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I am attempting to create a mesh with layered textures that follow
different uv vectors. Is it possible to define a mesh with more than
one set of uv vectors? Or use separate lists of uv vectors in a layered
texture?
Skip
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On Wed, 08 Mar 2006 01:31:19 -0600, Skip Talbot <Ski### [at] aolcom>
wrote:
mesh2 implementation of POV-Ray does not support this feature.
I also do not know any other 3d engine supporting this.
Solution shouldbe easy:
use 2 meshes with different uv vertices
or
use 1 mesh but play with layered textures#
-tb
>I am attempting to create a mesh with layered textures that follow
>different uv vectors. Is it possible to define a mesh with more than
>one set of uv vectors? Or use separate lists of uv vectors in a layered
>texture?
>
>Skip
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Thomas Baier wrote:
> On Wed, 08 Mar 2006 01:31:19 -0600, Skip Talbot <Ski### [at] aolcom>
> wrote:
>
> mesh2 implementation of POV-Ray does not support this feature.
> I also do not know any other 3d engine supporting this.
Depends what you mean by "3d engine". Such an effect is extremely easy
in OpenGL (and I would assume Direct3D), so 3D Engines probably do
support it.
...Chambers
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However, I need the textures to follow different UV coordinates on the
same mesh. Sure I can layer textures on one mesh, but they are using
the same UVs. I thought about creating a second mesh with the different
UVs and scaling it slightly larger and giving it a transparent
texture, but this won't work if my mesh isn't convex (the two may
intersect).
Skip
Thomas Baier wrote:
> On Wed, 08 Mar 2006 01:31:19 -0600, Skip Talbot <Ski### [at] aolcom>
> wrote:
>
> mesh2 implementation of POV-Ray does not support this feature.
> I also do not know any other 3d engine supporting this.
>
> Solution shouldbe easy:
> use 2 meshes with different uv vertices
> or
> use 1 mesh but play with layered textures#
>
> -tb
>
>
>>I am attempting to create a mesh with layered textures that follow
>>different uv vectors. Is it possible to define a mesh with more than
>>one set of uv vectors? Or use separate lists of uv vectors in a layered
>>texture?
>>
>>Skip
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