POV-Ray : Newsgroups : povray.newusers : Unrealistic looking normal maps : Re: Unrealistic looking normal maps Server Time
5 Nov 2024 09:22:46 EST (-0500)
  Re: Unrealistic looking normal maps  
From: Bob Hughes
Date: 29 Feb 2000 21:50:22
Message: <38bc856e@news.povray.org>
"Steve" <sjl### [at] ndirectcouk> wrote in message
news:slr### [at] zero-ppslocaldomain...
| On Tue, 29 Feb 2000 07:08:09 +0200, kiriakos <kir### [at] magnetgr> wrote:
| >
| >What I would like to ask is if there is a way to overcome the
| >not-so-realistic look of bumps on the edges of solid objects not
| >showing, because of the bumps being a normal map and not real bumps
| >anyway. To put it simpler, is there some way to make bumps really show
| >on the edges of an object? Or is this hopeless?
|
| The answer to your question is probably an isosurface, a feature now
| available in a patched version of pov called MegaPOV, you can get
| MegaPOV from http://nathan.kopp.com/ .  But no doubt there'll be
| someone along soon who can give you a better description of MegaPOV
| and the isosurface.   Have a look at Nathan's web pages.

Think that about says it.  But you might want a look at Samuel's isosurface
tutorial (under construction) too for something to go on:
http://members.aol.com/stbenge/iso/iso_tutorial.html

Bob


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