POV-Ray : Newsgroups : povray.general : Pov animation on YouTube and Cmpeg: Server Time
26 Nov 2024 20:58:20 EST (-0500)
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From: Steve
Subject: Pov animation on YouTube and Cmpeg:
Date: 18 Dec 2009 23:27:21
Message: <Xns9CE62D53A424Fstevezeroppsuklinuxn@203.29.75.35>
Hi all, 

I've just put a video up on YouTube with a POV animation in it:

http://www.youtube.com/watch?v=iEbyQLcMtdc

Just a fly through to be able to see a model from different angles 
initially but as usual I got carried away a bit then I thought why not put 
some music to it etc etc.   Of course I give POV quite a plug too, I also 
do some credits in POV.  

I had real trouble finding cmpeg on the net there were so many dead links 
or spam type links that I got from my searches so when I finally found it I 
decided I'd put it on my own web pages for download, you can get it here:

http://www.zeropps.uklinux.net/mno/cmpeg.zip

or from the macros & objects page at zeropps. 

-- 
Cheers
Steve

http://www.zeropps.uklinux.net/


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From: Thomas de Groot
Subject: Re: Pov animation on YouTube and Cmpeg:
Date: 19 Dec 2009 03:30:48
Message: <4b2c8f38$1@news.povray.org>
Nice. However, my main criticism is that we are going through the building 
at a fierce galop! My feeling is that this is identical to those first 
generation cinematographs where everything seemed to go faster than in RL. 
Drastically reduce speed: half or one quarter of the present one would be 
much better. Also, on the top floor, don't jump or float over open space (it 
makes me dizy) just walk around them like in RL. That would make the 
animation much more believable.

Thomas


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From: Robert McGregor
Subject: Re: Pov animation on YouTube and Cmpeg:
Date: 19 Dec 2009 14:45:00
Message: <web.4b2d2bb96d0b1d7b4726e92b0@news.povray.org>
Hi Steve - so that's what you look like! I agree with Thomas that the pace was
too rapid, but I loved the funny caption bits - now I want some fried chicken
for lunch...

Your voice was a bit low volume so I cranked up my speakers a bit, then the
guitar just overwhelmed me when it came in so loud... (but being a guitarist
myself for 30 years I love loud guitar)

:)


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From: Kenneth
Subject: Re: Pov animation on YouTube and Cmpeg:
Date: 19 Dec 2009 16:10:00
Message: <web.4b2d40006d0b1d7b65f302820@news.povray.org>
I really like the way the lights on/in the building fade up and down--a nice
touch.

Ken


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From: Steve
Subject: Re: Pov animation on YouTube and Cmpeg:
Date: 19 Dec 2009 18:38:32
Message: <Xns9CE6F0801BCFAstevezeroppsuklinuxn@203.29.75.35>
"Kenneth" <kdw### [at] earthlinknet> wrote in
news:web.4b2d40006d0b1d7b65f302820@news.povray.org: 

> I really like the way the lights on/in the building fade up and
> down--a nice touch.
> 
> Ken

Thanks for the comments guys, feedback is much appreciated. 


-- 
Cheers
Steve

http://www.zeropps.uklinux.net/


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From: Warp
Subject: Re: Pov animation on YouTube and Cmpeg:
Date: 19 Dec 2009 19:08:05
Message: <4b2d6ae5@news.povray.org>
Steve <ste### [at] zeroppsuklinuxnet> wrote:
> http://www.youtube.com/watch?v=iEbyQLcMtdc

  Would you care for some constructive criticism?

-- 
                                                          - Warp


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From: Jim Charter
Subject: Re: Pov animation on YouTube and Cmpeg:
Date: 20 Dec 2009 10:07:51
Message: <4b2e3dc7$1@news.povray.org>
Steve wrote:
> Hi all, 
> 
> I've just put a video up on YouTube with a POV animation in it:
> 
> http://www.youtube.com/watch?v=iEbyQLcMtdc
> 
> Just a fly through to be able to see a model from different angles 
> initially but as usual I got carried away a bit then I thought why not put 
> some music to it etc etc.   Of course I give POV quite a plug too, I also 
> do some credits in POV.  
> 
> I had real trouble finding cmpeg on the net there were so many dead links 
> or spam type links that I got from my searches so when I finally found it I 
> decided I'd put it on my own web pages for download, you can get it here:
> 
> http://www.zeropps.uklinux.net/mno/cmpeg.zip
> 
> or from the macros & objects page at zeropps. 
> 

Nice little test piece.  Hope it leads to more.  Liked the guitar too.

-Jim


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From: Steve
Subject: Re: Pov animation on YouTube and Cmpeg:
Date: 20 Dec 2009 19:52:16
Message: <Xns9CE88DC79480stevezeroppsuklinuxn@203.29.75.35>
Warp <war### [at] tagpovrayorg> wrote in news:4b2d6ae5@news.povray.org:

> Steve <ste### [at] zeroppsuklinuxnet> wrote:
>> http://www.youtube.com/watch?v=iEbyQLcMtdc
> 
>   Would you care for some constructive criticism?
> 

Yes any constructive criticism is welcome. 


-- 
Cheers
Steve

http://www.zeropps.uklinux.net/


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From: Warp
Subject: Re: Pov animation on YouTube and Cmpeg:
Date: 20 Dec 2009 20:09:25
Message: <4b2ecac5@news.povray.org>
Steve <ste### [at] zeroppsuklinuxnet> wrote:
> Warp <war### [at] tagpovrayorg> wrote in news:4b2d6ae5@news.povray.org:

> > Steve <ste### [at] zeroppsuklinuxnet> wrote:
> >> http://www.youtube.com/watch?v=iEbyQLcMtdc
> > 
> >   Would you care for some constructive criticism?
> > 

> Yes any constructive criticism is welcome. 

  Ok.

  You don't need to literally point out text appearing on screen. If you
simply mention briefly something (such as POV-Ray), just showing the URL
as text on the video is enough to make it obvious where more info about
the program can be found. Literally pointing it with your hand out is a
bit cringeworthy, especially when done repeatedly many times.

  The whole introduction speech could have been a bit shorter, and you
could have cut right after the last sentence.

  Most POV-Ray animations I have seen in YouTube do not pay almost any
attention whatsoever to texturing and lighting quality. This has the
negative effect of making POV-Ray look like a very primitive rendering
program, like it was 15 years ago. It would be really nice if people
making such animations would put a lit more work on the textures and
lighting.

  Your animation might be just a quick test render, but your lengthy speech
at the beginning gives the impression that this will be the main end
product, and that you spent the majority of your time doing this, which
is then watered down by the archaic texturing and lighting (which is
especially disappointing after saying how great of a program POV-Ray is).

  If you want some texturing and lighting tips, this might give you some
ideas: http://warp.povusers.org/povtips/ (although I didn't write that
specifically with building models in mind).

  You could have used splines to move the camera, making the movement
smoother and more natural.

  The path of the camera along a spline can be easily visualized in a
test render by drawing small spheres along the spline and connecting them
with cylinders. This way you can see the whole path of the camera in one
go, and do finetuning adjustments to the control points as necessary.
(Also the distance between the spheres is indicative of the speed of the
camera at that point.)

  If the camera moves too fast, as in this video, just render more frames.

-- 
                                                          - Warp


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From: Steve
Subject: Re: Pov animation on YouTube and Cmpeg:
Date: 21 Dec 2009 10:15:44
Message: <Xns9CE89B40D8892stevezeroppsuklinuxn@203.29.75.35>
Thanks Warp, I'll take these points into consideration in the future. 

-- 
Cheers
Steve

http://www.zeropps.uklinux.net/


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