hello,
currently I render a scene with an isosurface and a mirror showing that isosurface.
isosurface is created like:
difference{
object { isosurface1_containedby_box }
object {
isosurface2_containedby_box
translate y*-value
}
rotate x*90
}
the result is a nearly planar surface.
the mirror has reflection 0.8.
but now backside of isosurface is invisible in mirror.
I heared about keyword <<hollow>>.
does it come in play here? if yes, where do I have to place it? what else can I do?
thanks in advance
Post a reply to this message
|