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  POV Light question (Message 1 to 7 of 7)  
From: Tim Cook
Subject: POV Light question
Date: 3 Nov 2010 02:48:37
Message: <4cd105c5$1@news.povray.org>
Apologies if this has been asked before, but (and I seem to recall 
reading somewhere that ideally the only property of intensity, 
fade_power, and fade_distance that would need to be changed to be 
accurate to reality would be /intensity/) what, if any, unit of 
luminosity is appropriate to apply to a light source if 1 POV-unit=1 m 
and fade_power and fade_distance are both set to 1.0?  Does the 
resulting variable of intensity have any real-world analog, or is there 
any defined conversion factor?  Even an approximation would be useful.

Thanks!

--
Tim Cook


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From: Jaime Vives Piqueres
Subject: Re: POV Light question
Date: 3 Nov 2010 04:17:54
Message: <4cd11ab2@news.povray.org>
El Wed, 03 Nov 2010 01:48:38 -0500, Tim Cook escribió:

> [..] I seem to recall
> reading somewhere that ideally the only property of intensity,
> fade_power, and fade_distance that would need to be changed to be
> accurate to reality would be /intensity/

  Yes, but for that to be realistic, fade_power should be 2: intensity is 
inversely proportional to the square of the distance from the source.

> what, if any, unit of
> luminosity is appropriate to apply to a light source if 1 POV-unit=1 m
> and fade_power and fade_distance are both set to 1.0?  Does the
> resulting variable of intensity have any real-world analog, or is there
> any defined conversion factor?  Even an approximation would be useful.

  I researched this topic years ago, and I found it too complicated for 
just artistic purposes... all that matters really is that all lights must 
have realistic attenuation. Also, if you have several lights which are 
supposed to have different intensities, the difference in intensity 
should be realistic. So, for example, you can use real lumens data as the 
intensity for your lights, scaling the data to adjust the brightness of 
your image.

  But if you're trying to match a scene lighting level with something 
measured from reality, the best way would be to first perform tests 
against a real scene, "a la" cornell box, to obtain that "conversion 
factor".


-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Alain
Subject: Re: POV Light question
Date: 3 Nov 2010 19:30:02
Message: <4cd1f07a$1@news.povray.org>

> Apologies if this has been asked before, but (and I seem to recall
> reading somewhere that ideally the only property of intensity,
> fade_power, and fade_distance that would need to be changed to be
> accurate to reality would be /intensity/) what, if any, unit of
> luminosity is appropriate to apply to a light source if 1 POV-unit=1 m
> and fade_power and fade_distance are both set to 1.0? Does the resulting
> variable of intensity have any real-world analog, or is there any
> defined conversion factor? Even an approximation would be useful.
>
> Thanks!
>
> --
> Tim Cook

fade_power MUST be 2 to have a real world correlation. Any other value 
is unrealistic.
A fade_power 1 is applicable in a 2D world, or to represent a very long, 
infinitely long, and thin light source: A line light as opposed to a 
point light.
A fade_power 3 would be realistic in a 4D world where the fourth 
dimention is NOT time.

fade_distance is absolutely arbitrary.
You can try the lightsys macro collection. It contains many equivalences 
for various kinds of real life light sources according to various colour 
spaces, observator models,...



Alain


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From: Tim Cook
Subject: Re: POV Light question
Date: 4 Nov 2010 03:45:31
Message: <4cd2649b$1@news.povray.org>
On 2010-11-03 18:30, Alain wrote:
> A fade_power 1 is applicable in a 2D world, or to represent a very long,
> infinitely long, and thin light source: A line light as opposed to a
> point light.

For some reason I had it in my head that Moray's use of 1 for its light 
fade_power was equivalent to a 'true' fade_power of 2...else why would 
it default to 1?  Hrmmm.

--
Tim Cook


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From: Stephen
Subject: Re: POV Light question
Date: 4 Nov 2010 08:18:52
Message: <4cd2a4ac$1@news.povray.org>
On 04/11/2010 7:45 AM, Tim Cook wrote:
> why would it default to 1?


point it out during Beta testing :-P

-- 

Best Regards,
	Stephen


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From: Tim Cook
Subject: Re: POV Light question
Date: 4 Nov 2010 21:37:05
Message: <4cd35fc1$1@news.povray.org>
On 2010-11-04 07:18, Stephen wrote:

> point it out during Beta testing :-P

Could be, could be...though I'd think 0 fade_power would be the 
/simplest/ light model...  ;)

-- 
Tim Cook


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From: Stephen
Subject: Re: POV Light question
Date: 5 Nov 2010 06:57:19
Message: <4cd3e30f$1@news.povray.org>
On 05/11/2010 1:37 AM, Tim Cook wrote:
> On 2010-11-04 07:18, Stephen wrote:

>> point it out during Beta testing :-P
>
> Could be, could be...though I'd think 0 fade_power would be the
> /simplest/ light model... ;)
>
So would I, if my brain had been working properly :-(

-- 

Best Regards,
	Stephen


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