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From: Corey Woodworth
Subject: Povray wishlist
Date: 17 Mar 2002 18:16:07
Message: <3c9523b7@news.povray.org>
I know that I'm still a newbie here and I don't want to make any waves, but
here are a few of my suggestions to add to the next version of pov. I'm sure
many of these have probably been brought up before but I just wanted to
throw in my 2 cents. Pov is a great program but it could be so much
better!!! With no further ado here is my short list of meager suggestions:

1. Everyone knows pov is slow as molasses. Lets just throw out the old
deprecated C and convert the whole program to ASM. Everyone has Pentiums now
anyway.

2. With the speed afforded to us from improvement number one we can now
throw out all the old hacks that give us refection and refraction in favor
for a much better system: Forward ray tracing.

3. I don't know about you guys but this typing crap is hard. It's the new
millennium and time for a GUI. Lets mimic a proven formula for productivity
and intuitiveness. A system that is both easy to use and feature rich. All
you real CG experts of course know I'm talking about the interface found in
Bryce! I mean those arrows are so pretty! How come pov doesn't have pretty
arrows?

4. I like listening to music when I'm modeling, but it's such a pain to
alt-tab back and forth between pov and winamp, why don't we make pov a
winamp plug-in?

5. Speaking of winamp, isn't about time that pov's UI was skinnable?!

6. CSG would be a lot easier if we had more primitives to work with. Cubes
and spheres were great in preschool but the world is a complex place and we
need complex shapes to describe it. Here are my suggestions for some new
primitives: Dodecahedron, Buckyball, Leggo brick, Shreck

7. Its so much fun to return to the pov site after the beta expires to get
the next one! It makes sure I visit regularly and I have the newest version.
I think that the final version should expire as well, even if there aren't
any new versions to download.

8. While I commend whoever wrote the tutorials, FAQs, and docs that come
with pov we all know that nobody reads them. How about we convert them all
to wav files? If pov becomes a winamp plugin then it would integrate nicely.

I hope the dev team will take these suggestions to heart when considering
what features to add to pov4. Thanks for hearing me out!

Corey


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From: Tony[B]
Subject: Re: Povray wishlist
Date: 17 Mar 2002 18:58:20
Message: <3c952d9c@news.povray.org>
> 1. Everyone knows pov is slow as molasses. Lets just throw out the old
> deprecated C and convert the whole program to ASM. Everyone has
> Pentiums now anyway.

LOL, I remember when I was foolish enough to suggest things like this. Good
times, good times... :)

> 2. With the speed afforded to us from improvement number one we can now
> throw out all the old hacks that give us refection and refraction in favor
> for a much better system: Forward ray tracing.

ROFL...

> 3. I don't know about you guys but this typing crap is hard. It's the new
> millennium and time for a GUI. Lets mimic a proven formula for
productivity
> and intuitiveness. A system that is both easy to use and feature rich. All
> you real CG experts of course know I'm talking about the interface found
in
> Bryce! I mean those arrows are so pretty! How come pov doesn't have pretty
> arrows?

ROFLMAO... Now, seriously, typing rules, but if you want a modelling GUI
look into Moray, Hamapatch, and/or Rhino.

> 4. I like listening to music when I'm modeling, but it's such a pain to
> alt-tab back and forth between pov and winamp, why don't we make pov a
> winamp plug-in?

Waaahhhaahahaha... You're hilarious!

> 5. Speaking of winamp, isn't about time that pov's UI was skinnable?!

A cute idea, but a waste of precious memory/cycles.

> 6. CSG would be a lot easier if we had more primitives to work with. Cubes
> and spheres were great in preschool but the world is a complex place and
we
> need complex shapes to describe it. Here are my suggestions for some new
> primitives: Dodecahedron, Buckyball, Leggo brick, Shreck

You're seriously underestimating CSG and being lazy.

> 7. Its so much fun to return to the pov site after the beta expires to get
> the next one! It makes sure I visit regularly and I have the newest
version.
> I think that the final version should expire as well, even if there aren't
> any new versions to download.

???

> 8. While I commend whoever wrote the tutorials, FAQs, and docs that come
> with pov we all know that nobody reads them. How about we convert them all
> to wav files? If pov becomes a winamp plugin then it would integrate
nicely.

Feel free to record yourself reading them...


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From: Rune
Subject: Re: Povray wishlist
Date: 17 Mar 2002 19:31:54
Message: <3c95357a@news.povray.org>
I think this wish list proves how important it is to get fresh ideas and
inspiration from the new users who join our community.

Also, as Corey have already explained how the features should work, the
actual implementation can't be very difficult. I mean, the hard work of
coming up with the feature ideas has been done already.

Of course, changes like these can't be done overnight. It takes hard work
from the developers and also quite a while to debug. We can't have it all at
once. So I suggest that the Shreck primitive gets implemented in beta 14,
the forward raytracing in beta 15 and the rest in beta 16.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Sir Charles W  Shults III
Subject: Re: Povray wishlist
Date: 17 Mar 2002 20:28:31
Message: <3c9542bf$1@news.povray.org>
Might as well blow it into a neural chip and implant it in your cerebral
cortex.  Add a tasp and you can live your days out in a closet with a slow
drip of fluids into your favorite vein.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Timothy R  Cook
Subject: Re: Povray wishlist
Date: 17 Mar 2002 20:39:20
Message: <3C954547.8B1CD2D6@scifi-fantasy.com>
Corey Woodworth wrote:
> 2. With the speed afforded to us from improvement number one we can
> now throw out all the old hacks that give us refection and refraction
> in favor for a much better system: Forward ray tracing.

That's what photons are for.

> 5. Speaking of winamp, isn't about time that pov's UI was skinnable?!

I thought it was.  The buttons, at least.

> 6. CSG would be a lot easier if we had more primitives to work with.
> Cubes and spheres were great in preschool but the world is a complex
> place and we need complex shapes to describe it. Here are my suggestions
> for some new primitives: Dodecahedron, Buckyball, Leggo brick, Shreck

Some more suggestions for primitives:
Point
Turtle (you can draw anything with a turtle ^_^)
Moebius strip
Rounded Sphere (as companion to rounded box)

> 7. Its so much fun to return to the pov site after the beta expires to
> get the next one! It makes sure I visit regularly and I have the newest
> version. I think that the final version should expire as well, even if
> there aren't any new versions to download.

I like this one.

> 8. While I commend whoever wrote the tutorials, FAQs, and docs that
> come with pov we all know that nobody reads them.

I occasionally glance at them.  Backwards.

- Tim Cook
http://empyrean.scifi-fantasy.com


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From: Christopher James Huff
Subject: Re: Povray wishlist
Date: 17 Mar 2002 21:10:25
Message: <chrishuff-4E83D2.21102317032002@netplex.aussie.org>
In article <3c9542bf$1@news.povray.org>,
 "Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote:

>     Might as well blow it into a neural chip and implant it in your cerebral
> cortex.  Add a tasp and you can live your days out in a closet with a slow
> drip of fluids into your favorite vein.

Why would you need a tasp? Having POV-Ray embedded into your brain 
should be enough, and would have a very similar effect.
Though I'd also need a good C/C++ compiler, broad-band internet access, 
and a *lot* of RAM and storage, as well as a link to a cluster with 
plenty of processing power. ;-)

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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From: Christopher James Huff
Subject: Re: Povray wishlist
Date: 17 Mar 2002 21:20:38
Message: <chrishuff-D5D796.21203617032002@netplex.aussie.org>
In article <3C954547.8B1CD2D6@scifi-fantasy.com>,
 "Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote:

> Some more suggestions for primitives:
> Point
> Turtle (you can draw anything with a turtle ^_^)
> Moebius strip
> Rounded Sphere (as companion to rounded box)

Klein bottle, hypersphere, hypercube, cloud, universe, 
object_i_really_want, texture_i_really_want, scene_i_really_want, 
do_what_i_mean...

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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From: Ken
Subject: Re: Povray wishlist
Date: 17 Mar 2002 21:21:57
Message: <3C954FA3.C9641263@pacbell.net>
"Sir Charles W. Shults III" wrote:
> 
>     Might as well blow it into a neural chip and implant it in your cerebral
> cortex.  Add a tasp and you can live your days out in a closet with a slow
> drip of fluids into your favorite vein.

That pretty much sums up MY life.

-- 
Ken Tyler


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From: Mark Wagner
Subject: Re: Povray wishlist
Date: 18 Mar 2002 02:10:03
Message: <3c9592cb@news.povray.org>
Corey Woodworth wrote in message <3c9523b7@news.povray.org>...
>I know that I'm still a newbie here and I don't want to make any waves, but
>here are a few of my suggestions to add to the next version of pov. I'm
sure
>many of these have probably been brought up before but I just wanted to
>throw in my 2 cents. Pov is a great program but it could be so much
>better!!! With no further ado here is my short list of meager suggestions:

>6. CSG would be a lot easier if we had more primitives to work with. Cubes
>and spheres were great in preschool but the world is a complex place and we
>need complex shapes to describe it. Here are my suggestions for some new
>primitives: Dodecahedron, Buckyball, Leggo brick, Shreck

You're wrong there.  POV-Ray needs fewer primitives, not more.  See my post
"A Modest Proposal" from June 30, 1999.

--
Mark


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From: Sir Charles W  Shults III
Subject: Re: Povray wishlist
Date: 18 Mar 2002 02:35:35
Message: <3c9598c7$1@news.povray.org>
Personally, I think that simpler is better here.  Most of what I model I
get done very nicely with boxes, cylinders, etc.  More complex shapes are
fine, but you don't often really need them.  POVray should stick with the
K.I.S.S. principle wherever possible.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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