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Warp <war### [at] tag povray org> wrote:
> By the way, when calculating handedness-related things literally
> using your hand as an aid, it's very important to remember that
> the thum is *always* the x-axis (and the next fingers are the y and
> the z axes).
I find it easier just to use the curled fingers method, not the index
and third fingers. To get the sense of the z axis, I position the left
hand such that the four fingers curl from the x to the y axis. Then the
thumb shows the direction of the z axis.
[...]
>
> (If you didn't know, you can easily visualize which direction does
> a positive angle rotate an object by pointing your thumb (of the left
> hand if you are using the left-handed coordinates) towards the positive
> axis around which you are rotating and bend your fingers.)
Yes, this is the way I use the curled fingers.
--
Kaveh
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Kaveh <kav### [at] delete_this focalimage com> wrote:
> I find it easier just to use the curled fingers method, not the index
> and third fingers. To get the sense of the z axis, I position the left
> hand such that the four fingers curl from the x to the y axis. Then the
> thumb shows the direction of the z axis.
That description was very unclear. I did not visualize at all which
direction the thumb is pointing at...
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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On 18 Nov 2002 15:34:03 -0500
Warp <war### [at] tag povray org> wrote:
> (If you didn't know, you can easily visualize which direction does
> a positive angle rotate an object by pointing your thumb (of the left
> hand if you are using the left-handed coordinates) towards the positive
> axis around which you are rotating and bend your fingers.)
I use only this rule for all my "visualizations" when I'm writing scenes, and I
agree with you: when you have the right hand already on the numeric pad, the
lef-handed system is very useful. Not joking!
--
Jaime Vives Piqueres
http://www.ignorancia.org
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Warp <war### [at] tag povray org> wrote:
> Kaveh <kav### [at] delete_this focalimage com> wrote:
> > I find it easier just to use the curled fingers method, not the index
> > and third fingers. To get the sense of the z axis, I position the left
> > hand such that the four fingers curl from the x to the y axis. Then the
> > thumb shows the direction of the z axis.
>
> That description was very unclear. I did not visualize at all which
> direction the thumb is pointing at...
It was not clear, I agree. I will put it another way. Put your left hand
in the 'aerobics' position, with fingers curled. Now, point your thumb
in the +z direction. Now if you were to rotate the x axis to coincide
with the y, it your fingers are giving the correct direction.
In a right handed system, sometimes a screw is used. If the screw has
its tip in the +z direction, turning the screw from x to y pushes the
screw in the z direction. But this is of course opposite to the
left-handed system.
All easier to see of course than to describe.
I just find it easier to have something real like a screw, than to
remember a mnemonic.
--
Kaveh
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> On 18 Nov 2002 15:34:03 -0500 Warp <war### [at] tag povray org> wrote:
>
> > (If you didn't know, you can easily visualize which direction does a
> > positive angle rotate an object by pointing your thumb (of the left hand
> > if you are using the left-handed coordinates) towards the positive axis
> > around which you are rotating and bend your fingers.)
>
> I use only this rule for all my "visualizations" when I'm writing
> scenes, and I agree with you: when you have the right hand already on the
> numeric pad, the lef-handed system is very useful. Not joking!
I think the reason I brought this up in the first place was that when
studying physics, I found it easiest to imagine a normal wood screw,
turning from x to y axis. In a right handed system, the screw moves in
the +z direction. Now I have to use my hand, as there are no left-handed
screws!
-- Kaveh
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Kaveh wrote:
> Now I have to use my hand, as there are no left-handed
> screws!
There is such thing as 'left-handed screws', but you do not see them
very often. Most of the time, there is a 'right-handed screw' at the
other end, thus a turn of the screw either separate or bring closer the
parts with the bolts (symmetrically!).
Typical application: pairs of compass for technical drawing.
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Let me try (A degree in physics must be useful somewhere)
For a LEFT handed Coord. sys.
1) Place the 4 fingers of you LEFT hand so they point in the +X direction.
In the default configuration of POVRay this is heading off the Right side of
your moniter.
2) "Curl" your fingers so they move from +X to +Y. Again Default POVRay:
"curl" from right to top of your moniter
3) Your thumb now points in the direction of the +Z axis. In the example
above "into" the screen.
"Kaveh" <kav### [at] delete_this focalimage com> wrote in message
news:1flwt0q.1eoksy3ek3y68N%kaveh@delete_this.focalimage.com...
> Warp <war### [at] tag povray org> wrote:
>
> > Kaveh <kav### [at] delete_this focalimage com> wrote:
> > > I find it easier just to use the curled fingers method, not the index
> > > and third fingers. To get the sense of the z axis, I position the left
> > > hand such that the four fingers curl from the x to the y axis. Then
the
> > > thumb shows the direction of the z axis.
> >
> > That description was very unclear. I did not visualize at all which
> > direction the thumb is pointing at...
>
> It was not clear, I agree. I will put it another way. Put your left hand
> in the 'aerobics' position, with fingers curled. Now, point your thumb
> in the +z direction. Now if you were to rotate the x axis to coincide
> with the y, it your fingers are giving the correct direction.
>
> In a right handed system, sometimes a screw is used. If the screw has
> its tip in the +z direction, turning the screw from x to y pushes the
> screw in the z direction. But this is of course opposite to the
> left-handed system.
>
> All easier to see of course than to describe.
>
> I just find it easier to have something real like a screw, than to
> remember a mnemonic.
>
> --
> Kaveh
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jfmiller <jfm### [at] hotmail com> wrote:
> Let me try (A degree in physics must be useful somewhere)
>
> For a LEFT handed Coord. sys.
>
> 1) Place the 4 fingers of you LEFT hand so they point in the +X direction.
> In the default configuration of POVRay this is heading off the Right side of
> your moniter.
>
> 2) "Curl" your fingers so they move from +X to +Y. Again Default POVRay:
> "curl" from right to top of your moniter
>
> 3) Your thumb now points in the direction of the +Z axis. In the example
> above "into" the screen.
Correct. Thank you for the clarification. :-)
Having thought about it, for me at least, a right-handed system would be
easier to use. I remember I never liked mnemonics. The 3-finger system
is really a mnemonic, whereas using the screw analogy (at least in my
simple mind) seems to have some physical basis to it.
Also, all vector calculus I learned was right-handed. If I remember
rightly, the vector A x B, gives a vector C whose direction is given by
using the right handed rule or screw rule, going from A to B.
In physics, When a current goes through a wire, you get a magnetic
field, going around it in a right handed way, although I think this is
just a matter of convention.
So, in short, everything I have come across has used the right-handed
screw analogy, except POVray. As I am not comfortable with a left-handed
screw, I now have to use my left hand.
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Kaveh <kav### [at] delete_this focalimage com> wrote:
> As I am not comfortable with a left-handed
> screw, I now have to use my left hand.
Oh boy. I *knew* I would get myself into trouble at last. :-(
Just a little anecdote I remember, in our physics class. A friend had
terrible trouble using the right hand finger rule. He said it always
came out the wrong way. When I asked him to demonstrate it to me, he was
holding his index and third fingers in the wrong directions, with the
third pointing fingers forwards, the index bent!
--
Kaveh
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jfmiller <jfm### [at] hotmail com> wrote:
> 1) Place the 4 fingers of you LEFT hand so they point in the +X direction.
> In the default configuration of POVRay this is heading off the Right side of
> your moniter.
> 2) "Curl" your fingers so they move from +X to +Y. Again Default POVRay:
> "curl" from right to top of your moniter
> 3) Your thumb now points in the direction of the +Z axis. In the example
> above "into" the screen.
And someone thinks this is easier than simply pointing your thumb to
+X, index finger to +Y and middle finger to +Z?
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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