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Cesar wrote:
> Hi
>
> I'm using POV-Ray to render a video of a simulated airship flight. I modeled
> some simple things like a heightfield, an airship, some trees. But the
> rendered images don't look good because the background is a simple sky
> sphere and it does not look good directly in contact with the heightfield,
> which is small and sort of plane (not many bumps). It feels like its a bit
> square and on the top of the world :)
>
> What's the simplest way to make the background more realistic? I thought of
> a skybox, but I don't know how to handle the textures...
>
>
A quick and dirty answer is to retain the sky_sphere and use fog
along the horizon.
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