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On Tue, 29 Feb 2000 07:08:09 +0200, kiriakos <kir### [at] magnetgr> wrote:
>Hello everyone,
>
>I'm a really new user of POV-Ray. I have installed it a couple years or
>so ago, and updated recently to 3.1g, but never had enough time to learn
>it as much I would like. But I have read the documentation and I have a
>pretty good idea of the basic aspects.
>
>What I would like to ask is if there is a way to overcome the
>not-so-realistic look of bumps on the edges of solid objects not
>showing, because of the bumps being a normal map and not real bumps
>anyway. To put it simpler, is there some way to make bumps really show
>on the edges of an object? Or is this hopeless?
Hi and welcome aboard.
The answer to your question is probably an isosurface, a feature now
available in a patched version of pov called MegaPOV, you can get
MegaPOV from http://nathan.kopp.com/ . But no doubt there'll be
someone along soon who can give you a better description of MegaPOV
and the isosurface. Have a look at Nathan's web pages.
Good luck.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
5:13am up 3 days, 1:04, 4 users, load average: 1.08, 1.23, 1.40
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