|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tom Melly wrote:
>
> Just out of curiosity, what other raytracers (free or otherwise) support
> direct scripting to the extent of pov?
The only one IMO that only comes close is Virtualight, which is more of a GI
renderer than full-featured package, although it does support nurbs and has a
few neat features like refraction blurr and blinn shading. The quality is
roughly equivalent to POV, but, after 8 years of POV-Ray, I'm not about to
dive in and learn another SDL, especially with all the new 3.5 toys to play
with.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I hope I can get my money back for that goat...
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
It seems like BMRT has been acquired, altogether with support site, and is
being actively incorporated into the paid product (ExLuna?).
There is no development happening there for the very long time now... BTW,
BMRT author now (not surprisingly) works for Pixar.
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Sun, 10 Mar 2002 20:13:02 -0000, Tom Melly wrote:
> > Are there other rt progs where a text-file can be the single source for
> > complex scenes, and where meshes and similiar can be occasional luxuries
> > rather than an essential element?
>
> Well, there's BMRT...
>
> --
> #macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_
z)R(-z _-z)
> R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro
S(_)9-(_1-
> _)*(_1-_)#end#macro Z(_1 _
__)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
> rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate
x*90}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Vadim Sytnikov wrote:
> It seems like BMRT has been acquired, altogether with support site, and is
> being actively incorporated into the paid product (ExLuna?).
>
> There is no development happening there for the very long time now... BTW,
> BMRT author now (not surprisingly) works for Pixar.
>
Vadim, Your information is a little bit outdated. Larry Gritz, author of
BMRT, worked for Pixar, but about 1 year ago leaved it and created his own
company, called Exluna. BMRT is now maintained by Exluna (previously L.
Gritz was only developer) and still developed (although not very
actively, as it seems), but their main product is Entropy, RenderMan
compliant renderer (it's not raytracer, but scanline renderer, using
somewhat similar technology as PRMan, Pixars renderer). Exluna has
gathered quite a number of CG gurus (Matt Pharr, Pat Hanrahan, L. Gritz
himself, Steve Upstill etc.)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ooh. Interesting. Thanks for the info, Vahur. *goes to see exluna.com* :)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Rune wrote:
> "Hershel Robinson" wrote:
>
>>why POV-Ray is the best ray-tracer available today
>>and why I shouldn't bother wasting my time investigating
>>the others, even the free ones.
>>
>
> POV-Ray has high-quality rendering output, advanced scripting capabilities,
> but not least a fantastic user community. I don't think you can find any
> other ray-tracer with a community around it as inspirering and helpful as
> this one.
The Blender community is alive and well, too.
Although Blender is not a raytracer.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ron Parker wrote:
>
> Why should we waste valuable ray-tracing time trying to convince you?
> Try it for yourself; if you like it, use it. We're not a cult, you
> know.
Which is good. It was taking me away from the Cult of Evil Sex Magic.
--
ICQ: 46085459
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hershel Robinson wrote:
>
> why POV-Ray is the best ray-tracer available today and why I shouldn't
> bother wasting my time investigating the others, even the free ones.
If you use another freeware ray-tracer, your gonads will atrophy.
If you use a commercial ray-tracer, your gonads will atrophy, and you
wont have enough money to get treatment.
--
ICQ: 46085459
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hershel Robinson wrote:
>
> why POV-Ray is the best ray-tracer available today and why I shouldn't
> bother wasting my time investigating the others, even the free ones.
No.
By all means, go investigate them.
-Xplo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Hershel Robinson" <her### [at] yahoocom> wrote in message
news:3c8b6598@news.povray.org...
> why POV-Ray is the best ray-tracer available today and why I shouldn't
> bother wasting my time investigating the others, even the free ones.
>
> Thanks,
> Hershel
>
Community, support, price, flexibility, development, capability, power, plus
much much more!
If you find an image renedered by some other software that you like, post it
and challenge someone to duplicate it. I guarantee within a week someone
will have it for you. I have been using POV for about 7 years now and would
highly recommend it to anyone. I could go on and on, but I'm sure others
will do that for me.
-tgq
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |