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From: Jan Dvorak
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 02:24:36
Message: <479c31b4$1@news.povray.org>
try using image_width to choose the photon count/spacing
Sven Littkowski napsal(a):
> Hi Ben,
> 
> but even so, based on what I heard already, meanwhile, the photon map would 
> still take 6 days, right?
> 
> Sven
> 
> 
> 
> "Chambers" <ben### [at] pacificwebguycom> schrieb im Newsbeitrag 
> news:479bdf30$1@news.povray.org...
>> Sven Littkowski wrote:
>>> Hi.
>>>
>>> I have a scene, which already takes around 6 days to create the photon 
>>> map for, if it is done in the same resolution like the remaining scene.
>>>
>>> I would like to know, if it is possible to use a lower resolution (let's 
>>> say: 400x300) for the photon map (with the "save_file" option enabled), 
>>> and then to stop and continue the scene in a high resolution (now with 
>>> the "load_file" option enabled).
>> Sure, I do it myself.  However, since the photon map is independent from 
>> the scene resolution, you can set the image size absurdly low (like +w1 
>> +h1) and still get a full-quality photon map.
>>
>> -- 
>> ...Ben Chambers
>> www.pacificwebguy.com 
> 
>


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From: Sven Littkowski
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 10:57:37
Message: <479ca9f1$1@news.povray.org>
Hmm... THAT sounds interesting and promising, Jan. I looked into the POV 
help file, and see the keywords "image_width" and "image_height". And also 
some examples, how to use them. I really think, this could shorten the 
calculation time, if I can find out, how to use them properly in connection 
with my photon map creation.

Jan, can you give me some more advice in this? If you like, I could post the 
scene file to you. Please let me know. Thanks,

Sven





"Jan Dvorak" <jan### [at] centrumcz> schrieb im Newsbeitrag 
news:479c31b4$1@news.povray.org...
> try using image_width to choose the photon count/spacing
> Sven Littkowski napsal(a):
>> Hi Ben,
>>
>> but even so, based on what I heard already, meanwhile, the photon map 
>> would still take 6 days, right?
>>
>> Sven
>>
>>
>>
>> "Chambers" <ben### [at] pacificwebguycom> schrieb im Newsbeitrag 
>> news:479bdf30$1@news.povray.org...
>>> Sven Littkowski wrote:
>>>> Hi.
>>>>
>>>> I have a scene, which already takes around 6 days to create the photon 
>>>> map for, if it is done in the same resolution like the remaining scene.
>>>>
>>>> I would like to know, if it is possible to use a lower resolution 
>>>> (let's say: 400x300) for the photon map (with the "save_file" option 
>>>> enabled), and then to stop and continue the scene in a high resolution 
>>>> (now with the "load_file" option enabled).
>>> Sure, I do it myself.  However, since the photon map is independent from 
>>> the scene resolution, you can set the image size absurdly low (like +w1 
>>> +h1) and still get a full-quality photon map.
>>>
>>> -- 
>>> ...Ben Chambers
>>> www.pacificwebguy.com
>>


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From: Jan Dvorak
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 17:02:39
Message: <479cff7f@news.povray.org>
You might decide to shoot image_width*image_height*some_constant 
photons. Some_constant==1 might work well but feel free to increase for 
high quality or decrease for faster render. Use the count keyword and 
watch POV-ray do its best.
Sven Littkowski napsal(a):
> Hmm... THAT sounds interesting and promising, Jan. I looked into the POV 
> help file, and see the keywords "image_width" and "image_height". And also 
> some examples, how to use them. I really think, this could shorten the 
> calculation time, if I can find out, how to use them properly in connection 
> with my photon map creation.
> 
> Jan, can you give me some more advice in this? If you like, I could post the 
> scene file to you. Please let me know. Thanks,
> 
> Sven
> 
> 
> 
> 
> 
> "Jan Dvorak" <jan### [at] centrumcz> schrieb im Newsbeitrag 
> news:479c31b4$1@news.povray.org...
>> try using image_width to choose the photon count/spacing
>> Sven Littkowski napsal(a):
>>> Hi Ben,
>>>
>>> but even so, based on what I heard already, meanwhile, the photon map 
>>> would still take 6 days, right?
>>>
>>> Sven
>>>
>>>
>>>
>>> "Chambers" <ben### [at] pacificwebguycom> schrieb im Newsbeitrag 
>>> news:479bdf30$1@news.povray.org...
>>>> Sven Littkowski wrote:
>>>>> Hi.
>>>>>
>>>>> I have a scene, which already takes around 6 days to create the photon 
>>>>> map for, if it is done in the same resolution like the remaining scene.
>>>>>
>>>>> I would like to know, if it is possible to use a lower resolution 
>>>>> (let's say: 400x300) for the photon map (with the "save_file" option 
>>>>> enabled), and then to stop and continue the scene in a high resolution 
>>>>> (now with the "load_file" option enabled).
>>>> Sure, I do it myself.  However, since the photon map is independent from 
>>>> the scene resolution, you can set the image size absurdly low (like +w1 
>>>> +h1) and still get a full-quality photon map.
>>>>
>>>> -- 
>>>> ...Ben Chambers
>>>> www.pacificwebguy.com
>


Post a reply to this message

From: Sven Littkowski
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 18:15:49
Message: <479d10a5$1@news.povray.org>
Shooting the image with those keywords... Hmm, do you mean that I need to 
put these two keywords inside the camera directive? To be honest, due the 
lack of experience and knowledge with these two keywords, i would just like 
to ask you to give an example where and how to use these two keywords in a 
scene. I think, that should help me.

Thanks, Jan.

Sven



"Jan Dvorak" <jan### [at] centrumcz> schrieb im Newsbeitrag 
news:479cff7f@news.povray.org...
> You might decide to shoot image_width*image_height*some_constant photons. 
> Some_constant==1 might work well but feel free to increase for high 
> quality or decrease for faster render. Use the count keyword and watch 
> POV-ray do its best.
> Sven Littkowski napsal(a):
>> Hmm... THAT sounds interesting and promising, Jan. I looked into the POV 
>> help file, and see the keywords "image_width" and "image_height". And 
>> also some examples, how to use them. I really think, this could shorten 
>> the calculation time, if I can find out, how to use them properly in 
>> connection with my photon map creation.
>>
>> Jan, can you give me some more advice in this? If you like, I could post 
>> the scene file to you. Please let me know. Thanks,
>>
>> Sven
>>
>>
>>
>>
>>
>> "Jan Dvorak" <jan### [at] centrumcz> schrieb im Newsbeitrag 
>> news:479c31b4$1@news.povray.org...
>>> try using image_width to choose the photon count/spacing
>>> Sven Littkowski napsal(a):
>>>> Hi Ben,
>>>>
>>>> but even so, based on what I heard already, meanwhile, the photon map 
>>>> would still take 6 days, right?
>>>>
>>>> Sven
>>>>
>>>>
>>>>
>>>> "Chambers" <ben### [at] pacificwebguycom> schrieb im Newsbeitrag 
>>>> news:479bdf30$1@news.povray.org...
>>>>> Sven Littkowski wrote:
>>>>>> Hi.
>>>>>>
>>>>>> I have a scene, which already takes around 6 days to create the 
>>>>>> photon map for, if it is done in the same resolution like the 
>>>>>> remaining scene.
>>>>>>
>>>>>> I would like to know, if it is possible to use a lower resolution 
>>>>>> (let's say: 400x300) for the photon map (with the "save_file" option 
>>>>>> enabled), and then to stop and continue the scene in a high 
>>>>>> resolution (now with the "load_file" option enabled).
>>>>> Sure, I do it myself.  However, since the photon map is independent 
>>>>> from the scene resolution, you can set the image size absurdly low 
>>>>> (like +w1 +h1) and still get a full-quality photon map.
>>>>>
>>>>> -- 
>>>>> ...Ben Chambers
>>>>> www.pacificwebguy.com
>>


Post a reply to this message

From: Jan Dvorak
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 21:38:17
Message: <479d4019@news.povray.org>
global_settings{
   photons{
     count image_width*image_height
     ...
   }
   ...
}

untested
Sven Littkowski napsal(a):
> Shooting the image with those keywords... Hmm, do you mean that I need to 
> put these two keywords inside the camera directive? To be honest, due the 
> lack of experience and knowledge with these two keywords, i would just like 
> to ask you to give an example where and how to use these two keywords in a 
> scene. I think, that should help me.
> 
> Thanks, Jan.
> 
> Sven
> 
> 
> 
> "Jan Dvorak" <jan### [at] centrumcz> schrieb im Newsbeitrag 
> news:479cff7f@news.povray.org...
>> You might decide to shoot image_width*image_height*some_constant photons. 
>> Some_constant==1 might work well but feel free to increase for high 
>> quality or decrease for faster render. Use the count keyword and watch 
>> POV-ray do its best.
>> Sven Littkowski napsal(a):
>>> Hmm... THAT sounds interesting and promising, Jan. I looked into the POV 
>>> help file, and see the keywords "image_width" and "image_height". And 
>>> also some examples, how to use them. I really think, this could shorten 
>>> the calculation time, if I can find out, how to use them properly in 
>>> connection with my photon map creation.
>>>
>>> Jan, can you give me some more advice in this? If you like, I could post 
>>> the scene file to you. Please let me know. Thanks,
>>>
>>> Sven
>>>
>>>
>>>
>>>
>>>
>>> "Jan Dvorak" <jan### [at] centrumcz> schrieb im Newsbeitrag 
>>> news:479c31b4$1@news.povray.org...
>>>> try using image_width to choose the photon count/spacing
>>>> Sven Littkowski napsal(a):
>>>>> Hi Ben,
>>>>>
>>>>> but even so, based on what I heard already, meanwhile, the photon map 
>>>>> would still take 6 days, right?
>>>>>
>>>>> Sven
>>>>>
>>>>>
>>>>>
>>>>> "Chambers" <ben### [at] pacificwebguycom> schrieb im Newsbeitrag 
>>>>> news:479bdf30$1@news.povray.org...
>>>>>> Sven Littkowski wrote:
>>>>>>> Hi.
>>>>>>>
>>>>>>> I have a scene, which already takes around 6 days to create the 
>>>>>>> photon map for, if it is done in the same resolution like the 
>>>>>>> remaining scene.
>>>>>>>
>>>>>>> I would like to know, if it is possible to use a lower resolution 
>>>>>>> (let's say: 400x300) for the photon map (with the "save_file" option 
>>>>>>> enabled), and then to stop and continue the scene in a high 
>>>>>>> resolution (now with the "load_file" option enabled).
>>>>>> Sure, I do it myself.  However, since the photon map is independent 
>>>>>> from the scene resolution, you can set the image size absurdly low 
>>>>>> (like +w1 +h1) and still get a full-quality photon map.
>>>>>>
>>>>>> -- 
>>>>>> ...Ben Chambers
>>>>>> www.pacificwebguy.com
> 
>


Post a reply to this message

From: Nicolas Alvarez
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 21:50:18
Message: <479d42ea$1@news.povray.org>
[Posting to newsgroup since other people may be interested]

Now that you sent me the files... The scene is quite slow to render 
(55pps) even without radiosity or photons. I tried with photons, and 
there were very long periods where the "photons shot" counter didn't 
change, which could mean POV-Ray is shooting lots of photons but 
"missing the object".

What I'm suspecting is that POV-Ray is creating sub-optimal bounding 
boxes. I see a lot of difference objects on your scene. POV-Ray 
sometimes does a bad job bounding difference/intersection CSG.

I'm now rendering a 160x120 image to see the raytrace statistics at the 
end, and see if there were a lot of misses or not. Stay tuned...


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From: Nicolas Alvarez
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 22:05:32
Message: <479d467c$1@news.povray.org>
Nicolas Alvarez escribió:
> I'm now rendering a 160x120 image to see the raytrace statistics at the 
> end, and see if there were a lot of misses or not. Stay tuned...

Ray->Shape Intersection          Tests       Succeeded  Percentage

Plane                          3224478          124068      3.85
Torus                         12394622          976314      7.88
Torus Bound                   12394622         1072053      8.65
Cone/Cylinder                103967072        15537453     14.94
CSG Intersection              95235655        24004815     25.21
Sphere                        48158288        13067745     27.13
CSG Union                     28433556        12742408     44.81
Box                          261303211       123172730     47.14
Light Buffer                 418693292       219308071     52.38
Blob                          96908476        51630734     53.28
Blob Bound                   883968592       471672540     53.36
Bounding Box                 166046777       100557601     60.56
Vista Buffer                   2803512         1912181     68.21
Blob Component               317778794       254071826     79.95
CSG Merge                     25841750        25837528     99.98

(table sorted by percentage)

Intersection wasn't as bad as I expected. Torus has a particularly low 
value. Plane calculation is quite fast, so that one isn't important.

It's still possible that some manual bounding could improve things.


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From: Jan Dvorak
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 22:20:05
Message: <479d49e5@news.povray.org>
Nicolas Alvarez napsal(a):
> Nicolas Alvarez escribió:
>> I'm now rendering a 160x120 image to see the raytrace statistics at 
>> the end, and see if there were a lot of misses or not. Stay tuned...
> 
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> 
> Plane                          3224478          124068      3.85
> Torus                         12394622          976314      7.88
> Torus Bound                   12394622         1072053      8.65
> Cone/Cylinder                103967072        15537453     14.94
> CSG Intersection              95235655        24004815     25.21
> Sphere                        48158288        13067745     27.13
> CSG Union                     28433556        12742408     44.81
> Box                          261303211       123172730     47.14
> Light Buffer                 418693292       219308071     52.38
> Blob                          96908476        51630734     53.28
> Blob Bound                   883968592       471672540     53.36
> Bounding Box                 166046777       100557601     60.56
> Vista Buffer                   2803512         1912181     68.21
> Blob Component               317778794       254071826     79.95
> CSG Merge                     25841750        25837528     99.98
> 
> (table sorted by percentage)
> 
> Intersection wasn't as bad as I expected. Torus has a particularly low 
> value. Plane calculation is quite fast, so that one isn't important.
> 
> It's still possible that some manual bounding could improve things.
torus is tested only if its bound fails. It is bounded by a tight 
difference of two cyliders.


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From: Nicolas Alvarez
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 22:27:39
Message: <479d4bab$1@news.povray.org>
Jan Dvorak escribió:
> torus is tested only if its bound fails. It is bounded by a tight 
> difference of two cyliders.

Interesting fact. I knew it, now that you mention it; but I didn't 
remember (been a while since I read it).

Any idea why both torus and its bounding shape have such low hit percentage?


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From: Nicolas Alvarez
Subject: Re: Photon Map: Created at Lower Res than Scene?
Date: 27 Jan 2008 22:31:31
Message: <479d4c93$1@news.povray.org>

> I tried with photons, and 
> there were very long periods where the "photons shot" counter didn't 
> change, which could mean POV-Ray is shooting lots of photons but 
> "missing the object".

Photon count went up until a minute of shooting passed, then it got 
stuck at 41294 photons shot. Been at that number for *20 minutes*.

There is clearly some bounding issue!


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