating the
> other way? And is that the Earth that you blew up? :)
You are right, but that is artistic freedom. ;-)
Yes that is the earth that I blew up.
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On Mon, 30 Jun 2008 09:35:24 +0200, Reinhard <rpr### [at] gmx net> wrote:
>Stephen wrote:
>> On Sun, 29 Jun 2008 09:25:49 +0200, Reinhard Pagitsch <rpr### [at] gmx net>
>> wrote:
>>
>>>
>>>To whom it may from interest: this is the result:
>>>http://de.youtube.com/watch?v=x4REoSC95Ps
>>
>> Very nice but a couple of points. Should not the Earth be rotating the
>> other way? And is that the Earth that you blew up? :)
>
>You are right, but that is artistic freedom. ;-)
That is what I thought :)
>Yes that is the earth that I blew up.
Ouch! ;)
--
Regards
Stephen
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Stephen wrote:
> On Mon, 30 Jun 2008 09:35:24 +0200, Reinhard <rpr### [at] gmx net> wrote:
>
>>Stephen wrote:
>>> On Sun, 29 Jun 2008 09:25:49 +0200, Reinhard Pagitsch <rpr### [at] gmx net>
>>> wrote:
>>>
>>>>
>>>>To whom it may from interest: this is the result:
>>>>http://de.youtube.com/watch?v=x4REoSC95Ps
>>>
>>> Very nice but a couple of points. Should not the Earth be rotating th
e
>>> other way? And is that the Earth that you blew up? :)
>>
>>You are right, but that is artistic freedom. ;-)
>
> That is what I thought :)
Or the earth I blow up looks like our earth but it is fully different. :-
)
>
>>Yes that is the earth that I blew up.
>
> Ouch! ;)
I have an other question:
Does any one know the source code of the explode.inc?
What I want to do is to simulate a gun shoot to a glass window. As you
know the glass shall fragment to a direction, e.g. the shoot comes from
+x direction the glass fragments to -x as a main direction.
Can anyone help me to modify the include file so that I can use an extra
variable like particle_maindirection=-x and the particles are fragments
in this direction?
Thank you,
Reinhard
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On Mon, 30 Jun 2008 12:00:00 +0200, Reinhard <rpr### [at] gmx net> wrote:
>
>I have an other question:
>Does any one know the source code of the explode.inc?
Reinhard, I don't think there is a binary so there will be no source
code. Just the include files Explode.inc and ExplodeG.inc. Reading the
html file it looks like the variable "exp_location" is what you want
to use. I've never used the include file so have no experience of it.
Quote:
This specifies the vector location of the explosion, and determines
the direction in which the particles will move after the explosion,
eg. making this the same as the object_centre will explode the
particles outwards in all directions, while placing this below the
object will explode the particles upwards. By default this is located
at the origin.
--
Regards
Stephen
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Stephen wrote:
> On Mon, 30 Jun 2008 12:00:00 +0200, Reinhard <rpr### [at] gmx net> wrote:
>
>>
>>I have an other question:
>>Does any one know the source code of the explode.inc?
>
> Reinhard, I don't think there is a binary so there will be no source
> code. Just the include files Explode.inc and ExplodeG.inc. Reading the
> html file it looks like the variable "exp_location" is what you want
> to use. I've never used the include file so have no experience of it.
> Quote:
> This specifies the vector location of the explosion, and determines
> the direction in which the particles will move after the explosion,
> eg. making this the same as the object_centre will explode the
> particles outwards in all directions, while placing this below the
> object will explode the particles upwards. By default this is located
> at the origin.
>
You are right, there are no binaries. And the variable exp_location
works perfect. I set it .30 units to the right and the explosion gos to
the left.
Thank you Stephen,
Reinhard
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On Tue, 01 Jul 2008 09:17:33 +0200, Reinhard <rpr### [at] gmx net> wrote:
>
>You are right, there are no binaries. And the variable exp_location
>works perfect. I set it .30 units to the right and the explosion gos to
>the left.
I'm glad to have been of help
--
Regards
Stephen
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