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On Tue, 1 Jun 2004 21:24:24 +0200, "Gawel" <gaw### [at] SPAMIKgazeta pl> wrote:
> I do not understand you post. Especially your annoyance...
This is a hard time for all POV-Team members. Please be forgiving for any side
effect of completing 3.6. Note, it is reasonably to expect that somebody who
downloaded some application has readed homepage of this application, in
particular key features where extended mesh syntax is listed.
Pozdrawiam, ABX
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From: Thorsten Froehlich
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 15:48:31
Message: <40bcdd8f$1@news.povray.org>
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In article <40bcd7f2$1@news.povray.org> , "Gawel" <gaw### [at] SPAMIKgazeta pl>
wrote:
> I also was not able to run MegaPov 0.7 with Povray 3.5. Therefore I did not
> see any possibility to solve
> my problem. Fortunately Gilles Tran gave my an advice and now I know how to
> render mesh2 with MegaPov 0.7
> and PovRay 3.1. That's all.
You still have not understood at all: MegaPOV just needs the support files
from POV-Ray 3.1. It does in no way run together with POV-Ray 3.1, it is a
full replacement! As such, it is completely irrelevant what POV-Ray 3.1 can
and cannot do as MegaPOV replaces it. You don't run MegaPOV 0.7 together
with POV-Ray 3.1!
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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From: Thorsten Froehlich
Subject: Re: How to parse data only once in whole animation
Date: 1 Jun 2004 16:03:47
Message: <40bce123@news.povray.org>
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In article <hlmpb058jfet4l9l0t6hpbrpus0fdp3asj@4ax.com> , ABX
<abx### [at] abx art pl> wrote:
> On Tue, 1 Jun 2004 21:24:24 +0200, "Gawel" <gaw### [at] SPAMIKgazeta pl> wrote:
>> I do not understand you post. Especially your annoyance...
>
> This is a hard time for all POV-Team members. Please be forgiving for any side
> effect of completing 3.6. Note, it is reasonably to expect that somebody who
> downloaded some application has readed homepage of this application, in
> particular key features where extended mesh syntax is listed.
No, that is not the reason at all. It is the fundamental misunderstanding
that MegaPOV somehow runs ontop of POV-Ray 3.1 as seen in the latest post
with the statement "although is pity that is does not take advantage of
newest version of POV-Ray" and "now I know how to render mesh2 with MegaPov
0.7 and POV-Ray 3.1." Apparently this person has not understood what
MegaPOV is at all (and what an executable is for that matter, as I explained
it using that term), and this will sooner or later result in more serious
misconceptions and problems. Maybe communication in English is insufficient
to help this person understand the misconception...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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> You still have not understood at all: MegaPOV just needs the support files
> from POV-Ray 3.1. It does in no way run together with POV-Ray 3.1, it is
a
> full replacement! As such, it is completely irrelevant what POV-Ray 3.1
can
> and cannot do as MegaPOV replaces it. You don't run MegaPOV 0.7 together
> with POV-Ray 3.1!
Ok, I found the place of misunderstanding. There is in documentaton that
during
installation MegaPov 0.7 must be copied to folder where Povray 3.1 exists.
It is not written that ONLY dlls are requaired. Now all is clear.
And sorry for my thoughtlessness. Nowodays I sleep not to much...
thanks again
--
Gawel
-------------------------------
Pierwszy lyk z pucharu nauk przyrodniczych czyni ateista, ale na dnie
Werner Heisenberg
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> This is a hard time for all POV-Team members. Please be forgiving for any
side
> effect of completing 3.6. Note, it is reasonably to expect that somebody
who
> downloaded some application has readed homepage of this application, in
> particular key features where extended mesh syntax is listed.
>
All those bad things occured because I did not understand idea of MegaPov.
Now all should be easier and not so annoying for others ;)
Gawel
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"Gawel" <gaw### [at] SPAMIKgazeta pl> wrote:
> Hajo,
> I have large *.inc file with definition of my objects.
> Almost 90% time of rendering in every frame takes parsing of data.
> However data does not change during rendering.
> Is it possible to read data only once ?
>
> thanks in advance
>
> --
> Gawel
> -------------------------------
> Werner Heisenberg
Hi,
I would like to know how you managed to Parse only once when rendering an
animation.
Thanks in advance,
Ikatchu
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In article <web.40d83e39cb1a83faa14d5b880@news.povray.org>, nomail@nomail
says...
> "Gawel" <gaw### [at] SPAMIKgazeta pl> wrote:
> > Hajo,
> > I have large *.inc file with definition of my objects.
> > Almost 90% time of rendering in every frame takes parsing of data.
> > However data does not change during rendering.
> > Is it possible to read data only once ?
> >
> > thanks in advance
> >
> > --
> > Gawel
> > -------------------------------
> > Werner Heisenberg
>
> Hi,
>
> I would like to know how you managed to Parse only once when rendering an
> animation.
>
> Thanks in advance,
>
Rewrite a version that is smart enough to do so? Though how practical it
would be.. Seriously though, there is no way to do this in the current
version. It needs to rebuild the location of every object in every frame,
including all the depth based trees and other things it needs to render
correctly. I suspect, though have no real clue, that redesigning it to
render once and run may be non-trivial.
--
void main () {
call functional_code()
else
call crash_windows();
}
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