POV-Ray : Newsgroups : povray.general : POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing : Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing Server Time
29 Jul 2024 18:27:22 EDT (-0400)
  Re: POV-Ray-Meets-Hand-Drawn Animation Ready For Viewing  
From: Dan Byers
Date: 30 Aug 2011 15:55:00
Message: <web.4e5d3fbcbb831682462d7d120@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> I wanted to ask: are you essentially:
> i) "wiggling a 2D index card in 3 dimensions", where the card has a figure drawn
> on it,  OR
> ii) are you wiggling disparate 2D elements?
>
> Particularly asking in terms of the mouth and arms.

Technically, it's both --  I'm taking a single pose and turning each _layer_
into a separate CSG object.  For each one of Larry's poses, I've got one union
of cylinders for the line art, another union for the body color, another for the
thick black outline, another for the whites of his eyes, etc.  I'm NOT taking
his entire arm as a single complete entity (line art, arm color, fingernails)
and rendering it as a stand-alone object.  If I was trying to go for a _South
Park_ kind of animation, where all the body parts are separate cardboard cutouts
and moved/rotated independent of each other, I'd have to draw it totally
differently, but the process to turn those drawn elements into CSG objects would
essentially be the same.

(Incidentally, all the colors you see in the video are created by POV.  For the
original 2-D images, I paint-bucketed all the color layers black.  The
eval_pigment() function seems to work better against black than it does against
lime or fuscia or whatever.)

Does that answer your question?  I think I can see where you're going with this,
but I could be wrong.  Let me know if I'm on the right path :)


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