POV-Ray : Newsgroups : povray.general : Pov D&D Maps Server Time
4 Aug 2024 00:28:42 EDT (-0400)
  Pov D&D Maps (Message 3 to 12 of 12)  
<<< Previous 2 Messages Goto Initial 10 Messages
From: Jettero Heller
Subject: Re: Pov D&D Maps
Date: 12 Nov 2003 12:48:47
Message: <slrnbr4sj3.pst.povfan@corky.voltar-confed.org>
In article <3fb25e30@news.povray.org>, Tom Melly wrote:
> I'm not sure how much you want to play around with these suggestions, or how
> much additional help you want, but by all means ask for further
> clarification/examples.

No, your answers were precisely what I'd hoped for.  I just
wanted to ask if I was missing out on The Easy Way(tm). 

> Oh, BTW, you're going to hell iirc -
> http://www.chick.com/reading/tracts/0046/0046_01.asp


Hilarious.


-- 
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.


Post a reply to this message

From: Merrin
Subject: Re: Pov D&D Maps
Date: 12 Nov 2003 18:24:53
Message: <3fb2c145$1@news.povray.org>
"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:slr### [at] corkyvoltar-confedorg...
> OK, yeah, I'm a nerd,

I must be a closet nerd then.

> I wish to make resonably good overhead maps using pov.  Does
> anyone have any macros for this?  It shouldn't be a difficult
> puzzle.


I haven't played for years, but last year I started thingking about POV's
potential for creating maps. I created a couple unfinished macros to test
the idea. The macros provided nice results but are RAM and CPU intensive. To
make a long story short, you define a map one hex shapped cell at a time.
Parameters can be set for different soild types, vegetation, water, rocks,
etc....

I will dig them out tomorrow and render a test image for you. If you are
interested in the results, I'll be more thatn happy to give the macros to
you.

Tim


Post a reply to this message

From: Arthur Flint
Subject: Re: Pov D&D Maps
Date: 12 Nov 2003 18:28:45
Message: <3fb2c22d@news.povray.org>
Jettero Heller wrote:

> OK, yeah, I'm a nerd,
> 
> I wish to make resonably good overhead maps using pov.


Hay, I'm with you there. That is the main reason that I started using
POV.


Post a reply to this message

From: Tom Melly
Subject: Re: Pov D&D Maps
Date: 13 Nov 2003 04:23:30
Message: <3fb34d92$1@news.povray.org>
"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:slr### [at] corkyvoltar-confedorg...

> No, your answers were precisely what I'd hoped for.  I just
> wanted to ask if I was missing out on The Easy Way(tm).
>

But with the hard way you get James Woods (yay!).

BTW one thing I don't think I mentioned is that you probably want an
orthographic camera....


Post a reply to this message

From: Merrin
Subject: Re: Pov D&D Maps
Date: 13 Nov 2003 18:50:55
Message: <3fb418df$1@news.povray.org>
I posted an image in p.b.i of map generated with the macros.

Merrin


Post a reply to this message

From: Jettero Heller
Subject: Re: Pov D&D Maps
Date: 14 Nov 2003 11:44:51
Message: <slrnbra1j4.j33.povfan@corky.voltar-confed.org>
> I will dig them out tomorrow and render a test image for you. If you are
> interested in the results, I'll be more thatn happy to give the macros to
> you.

They actually look pretty slick imho.  So I'd love a copy.
Though, 3rd edition D&D is squares instead of hexes -- eight
people can surround someone.

> the idea. The macros provided nice results but are RAM and CPU intensive. To

I'm curious to see why.  It doesn't seem like it should be...

-- 
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.


Post a reply to this message

From: Jettero Heller
Subject: Re: Pov D&D Maps
Date: 14 Nov 2003 11:45:31
Message: <slrnbra1kb.j33.povfan@corky.voltar-confed.org>
In article <3fb2c22d@news.povray.org>, Arthur Flint wrote:
> Hay, I'm with you there. That is the main reason that I started using
> POV.

And did you succeed in making some?

-- 
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.


Post a reply to this message

From: Merrin
Subject: Re: Pov D&D Maps
Date: 14 Nov 2003 18:17:59
Message: <3fb562a7@news.povray.org>
Would you like me to modify the code to support squares instead of Hexes?


"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:slr### [at] corkyvoltar-confedorg...
> OK, yeah, I'm a nerd,
>
> I wish to make resonably good overhead maps using pov.  Does
> anyone have any macros for this?  It shouldn't be a difficult
> puzzle.
>
> I'm actually hoping someone's already done all the work for me,
> but that my google searches have failed because I'm incompetant
> at them.
>
> And if I'm writing it from scratch, I have identified three basic
> problems in this very easy assignment.
>
> Problem 1 is figuring out terragen or worldmap or whatever so I
> can make some terrain.  I'm not really sure how to import things
> I make in either of those ... So this step is the most
> challenging.
>
> Problem 2 is how to place objects on the surface of the
> heightfields (or whatever).  That shouldn't be too hard.
>
> And Problem 3 is how to place the grid over the map.  Just
> thin cylinders?  Is that a good way?
>
>
>
> -- 
> If riding in an airplane is flying, then riding in a boat is swimming.
> 50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.


Post a reply to this message

From: Jettero Heller
Subject: Re: Pov D&D Maps
Date: 15 Nov 2003 08:20:28
Message: <slrnbrc9vq.1h7.povfan@corky.voltar-confed.org>
That'd be great actually.  What sort of inputs do the macros
take?  I'm thinking of a very simple GTK tile editor that I could
use to feed data to your macros... 

Could have the whole thing working great by the end of the
weekend.

In article <3fb562a7@news.povray.org>, Merrin wrote:
> Would you like me to modify the code to support squares instead of Hexes?


-- 
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.


Post a reply to this message

From: Zero
Subject: Re: Pov D&D Maps
Date: 18 Nov 2003 16:10:01
Message: <web.3fba8993c7f182677affeda0@news.povray.org>
Merrin-

I too would be interested in the macros. My brother-in-law is running a D&D
game that would benifit from some improved maps. Also it would be
interesting to see how you did it.

Zero

Merrin wrote:
>Would you like me to modify the code to support squares instead of Hexes?
>
>
>"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
>news:slr### [at] corkyvoltar-confedorg...
>> OK, yeah, I'm a nerd,


Post a reply to this message

<<< Previous 2 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.