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Wasn't it marabou who wrote:
>hello,
>
>currently I render a scene with an isosurface and a mirror showing that
>isosurface.
>isosurface is created like:
>difference{
> object { isosurface1_containedby_box }
> object {
> isosurface2_containedby_box
> translate y*-value
> }
> rotate x*90
>}
>the result is a nearly planar surface.
>the mirror has reflection 0.8.
>
>but now backside of isosurface is invisible in mirror.
>I heared about keyword <<hollow>>.
>does it come in play here? if yes, where do I have to place it? what else can I
>do?
No, it's nothing to do with "hollow". That's something completely
different.
It's more likely to be the fact that you need to specify a sensible
max_trace count, or use all_intersections, in any isosurface that's
involved in CSG operations (like your "difference").
It's also possible, but unlikely, that the max_gradient required for
rays travelling in the reflected direction is greater than that required
in the forward view. Check the "messages" for max_gradient warnings.
--
Mike Williams
Gentleman of Leisure
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