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Stephen wrote:
> On Mon, 30 Jun 2008 12:00:00 +0200, Reinhard <rpr### [at] gmx net> wrote:
>
>>
>>I have an other question:
>>Does any one know the source code of the explode.inc?
>
> Reinhard, I don't think there is a binary so there will be no source
> code. Just the include files Explode.inc and ExplodeG.inc. Reading the
> html file it looks like the variable "exp_location" is what you want
> to use. I've never used the include file so have no experience of it.
> Quote:
> This specifies the vector location of the explosion, and determines
> the direction in which the particles will move after the explosion,
> eg. making this the same as the object_centre will explode the
> particles outwards in all directions, while placing this below the
> object will explode the particles upwards. By default this is located
> at the origin.
>
You are right, there are no binaries. And the variable exp_location
works perfect. I set it .30 units to the right and the explosion gos to
the left.
Thank you Stephen,
Reinhard
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