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No offence meant but I think Rusty is too recognisably someone else's work
and I don't really want to have to make his unique style fit into one of my
scenes.
Personally I prefer the IRTC topics of old: "sea" "elements" "minimalism"
"speed", lots of room for interpretation. If we go around making IRTC
in-jokes then we drive away the casual audience. Many entries from previous
rounds stand up perfectly well out of context and it's that kind of
eye-catching , diverse, unique art that originally drew me to the IRTC.
If it was a Rusty contest I probably wouldn't enter - I enjoy watching
Rusty, not creating fan-fic!
--
Tek
http://evilsuperbrain.com
"John VanSickle" <evi### [at] hotmail com> wrote in message
news:47dc11d6$1@news.povray.org...
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
>
> What say ye?
>
> Regards,
> John
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"Mike the Elder" <nomail@nomail> wrote in message
news:web.47e145fd2a7b316a5a8888d90@news.povray.org...
> Here's just one idea that popped into my head: What about companions for
> Rusty?
> Stills could be "personal ads" for potential matches, while animations
> could be
> "dating service videos".
Interesting idea, it certainly gives more scope for unique work.
--
Tek
http://evilsuperbrain.com
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Although I liked the idea at first, It does seem to be more and more of a
limiting factor than I thought. I had hoped for some real time again with my
comp to create new animations (that don't feature metal boxes as characters),
and realised a rusty round would only inhibit the creative process.
That aside, I wonder how they would even be graded for Originality, as they are
not original in models or scenery.
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Mike the Elder wrote:
> Here's just one idea that popped into my head: What about companions for Rusty?
Here's a slightly more original idea: What about personal ads in
general? :)
--
...Ben Chambers
www.pacificwebguy.com
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John VanSickle <evi### [at] hotmail com> wrote:
> John VanSickle wrote:
> > We could make Rusty the topic for the first round. I'll make the .INC
> > files that I use for him available, and everyone can go nuts with it.
> >
> > What say ye?
>
> The official answer will come from the IRTC admins, of course. If they
> tell me it's a Rusty round, the .INC files will be forthcoming;
> otherwise, I assume otherwise.
>
> Regards,
> John
IMO, with all due respect to the generosity of your suggestion, I would suggest
that you first release a working Rusty under a license like CC or Blender
Artistic License. Saying, "I could release this if given a month's notice if
the admins decide to use it" puts a burden on them to decide sooner. Also, with
due respect to your programming skill, Rusty.inc could be coded like sliced
bread or hopelessly (even if surely unintentionally) obfuscated. Giving folks
more chance to check it out could make the decision easier. Finally, an early
release could also make it easier for interested parties to make blender or
other equivalent code releases of the character.
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gregjohn wrote:
> IMO, with all due respect to the generosity of your suggestion, I would suggest
> that you first release a working Rusty under a license like CC or Blender
> Artistic License. Saying, "I could release this if given a month's notice if
> the admins decide to use it" puts a burden on them to decide sooner. Also, with
> due respect to your programming skill, Rusty.inc could be coded like sliced
> bread or hopelessly (even if surely unintentionally) obfuscated.
Mostly the latter; the scene code uses macros and declares that are
scattered over nine or ten files.
> Giving folks
> more chance to check it out could make the decision easier. Finally, an early
> release could also make it easier for interested parties to make blender or
> other equivalent code releases of the character.
I have Blender installed, so I could release a Blender version of Rusty
(once I learn Blender enough to do this, of course). The only real
tricky point is that I don't know how easy it is in Blender to position
the pieces that make the track that Rusty rides around on.
Regards,
John
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