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hello,
currently I render a scene with an isosurface and a mirror showing that isosurface.
isosurface is created like:
difference{
	object { isosurface1_containedby_box }
	object { 
		isosurface2_containedby_box 
		translate y*-value
	}
	rotate x*90
}
the result is a nearly planar surface.
the mirror has reflection 0.8.
but now backside of isosurface is invisible in mirror.
I heared about keyword <<hollow>>. 
does it come in play here? if yes, where do I have to place it? what else can I do?
thanks in advance
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marabou <not### [at] available yet> wrote:
> I heared about keyword <<hollow>>. 
> does it come in play here?
  I honestly don't understand how it would possibly be related.
  Anyways, 'hollow' is only related to media and fog, nothing else.
-- 
                                                          - Warp
 
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On 10 Oct 2006 08:43:31 -0400
Warp <war### [at] tag povray org> wrote:
> marabou <not### [at] available yet> wrote:
> > I heared about keyword <<hollow>>. 
> > does it come in play here?
> 
>   I honestly don't understand how it would possibly be related.
> 
[..]
it was a disstressed idea to solve the problem.
any other ideas?
 
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Wasn't it marabou who wrote:
>hello,
>
>currently I render a scene with an isosurface and a mirror showing that 
>isosurface.
>isosurface is created like:
>difference{
>       object { isosurface1_containedby_box }
>       object { 
>               isosurface2_containedby_box 
>               translate y*-value
>       }
>       rotate x*90
>}
>the result is a nearly planar surface.
>the mirror has reflection 0.8.
>
>but now backside of isosurface is invisible in mirror.
>I heared about keyword <<hollow>>. 
>does it come in play here? if yes, where do I have to place it? what else can I 
>do?
No, it's nothing to do with "hollow". That's something completely
different.
It's more likely to be the fact that you need to specify a sensible
max_trace count, or use all_intersections, in any isosurface that's
involved in CSG operations (like your "difference").
It's also possible, but unlikely, that the max_gradient required for
rays travelling in the reflected direction is greater than that required
in the forward view. Check the "messages" for max_gradient warnings.
-- 
Mike Williams
Gentleman of Leisure
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1- what do you mean by invisible ...
2 - did you use the contained_by or clipped by statement ...if  clipped by
statement then its 'normal'
3 - i think you probleme comes from contained box ..you should look at it if
a mistake doents occurs ..
4 - did the back of you difference exists ?
news:200### [at] available yet...
> hello,
>
> currently I render a scene with an isosurface and a mirror showing that
isosurface.
> isosurface is created like:
> difference{
> object { isosurface1_containedby_box }
> object {
> isosurface2_containedby_box
> translate y*-value
> }
> rotate x*90
> }
> the result is a nearly planar surface.
> the mirror has reflection 0.8.
>
> but now backside of isosurface is invisible in mirror.
> I heared about keyword <<hollow>>.
> does it come in play here? if yes, where do I have to place it? what else
can I do?
>
> thanks in advance
 
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erratum ..i forget maxtrace level as mike tells you ...
news:452b9f97$1@news.povray.org...
> 1- what do you mean by invisible ...
> 2 - did you use the contained_by or clipped by statement ...if  clipped by
> statement then its 'normal'
> 3 - i think you probleme comes from contained box ..you should look at it
if
> a mistake doents occurs ..
> 4 - did the back of you difference exists ?
>
>
>
>
>
> news:200### [at] available yet...
> > hello,
> >
> > currently I render a scene with an isosurface and a mirror showing that
> isosurface.
> > isosurface is created like:
> > difference{
> > object { isosurface1_containedby_box }
> > object {
> > isosurface2_containedby_box
> > translate y*-value
> > }
> > rotate x*90
> > }
> > the result is a nearly planar surface.
> > the mirror has reflection 0.8.
> >
> > but now backside of isosurface is invisible in mirror.
> > I heared about keyword <<hollow>>.
> > does it come in play here? if yes, where do I have to place it? what
else
> can I do?
> >
> > thanks in advance
>
>
 
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I send an image to p.b.images that shows my problem.
I do not have any max_gradient messages, because they are fixed, yet.
the only object is rotated in steps of 90 degrees.
one time the object is visible in mirror one time not.
reference: 
news.povray.org povray.binaries.images:101834
 
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"marabou" <not### [at] available yet> wrote in message 
news:200### [at] available yet...
     Have you tried changing your background colour to see if there's a 
difference?
    ~Steve~
>
> thanks in advance
 
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On Tue, 10 Oct 2006 15:35:01 +0100
"St." <dot### [at] dot com> wrote:
> 
> "marabou" <not### [at] available yet> wrote in message 
> news:200### [at] available yet...
> 
>      Have you tried changing your background colour to see if there's a 
> difference?
> 
[..]
you mean that colors of background and object are the same? I tried yet, but it makes
not difference.
cool tip!
 
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Yep strange ...i'm still convince that your back is not define ..did the
reflection works if you remove your difference ..
i mean if you anly reflect your object A , or object B alone..
news:200### [at] available yet...
> On Tue, 10 Oct 2006 15:35:01 +0100
> "St." <dot### [at] dot com> wrote:
>
> >
> > "marabou" <not### [at] available yet> wrote in message
> > news:200### [at] available yet...
> >
> >      Have you tried changing your background colour to see if there's a
> > difference?
> >
> [..]
>
> you mean that colors of background and object are the same? I tried yet,
but it makes not difference.
> cool tip!
 
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