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Hello everyone,
I'm a really new user of POV-Ray. I have installed it a couple years or
so ago, and updated recently to 3.1g, but never had enough time to learn
it as much I would like. But I have read the documentation and I have a
pretty good idea of the basic aspects.
What I would like to ask is if there is a way to overcome the
not-so-realistic look of bumps on the edges of solid objects not
showing, because of the bumps being a normal map and not real bumps
anyway. To put it simpler, is there some way to make bumps really show
on the edges of an object? Or is this hopeless?
GG
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On Tue, 29 Feb 2000 07:08:09 +0200, kiriakos <kir### [at] magnetgr> wrote:
>Hello everyone,
>
>I'm a really new user of POV-Ray. I have installed it a couple years or
>so ago, and updated recently to 3.1g, but never had enough time to learn
>it as much I would like. But I have read the documentation and I have a
>pretty good idea of the basic aspects.
>
>What I would like to ask is if there is a way to overcome the
>not-so-realistic look of bumps on the edges of solid objects not
>showing, because of the bumps being a normal map and not real bumps
>anyway. To put it simpler, is there some way to make bumps really show
>on the edges of an object? Or is this hopeless?
Hi and welcome aboard.
The answer to your question is probably an isosurface, a feature now
available in a patched version of pov called MegaPOV, you can get
MegaPOV from http://nathan.kopp.com/ . But no doubt there'll be
someone along soon who can give you a better description of MegaPOV
and the isosurface. Have a look at Nathan's web pages.
Good luck.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
5:13am up 3 days, 1:04, 4 users, load average: 1.08, 1.23, 1.40
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kiriakos <kir### [at] magnetgr> wrote:
: Or is this hopeless?
It is more or less hopeless.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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"Steve" <sjl### [at] ndirectcouk> wrote in message
news:slr### [at] zero-ppslocaldomain...
| On Tue, 29 Feb 2000 07:08:09 +0200, kiriakos <kir### [at] magnetgr> wrote:
| >
| >What I would like to ask is if there is a way to overcome the
| >not-so-realistic look of bumps on the edges of solid objects not
| >showing, because of the bumps being a normal map and not real bumps
| >anyway. To put it simpler, is there some way to make bumps really show
| >on the edges of an object? Or is this hopeless?
|
| The answer to your question is probably an isosurface, a feature now
| available in a patched version of pov called MegaPOV, you can get
| MegaPOV from http://nathan.kopp.com/ . But no doubt there'll be
| someone along soon who can give you a better description of MegaPOV
| and the isosurface. Have a look at Nathan's web pages.
Think that about says it. But you might want a look at Samuel's isosurface
tutorial (under construction) too for something to go on:
http://members.aol.com/stbenge/iso/iso_tutorial.html
Bob
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