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news:web.4483681ebe40f797d07bd40d0@news.povray.org...
> Hummm... I could try that too. I finally got the skybox right, but the
edges
> are visible, because of the light effects on the box. I tried adding
filter
> all 1.0 to the texture, but that made several artifacts visible in the
> texture.
>
> How can I make this work?
>
To make your skybox not more light-dependent, add diffuse 0 ambient 1 to the
finish statement of your sky texture.
Marc
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