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Hi
I'm using POV-Ray to render a video of a simulated airship flight. I modeled
some simple things like a heightfield, an airship, some trees. But the
rendered images don't look good because the background is a simple sky
sphere and it does not look good directly in contact with the heightfield,
which is small and sort of plane (not many bumps). It feels like its a bit
square and on the top of the world :)
What's the simplest way to make the background more realistic? I thought of
a skybox, but I don't know how to handle the textures...
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Cesar wrote:
> Hi
>
> I'm using POV-Ray to render a video of a simulated airship flight. I modeled
> some simple things like a heightfield, an airship, some trees. But the
> rendered images don't look good because the background is a simple sky
> sphere and it does not look good directly in contact with the heightfield,
> which is small and sort of plane (not many bumps). It feels like its a bit
> square and on the top of the world :)
>
> What's the simplest way to make the background more realistic? I thought of
> a skybox, but I don't know how to handle the textures...
>
>
A quick and dirty answer is to retain the sky_sphere and use fog
along the horizon.
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Hummm... I could try that too. I finally got the skybox right, but the edges
are visible, because of the light effects on the box. I tried adding filter
all 1.0 to the texture, but that made several artifacts visible in the
texture.
How can I make this work?
Jim Charter <jrc### [at] msncom> wrote:
> Cesar wrote:
> > Hi
> >
> > I'm using POV-Ray to render a video of a simulated airship flight. I modeled
> > some simple things like a heightfield, an airship, some trees. But the
> > rendered images don't look good because the background is a simple sky
> > sphere and it does not look good directly in contact with the heightfield,
> > which is small and sort of plane (not many bumps). It feels like its a bit
> > square and on the top of the world :)
> >
> > What's the simplest way to make the background more realistic? I thought of
> > a skybox, but I don't know how to handle the textures...
> >
> >
> A quick and dirty answer is to retain the sky_sphere and use fog
> along the horizon.
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news:web.4483681ebe40f797d07bd40d0@news.povray.org...
> Hummm... I could try that too. I finally got the skybox right, but the
edges
> are visible, because of the light effects on the box. I tried adding
filter
> all 1.0 to the texture, but that made several artifacts visible in the
> texture.
>
> How can I make this work?
>
To make your skybox not more light-dependent, add diffuse 0 ambient 1 to the
finish statement of your sky texture.
Marc
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