![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Mon, 18 Mar 2002 12:04:27 -0600, Christopher James Huff
<chr### [at] mac com> wrote:
>how many
>*adults* do you know who know about assembler, refraction,
>dodecahedrons, buckyballs, and forward vs. backwards raytracing, or use
>words like deprecated and intuitiveness?
Me :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Mon, 18 Mar 2002 08:20:31 -0600, Tom Melly wrote:
> A common beginner's mistake. Try:
>
> // decrease step for higher quality
> #local Step = 20;
> intersection{
> box{0,1 translate -0.5}
> #local M = 0;
> #while(M <= 360)
> #local N = 0;
> #while(N <= 360)
> plane{x,1/2 rotate z*M rotate y*N}
> #local N = N + Step;
> #end
> #local M = M + Step;
> #end
> pigment{Red}
> }
if only this code worked...
#end
<----ERROR
Parse Error: String too long.
--
David
smuchrusher <at> ameritech <dot> net
ICQ#: 118347772
3:25pm up 8 days, 18:40, 2 users, load average: 0.34, 0.17, 0.06
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
In article <05pd9uc6ebqtfb6981tqcf7fbtalu431c4@4ax.com>,
Peter Popov <pet### [at] vip bg> wrote:
> >how many
> >*adults* do you know who know about assembler, refraction,
> >dodecahedrons, buckyballs, and forward vs. backwards raytracing, or use
> >words like deprecated and intuitiveness?
>
> Me :)
Well, I myself fit in that category. I'm only 19 years old, and have
been using POV and programming graphics for several years now. I've even
written a raytracer of my own. ;-)
But my question was "how many do you know", not "who is the youngest you
know". I've learned not to even bother with the simplest explanations
about graphics or programming to most people in "real life". I only know
of 3 people who I think would understand raytracing... (an uncle, a
cousin, and my grandfather, nobody anywhere near my age)
The point I tried to make was this: It would be extremely unlikely for
anybody to simultaneously be ignorant enough to seriously make those
suggestions, and still be knowledgeable enough to write them, so it must
have been a non-serious post by a person with far above-average
knowledge.
The age doesn't really matter in this case, but people in their teens or
younger who are even interested in this kind of thing are very rare, and
I didn't think the wording of the message matched that age level.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I would fall into that category, as would a few of my friends who I've
'converted'.
Furthermore, in some cases it can be difficult to tell what 'age level'
something is written from. For example, there are some things in Corey's
post that were _deliberately_ made to seem rather childish and silly ("How
come POV doesn't have pretty arrows?"), and on the other hand, fairly young
people can write at an advanced level.
"Christopher James Huff" <chr### [at] mac com> wrote in message
news:chr### [at] netplex aussie org...
> The age doesn't really matter in this case, but people in their teens or
> younger who are even interested in this kind of thing are very rare, and
> I didn't think the wording of the message matched that age level.
>
> --
> Christopher James Huff <chr### [at] mac com>
> POV-Ray TAG e-mail: chr### [at] tag povray org
> TAG web site: http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"David F." <smu### [at] ameritech net> wrote in message
news:pan### [at] ameritech net...
> if only this code worked...
>
> #end
>
>
> <----ERROR
>
>
> Parse Error: String too long.
>
I don't get it. need... more... coffeee....
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Tom Melly wrote in message <3c95fc8d$1@news.povray.org>...
>
>Hey, you forgot the smiley... Oh well, I doubt there's any chance anyone
will
>think you meant it....
A surprising number of people took my "modest proposal" of a few years back
seriously. I suppose it should be considered a hazard for those of us who
make modest proposals.
--
Mark
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Apache wrote in message <3c96143c$1@news.povray.org>...
>3 ideas that will change the povray world:
>
>1.
>I think we should port povray to Java instead. And then we should start a
>render farm that runs on java-enabled phones. So many people with java
>enabled phones, you wouldn't believe it!
Now there's an idea: a worm that infects Java-enabled cell phones, and
hijacks their processing power to do distributed rendering of POV-Ray
scenes. Just imagine how fast a Beowulf cluster consisting of a million
cell phones could do skyvase!
>2.
>And additionally we should start thinking about porting povray to commodore
>64. I bet many people use their commodore 64 on a daily basis. They'd be
>very grateful if you'd do the job.
I've been thinking about doing exactly this. Does anyone know of a C
compiler that will output code for the C64?
--
Mark
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Corey Woodworth wrote in message <3c969572@news.povray.org>...
>Just to clear things up I did mean this as a joke. On some of the usenet
>groups I visit a joke post like this pops up every once in a while without
>smiles so I didn't know that that was the norm here. Hope I didn't cause
>*too* much trouble :-)
No more than usual. For a similar thread with a comparable response, see
http://news.povray.org/povray.general/1564/
--
Mark
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Thu, 21 Mar 2002 23:31:49 -0500, Mark Wagner wrote:
> I've been thinking about doing exactly this. Does anyone know of a C
> compiler that will output code for the C64?
The only one I'm aware of actually ran on the C64 and was K&R only.
--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 22 Mar 2002 13:26:41 -0500, Ron Parker wrote:
> On Thu, 21 Mar 2002 23:31:49 -0500, Mark Wagner wrote:
>> I've been thinking about doing exactly this. Does anyone know of a C
>> compiler that will output code for the C64?
>
> The only one I'm aware of actually ran on the C64 and was K&R only.
Okay, I was wrong. Here's one: http://www.cc65.org/
--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |