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Thanks for all the positive comments :)
Keep in mind the goal of this project was to create a workflow or base process
for taking a stack of hand-drawn animation cels, along with their various
sublayers, and creating POV-Ray objects. I deliberately kept the objects,
textures, colors, lighting, and camera work dialed down to a plain-Jane level --
it doesn't have to look like a million bucks right now :) Having established
the process, I can now use it for future animation projects.
Imagine a film where Three-eyed Larry looks like brushed metal, or refracted
glass, or water, or whatever else you can do to a CSG object in POV-Ray.
ANYTHING is possible -- I haven't even begun to scratch the surface... should
be fun ride ;)
--
Dan
GoofyGraffix.com
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