On Wed, 08 Mar 2006 01:31:19 -0600, Skip Talbot <Ski### [at] aolcom>
wrote:
mesh2 implementation of POV-Ray does not support this feature.
I also do not know any other 3d engine supporting this.
Solution shouldbe easy:
use 2 meshes with different uv vertices
or
use 1 mesh but play with layered textures#
-tb
>I am attempting to create a mesh with layered textures that follow
>different uv vectors. Is it possible to define a mesh with more than
>one set of uv vectors? Or use separate lists of uv vectors in a layered
>texture?
>
>Skip
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