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Rune wrote:
> "Hershel Robinson" wrote:
>
>>why POV-Ray is the best ray-tracer available today
>>and why I shouldn't bother wasting my time investigating
>>the others, even the free ones.
>>
>
> POV-Ray has high-quality rendering output, advanced scripting capabilities,
> but not least a fantastic user community. I don't think you can find any
> other ray-tracer with a community around it as inspirering and helpful as
> this one.
The Blender community is alive and well, too.
Although Blender is not a raytracer.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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