POV-Ray : Newsgroups : povray.general : POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing Server Time
29 Jul 2024 16:19:52 EDT (-0400)
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From: Mike the Elder
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 25 Aug 2011 08:35:01
Message: <web.4e563f98bb83168285627c70@news.povray.org>
You can add my kudos to the list, as well as my interest in seeing more.
Congrats.

Best Regards,
Mike C.


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From: Christian Froeschlin
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 25 Aug 2011 15:41:41
Message: <4e56a575@news.povray.org>
Dan Byers wrote:

> Hello!  Long time, no visit...

Good to see you are still working on great stupid movies ;)

> Anyway, I've just finished my final proof-of-concept reel

I'm still a bit unsure what I should be seeing. It looks
like you get a 3d effect by extruding the dark contour lines
more than the colored areas, is that right?

What you could also try is to base the cut shapes on a
flattened sphere instead of a box, so you will get some
slight curvature and shading on the solid areas (or, more
ambitiously, use some sort of distance transform to make the
thickness of the shape - for non-contour points - depend on
the 2d distance to the nearest contour point).


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From: Stephen
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 25 Aug 2011 16:47:29
Message: <4e56b4e1$1@news.povray.org>
On 25/08/2011 12:13 AM, Dan Byers wrote:
> Hello!  Long time, no visit...

Shame on you. We need some more realism here.


-- 
Regards
     Stephen



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From: Dan Byers
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 25 Aug 2011 18:50:00
Message: <web.4e56d10bbb831682b8c6ece00@news.povray.org>
Thanks for all the positive comments :)

Keep in mind the goal of this project was to create a workflow or base process
for taking a stack of hand-drawn animation cels, along with their various
sublayers, and creating POV-Ray objects.  I deliberately kept the objects,
textures, colors, lighting, and camera work dialed down to a plain-Jane level --
it doesn't have to look like a million bucks right now :)  Having established
the process, I can now use it for future animation projects.

Imagine a film where Three-eyed Larry looks like brushed metal, or refracted
glass, or water, or whatever else you can do to a CSG object in POV-Ray.
ANYTHING is possible -- I haven't even begun to scratch the surface...  should
be fun ride ;)

--
Dan
GoofyGraffix.com


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From: gregjohn
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 25 Aug 2011 21:25:00
Message: <web.4e56f5d3bb831682ce9345340@news.povray.org>
Great to expand the uses of the power of povray.

So are the arms separate objects?


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From: Dan Byers
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 25 Aug 2011 22:30:00
Message: <web.4e57046cbb831682b8c6ece00@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> So are the arms separate objects?

In this instance, no, but that's not to say they can't ever be.


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From: Thomas de Groot
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 26 Aug 2011 03:23:41
Message: <4e5749fd$1@news.povray.org>
On 26-8-2011 4:26, Dan Byers wrote:
> "gregjohn"<pte### [at] yahoocom>  wrote:
>> So are the arms separate objects?
>
> In this instance, no, but that's not to say they can't ever be.
>
>
Imagine: Mister Spider Monster....   :-)

Thomas


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From: gregjohn
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 30 Aug 2011 10:10:00
Message: <web.4e5cef1cbb83168230bf98980@news.povray.org>
"Dan Byers" <goofygraffix_at_geemail_dot_com> wrote:
> "gregjohn" <pte### [at] yahoocom> wrote:
> > So are the arms separate objects?
>
> In this instance, no, but that's not to say they can't ever be.

I wanted to ask: are you essentially:
i) "wiggling a 2D index card in 3 dimensions", where the card has a figure drawn
on it,  OR
ii) are you wiggling disparate 2D elements?

Particularly asking in terms of the mouth and arms.


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From: Dan Byers
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 30 Aug 2011 15:55:00
Message: <web.4e5d3fbcbb831682462d7d120@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> I wanted to ask: are you essentially:
> i) "wiggling a 2D index card in 3 dimensions", where the card has a figure drawn
> on it,  OR
> ii) are you wiggling disparate 2D elements?
>
> Particularly asking in terms of the mouth and arms.

Technically, it's both --  I'm taking a single pose and turning each _layer_
into a separate CSG object.  For each one of Larry's poses, I've got one union
of cylinders for the line art, another union for the body color, another for the
thick black outline, another for the whites of his eyes, etc.  I'm NOT taking
his entire arm as a single complete entity (line art, arm color, fingernails)
and rendering it as a stand-alone object.  If I was trying to go for a _South
Park_ kind of animation, where all the body parts are separate cardboard cutouts
and moved/rotated independent of each other, I'd have to draw it totally
differently, but the process to turn those drawn elements into CSG objects would
essentially be the same.

(Incidentally, all the colors you see in the video are created by POV.  For the
original 2-D images, I paint-bucketed all the color layers black.  The
eval_pigment() function seems to work better against black than it does against
lime or fuscia or whatever.)

Does that answer your question?  I think I can see where you're going with this,
but I could be wrong.  Let me know if I'm on the right path :)


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From: gregjohn
Subject: Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing
Date: 1 Sep 2011 20:25:01
Message: <web.4e602196bb831682ce9345340@news.povray.org>
Okay, very cool.  You may have described it correctly the first time, but I
guess I was assuming you HAD TO be wiggling an "ink drawn" mesh.  Ingenious.
Opens up new avenues in my mind for character creation.


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