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Thorsten Froehlich wrote:
>
> [...]
>
> Oh, and before people start wondering why the POV-Team spends time on this, it
> should be noted that this allows for example to uncover bugs or inefficiencies
> in the source code and in addition only "playing" with some parts of the code
> allow us to understand again what those who programmed it a decade ago were up
> to. In short, playing with it today allows improvements for all users in the
> future :-)
Will this be part of the source release so everyone can study it? I
remember reading somewhere that the easter egg is supposed to be only in
the official version.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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Warp wrote:
>
> Just get a fast-enough computer, make a simple scene and render it
> in an animation.
> For example this scene:
>
> camera { location -z*15 look_at 0 angle 35 }
> light_source { <100,250,-50>, 1 }
> union
> { sphere { -x, 1 }
> sphere { x, 1 }
> sphere { y, 1 }
> box { <-2,0,-1.5><2,-1,1.5> }
> pigment { rgb <1,.5> }
> finish { specular .5 reflection .5 }
> rotate <clock*360, 2*clock*360, .75*clock*360>
> }
>
> renders in my computer (1.2GHz Athlon) at 320x240 with +kff500 -ga -f
> at about 5 FPS.
>
Bummer, my work system (which is about 2.5 times as fast as my home
system) did one frame per three seconds.
(I just realized the other day that Exile: Myst 3 requires a pentium II
or better - so, I'll probably need a $400 upgrade to run a $30 game.)
--
Tom A.
"No doubt many that post deserve to be flamed. And many that are flamed
didn't deserve it. Can you give them the latter? Then don't be so
quick to deal out the former!" - not Gandalf.
Deja mail is gone. Look for me at raugost at yahoo . com
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In article <3C892FB8.77CD4BBE@gmx.de> , Christoph Hormann
<chr### [at] gmx de> wrote:
> Will this be part of the source release so everyone can study it? I
> remember reading somewhere that the easter egg is supposed to be only in
> the official version.
It will only be in the official version without source code. However, the
code used to output a few scene objects as C structures is in the core code.
Additionally, all necessary function prototypes are made available to callers
outside the modules used by the RTR code. So a general hint is that if
something that isn't available in some POV-Ray header file is required, one is
on the wrong track! The actual code one needs is between 50 to 500 lines
depending on how far one wants to go with the demo and its flexibility and
abstraction - the current demo needs nothing else but a single pixel drawing
function and provides an control interface in another handful of functions.
the pixel drawing function is provided by the platform specific code,
everything else is fully portable. In fact, a simple implementation that
doesn't allow the core to render during the RTR demo (note that the current
RTR demo can run in parallel) is so straight forward that anybody with a bit
of POV-Ray patching experience and some good C programming knowledge can write
it in less than a day. It can also be done with POV-Ray 3.1 just as well, so
if anybody wants to try...
Or, as some authors like to put it:
"This is left as an exercise to the reader." :-)
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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> (I just realized the other day that Exile: Myst 3 requires a pentium II
> or better - so, I'll probably need a $400 upgrade to run a $30 game.)
IMO, the game is almost worth that much =) it's comparable to the original
if you let yourself get into it.
Sorry for getting off topic...
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3c892076@news.povray.org...
> In article <3c891e05$1@news.povray.org> , "Mahalis"
<don### [at] fakey com>
> wrote:
>
> > And how can that be set up? Or is it something for version 4 (!!!) that
> > we're just getting a preview of in 3.5?
>
> No, just a built-in scene to demonstrate that contrary to some claims
POV-Ray
> is not slow. Some scenes are simply very complex and people making the
claim
> a scene renders slowly because POV-Ray would be slow don't really know
what
> they are talking about because they are comparing it to (commercial)
programs
> that don't use ray-tracing or simplified forms of (pseudo) ray-tracing :-)
>
> Thorsten
OK, I give. How do you activate it? :)
...Chambers
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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In article <3c89ce18@news.povray.org> , "Ben Chambers"
<bdc### [at] yahoo com> wrote:
> OK, I give. How do you activate it? :)
You have to find out yourself. The only hint I am going to give is that in
both the Mac and the Windows version it is in the about box and that both use
a completely different character combination to activate it. The rest is up
to you, and in the spirit of everybody having the fun we count on you to keep
it for yourself once found, but of course tell others that it is there! :-)
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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I know where it is in the about box- do you mean there's some way to build a
gui-ext for 3.5 that'll give access to the real-time thing?
news:au7i8u8b54vg4mduo33eb20n5kcmhfv44u@4ax.com...
> On Fri, 8 Mar 2002 15:24:30 -0500, "Mahalis" <don### [at] fakey com>
wrote:
> > And how can that be set up? Or is it something for version 4 (!!!) that
> > we're just getting a preview of in 3.5?
>
> It is builded in Win and Mac version. Read carefuly latest longest
discussion
> in povray.programming (it was there iirc). With GUI-Extensions everybody
can
> build its own application to real-time cooperation with povray.
>
> ABX
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"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3c89ff74$1@news.povray.org...
> In article <3c89ce18@news.povray.org> , "Ben Chambers"
> <bdc### [at] yahoo com> wrote:
>
> > OK, I give. How do you activate it? :)
>
> You have to find out yourself. The only hint I am going to give is that
in
> both the Mac and the Windows version it is in the about box and that both
use
> a completely different character combination to activate it. The rest is
up
> to you, and in the spirit of everybody having the fun we count on you to
keep
> it for yourself once found, but of course tell others that it is there!
:-)
>
> Thorsten
Hmm... well, that helps already. I was trying various mouse button
combinations.
Just one more question (clarification): the splash screen, or the about box
that comes up after it?
Oh, and are there any other hints, anywhere? :)
...Chambers
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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In article <3c8a31e3@news.povray.org> , "Ben Chambers"
<bdc### [at] yahoo com> wrote:
> he splash screen, or the about box
The answer is already in my previous message! :-)
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"Thorsten Froehlich" <tho### [at] trf de> schrieb im Newsbeitrag
news:3c8a3b78$1@news.povray.org...
> In article <3c8a31e3@news.povray.org> , "Ben Chambers"
> <bdc### [at] yahoo com> wrote:
>
> > he splash screen, or the about box
>
> The answer is already in my previous message! :-)
could you please do AA the result in the next version ?
Probably render it with Alpha channel, and then blend it ...
You know what I mean ...
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