POV-Ray : Newsgroups : povray.newusers : Unrealistic looking normal maps : Re: Unrealistic looking normal maps Server Time
5 Nov 2024 09:24:33 EST (-0500)
  Re: Unrealistic looking normal maps  
From: Steve
Date: 29 Feb 2000 00:23:29
Message: <slrn8bmloa.54i.sjlen@zero-pps.localdomain>
On Tue, 29 Feb 2000 07:08:09 +0200, kiriakos <kir### [at] magnetgr> wrote:
>Hello everyone,
>
>I'm a really new user of POV-Ray. I  have installed it a couple years or
>so ago, and updated recently to 3.1g, but never had enough time to learn
>it as much I would like. But I have read the documentation and I have a
>pretty good idea of the basic aspects.
>
>What I would like to ask is if there is a way to overcome the
>not-so-realistic look of bumps on the edges of solid objects not
>showing, because of the bumps being a normal map and not real bumps
>anyway. To put it simpler, is there some way to make bumps really show
>on the edges of an object? Or is this hopeless?

Hi and welcome aboard.

The answer to your question is probably an isosurface, a feature now 
available in a patched version of pov called MegaPOV, you can get 
MegaPOV from http://nathan.kopp.com/ .  But no doubt there'll be 
someone along soon who can give you a better description of MegaPOV
and the isosurface.   Have a look at Nathan's web pages.

Good luck. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

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