Nicolas Alvarez escribió:
> I'm now rendering a 160x120 image to see the raytrace statistics at the
> end, and see if there were a lot of misses or not. Stay tuned...
Ray->Shape Intersection Tests Succeeded Percentage
Plane 3224478 124068 3.85
Torus 12394622 976314 7.88
Torus Bound 12394622 1072053 8.65
Cone/Cylinder 103967072 15537453 14.94
CSG Intersection 95235655 24004815 25.21
Sphere 48158288 13067745 27.13
CSG Union 28433556 12742408 44.81
Box 261303211 123172730 47.14
Light Buffer 418693292 219308071 52.38
Blob 96908476 51630734 53.28
Blob Bound 883968592 471672540 53.36
Bounding Box 166046777 100557601 60.56
Vista Buffer 2803512 1912181 68.21
Blob Component 317778794 254071826 79.95
CSG Merge 25841750 25837528 99.98
(table sorted by percentage)
Intersection wasn't as bad as I expected. Torus has a particularly low
value. Plane calculation is quite fast, so that one isn't important.
It's still possible that some manual bounding could improve things.
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