POV-Ray : Newsgroups : povray.newusers : Where to start? Server Time
29 Jul 2024 20:21:38 EDT (-0400)
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From: Jeff Houck
Subject: Re: Where to start?
Date: 8 Jul 2005 08:23:26
Message: <42ce703e$1@news.povray.org>
Augur wrote:
> Hello everyone!
> 
> I'm quite new to the 3D rendering world, and I was wondering if anyone could 
> help me get on my feet quickly.
> 
> I've been playing around with 3D scheme this summer, and that's been fun, 
> but I'd like to step it up a bit.
> 
> Can anyone suggest a couple good resources specifically for getting a start 
> with POVRAY?  I'm trying to prepare myself for a 3D graphics independant 
> study in the fall, and I'd like to be as knowledgable as I can before school 
> starts, but there's way too much information out there--I don't know where 
> to start!
> 
> Any help you can offer is much appreciated!! 
> 
> 

http://www.google.com/search?hl=en&q=%22povray+tutorial%22&btnG=Google+Search


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From: Ross
Subject: Re: Where to start?
Date: 8 Jul 2005 10:47:48
Message: <42ce9214$1@news.povray.org>
"Augur" <notgivingitoutyet> wrote in message
news:42ce0c53@news.povray.org...
> Hello everyone!
>
> I'm quite new to the 3D rendering world, and I was wondering if anyone
could
> help me get on my feet quickly.
>
> I've been playing around with 3D scheme this summer, and that's been fun,
> but I'd like to step it up a bit.
>
> Can anyone suggest a couple good resources specifically for getting a
start
> with POVRAY?  I'm trying to prepare myself for a 3D graphics independant
> study in the fall, and I'd like to be as knowledgable as I can before
school
> starts, but there's way too much information out there--I don't know where
> to start!
>
> Any help you can offer is much appreciated!!
>
>

http://www.wikipov.org/ is a collection of stuff from mostly people that
hang around here i think. But I'd first recommend the tutorials in the
documentation.


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From: Augur
Subject: Re: Where to start?
Date: 8 Jul 2005 15:15:00
Message: <42ced0b4@news.povray.org>
Ha ha, point taken.  A professor of mine gave me much the same response when 
I asked him about learning C++.

Google's great, but I wanted to check here to see where real people thought 
was the best place to start, rather than relying on a search engine that 
doesn't actually know anything about the subject.

Like I said, though, point taken.  If you feel that the results google turns 
up are decent reads for a beginner like me, I'll go check them out. 
Thanks!!

"Jeff Houck" <jho### [at] cableonenet> wrote in message 
news:42ce703e$1@news.povray.org...
> Augur wrote:
>> Hello everyone!
>>
>> I'm quite new to the 3D rendering world, and I was wondering if anyone 
>> could help me get on my feet quickly.
>>
>> I've been playing around with 3D scheme this summer, and that's been fun, 
>> but I'd like to step it up a bit.
>>
>> Can anyone suggest a couple good resources specifically for getting a 
>> start with POVRAY?  I'm trying to prepare myself for a 3D graphics 
>> independant study in the fall, and I'd like to be as knowledgable as I 
>> can before school starts, but there's way too much information out 
>> there--I don't know where to start!
>>
>> Any help you can offer is much appreciated!!
>
> http://www.google.com/search?hl=en&q=%22povray+tutorial%22&btnG=Google+Search


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From: Augur
Subject: Re: Where to start?
Date: 8 Jul 2005 15:16:51
Message: <42ced123@news.povray.org>
Thanks!
"Ross" <rli### [at] everestkcnet> wrote in message 
news:42ce9214$1@news.povray.org...
>
> "Augur" <notgivingitoutyet> wrote in message
> news:42ce0c53@news.povray.org...
>> Hello everyone!
>>
>> I'm quite new to the 3D rendering world, and I was wondering if anyone
> could
>> help me get on my feet quickly.
>>
>> I've been playing around with 3D scheme this summer, and that's been fun,
>> but I'd like to step it up a bit.
>>
>> Can anyone suggest a couple good resources specifically for getting a
> start
>> with POVRAY?  I'm trying to prepare myself for a 3D graphics independant
>> study in the fall, and I'd like to be as knowledgable as I can before
> school
>> starts, but there's way too much information out there--I don't know 
>> where
>> to start!
>>
>> Any help you can offer is much appreciated!!
>>
>>
>
> http://www.wikipov.org/ is a collection of stuff from mostly people that
> hang around here i think. But I'd first recommend the tutorials in the
> documentation.
>
>


Post a reply to this message

From: Jeff Houck
Subject: Re: Where to start?
Date: 8 Jul 2005 20:32:21
Message: <42cf1b15$1@news.povray.org>
Augur wrote:
> Ha ha, point taken.  A professor of mine gave me much the same response when 
> I asked him about learning C++.
> 
> Google's great, but I wanted to check here to see where real people thought 
> was the best place to start, rather than relying on a search engine that 
> doesn't actually know anything about the subject.
> 
> Like I said, though, point taken.  If you feel that the results google turns 
> up are decent reads for a beginner like me, I'll go check them out. 
> Thanks!!
> 
> "Jeff Houck" <jho### [at] cableonenet> wrote in message 
> news:42ce703e$1@news.povray.org...
> 
>>Augur wrote:
>>
>>>Hello everyone!
>>>
>>>I'm quite new to the 3D rendering world, and I was wondering if anyone 
>>>could help me get on my feet quickly.
>>>
>>>I've been playing around with 3D scheme this summer, and that's been fun, 
>>>but I'd like to step it up a bit.
>>>
>>>Can anyone suggest a couple good resources specifically for getting a 
>>>start with POVRAY?  I'm trying to prepare myself for a 3D graphics 
>>>independant study in the fall, and I'd like to be as knowledgable as I 
>>>can before school starts, but there's way too much information out 
>>>there--I don't know where to start!
>>>
>>>Any help you can offer is much appreciated!!
>>
>>http://www.google.com/search?hl=en&q=%22povray+tutorial%22&btnG=Google+Search 
> 
> 
> 
  Don't sell Googling too short, Augur. There really is a lot of good 
beginner povray stuff out there! Cheers


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From: St 
Subject: Re: Where to start?
Date: 10 Jul 2005 12:29:25
Message: <42d14ce5@news.povray.org>
"Augur" <notgivingitoutyet> wrote in message 
news:42ce0c53@news.povray.org...

  Take a look here: http://tag.povray.org/povQandT/

   I still find this very useful.

   ~Steve~


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From: Augur
Subject: Re: Where to start?
Date: 11 Jul 2005 17:24:20
Message: <42d2e384@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:42d14ce5@news.povray.org...
>
> "Augur" <notgivingitoutyet> wrote in message 
> news:42ce0c53@news.povray.org...
>
>  Take a look here: http://tag.povray.org/povQandT/
>
>   I still find this very useful.
>
>   ~Steve~
>

Hey, thanks--this stuff looks great!

-Augur


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From: David Nash
Subject: Re: Where to start?
Date: 13 Jul 2005 11:24:49
Message: <42d53241$1@news.povray.org>
Ross wrote:
> "Augur" <notgivingitoutyet> wrote in message
> news:42ce0c53@news.povray.org...
>>Any help you can offer is much appreciated!!

> http://www.wikipov.org/ is a collection of stuff from mostly people that
> hang around here i think. But I'd first recommend the tutorials in the
> documentation.

I want to second this.  I picked up POV-Ray several years ago and just 
jumped in.  I looked around the net for tutorials and just didn't get 
very far.

This year I actually worked through the documentation page by page, 
rendering the examples and making changes to see what it did.  It is 
much easier for me to complete a good image now.


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From: Augur
Subject: Re: Where to start?
Date: 13 Jul 2005 21:24:29
Message: <42d5becd@news.povray.org>
"David Nash" <dbn### [at] yahoocom> wrote in message 
news:42d53241$1@news.povray.org...
> Ross wrote:
>> "Augur" <notgivingitoutyet> wrote in message
>> news:42ce0c53@news.povray.org...
>>>Any help you can offer is much appreciated!!
>
>> http://www.wikipov.org/ is a collection of stuff from mostly people that
>> hang around here i think. But I'd first recommend the tutorials in the
>> documentation.
>
> I want to second this.  I picked up POV-Ray several years ago and just 
> jumped in.  I looked around the net for tutorials and just didn't get very 
> far.
>
> This year I actually worked through the documentation page by page, 
> rendering the examples and making changes to see what it did.  It is much 
> easier for me to complete a good image now.

Yeah, I've been going through that documentation in my free time at work (3 
yrs of Computer Engineering so far, and all I'm given by my co-op employer 
is 3-4 hours of AutoCAD work each day, if that).  Seriously, if anyone is 
looking for a good Computer Engineer in a year or so, I'm actually looking 
for a job where I do meaningful work all 8 hours of the day!

Anyways, enough with the not-quite-shameless plug for a job...

I'm up to the beginning of the Advanced tutorial, and I'm definitely happy 
with the level of detail/experience the tutorials offer (if you type it all 
in yourself rather than copying and pasting all the code).

Thanks for the advice--if you come across any more good beginner 
tutorials/docs, please post them!!

--Augur


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From: Ross
Subject: Re: Where to start?
Date: 14 Jul 2005 11:05:38
Message: <42d67f42$1@news.povray.org>
"Augur" <notgivingitoutyet> wrote in message
news:42d5becd@news.povray.org...
>
> "David Nash" <dbn### [at] yahoocom> wrote in message
> news:42d53241$1@news.povray.org...
> > Ross wrote:
> >> "Augur" <notgivingitoutyet> wrote in message
> >> news:42ce0c53@news.povray.org...
> >>>Any help you can offer is much appreciated!!
> >
> >> http://www.wikipov.org/ is a collection of stuff from mostly people
that
> >> hang around here i think. But I'd first recommend the tutorials in the
> >> documentation.
> >
> > I want to second this.  I picked up POV-Ray several years ago and just
> > jumped in.  I looked around the net for tutorials and just didn't get
very
> > far.
> >
> > This year I actually worked through the documentation page by page,
> > rendering the examples and making changes to see what it did.  It is
much
> > easier for me to complete a good image now.
>
> Yeah, I've been going through that documentation in my free time at work
(3
> yrs of Computer Engineering so far, and all I'm given by my co-op employer
> is 3-4 hours of AutoCAD work each day, if that).  Seriously, if anyone is
> looking for a good Computer Engineer in a year or so, I'm actually looking
> for a job where I do meaningful work all 8 hours of the day!
>

Ha! Good luck with that :) Seriously. That would be great to find a job that
has 8 full hours of meaningfull work. My day is considerably less full of
meaningfull work, my bosses even less than me. He's a developer that got
sucked up into management, and now has no time to do anything during the
day. The day might as well be one solid meeting.

Start a company. http://www.paulgraham.com/hiring.html


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